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📄 button_default.c

📁 MCB2300_ucgui_LCD320240.rar LPC2368的uc/gui的移植
💻 C
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/*
*********************************************************************************************************
*   											 uC/GUI
*   					 Universal graphic software for embedded applications
*
*   					(c) Copyright 2002, Micrium Inc., Weston, FL
*   					(c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*   		   礐/GUI is protected by international copyright laws. Knowledge of the
*   		   source code may not be used to write a similar product. This file may
*   		   only be used in accordance with a license and should not be redistributed
*   		   in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File		: BUTTON_Default.c
Purpose 	: Implementation of button widget
---------------------------END-OF-HEADER------------------------------
*/

#include "BUTTON_Private.h"

#if GUI_WINSUPPORT

/*********************************************************************
*
*   	Exported routines
*
**********************************************************************
*/
/*********************************************************************
*
*   	BUTTON_SetDefaultFont
*/
void BUTTON_SetDefaultFont(const GUI_FONT GUI_UNI_PTR *pFont)
{
	BUTTON__DefaultProps.pFont = pFont;
}

/*********************************************************************
*
*   	BUTTON_SetDefaultTextColor
*/
void BUTTON_SetDefaultTextColor(GUI_COLOR Color, unsigned Index)
{
	if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aTextColor))
	{
		BUTTON__DefaultProps.aTextColor[Index] = Color;
	}
}

/*********************************************************************
*
*   	BUTTON_SetDefaultBkColor
*/
void BUTTON_SetDefaultBkColor(GUI_COLOR Color, unsigned Index)
{
	if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aBkColor))
	{
		BUTTON__DefaultProps.aBkColor[Index] = Color;
	}
}

/*********************************************************************
*
*   	BUTTON_SetDefaultTextAlign
*/
void BUTTON_SetDefaultTextAlign(int Align)
{
	BUTTON__DefaultProps.Align = Align;
}

/*********************************************************************
*
*   	BUTTON_GetDefaultFont
*/
const GUI_FONT GUI_UNI_PTR * BUTTON_GetDefaultFont(void)
{
	return BUTTON__DefaultProps.pFont;
}

/*********************************************************************
*
*   	BUTTON_GetDefaultTextColor
*/
GUI_COLOR BUTTON_GetDefaultTextColor(unsigned Index)
{
	GUI_COLOR Color = GUI_INVALID_COLOR;
	if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aTextColor))
	{
		Color = BUTTON__DefaultProps.aTextColor[Index];
	}
	return Color;
}

/*********************************************************************
*
*   	BUTTON_GetDefaultBkColor
*/
GUI_COLOR BUTTON_GetDefaultBkColor(unsigned Index)
{
	GUI_COLOR Color = GUI_INVALID_COLOR;
	if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aBkColor))
	{
		Color = BUTTON__DefaultProps.aBkColor[Index];
	}
	return Color;
}

/*********************************************************************
*
*   	BUTTON_GetDefaultTextAlign
*/
int BUTTON_GetDefaultTextAlign(void)
{
	return BUTTON__DefaultProps.Align;
}

#else   						 /* Avoid problems with empty object modules */
void BUTTON_Default_C(void);
void BUTTON_Default_C(void)
{
}
#endif

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