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📄 dialog.c

📁 MCB2300_ucgui_LCD320240.rar LPC2368的uc/gui的移植
💻 C
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/*
*********************************************************************************************************
*   											 uC/GUI
*   					 Universal graphic software for embedded applications
*
*   					(c) Copyright 2002, Micrium Inc., Weston, FL
*   					(c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*   		   礐/GUI is protected by international copyright laws. Knowledge of the
*   		   source code may not be used to write a similar product. This file may
*   		   only be used in accordance with a license and should not be redistributed
*   		   in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File		: 
Purpose 	: Dialog box include
----------------------------------------------------------------------
Open items:
None
--------------------END-OF-HEADER-------------------------------------
*/

#include <stddef.h> 		  /* needed for definition of NULL */
#include "DIALOG.h"
#include "WIDGET.h"
#include "WM_Intern.h"



#if GUI_WINSUPPORT

/*********************************************************************
*
*   	Private config defaults
*
**********************************************************************
*/

/* Define colors */
#ifndef DIALOG_BKCOLOR0_DEFAULT
#define DIALOG_BKCOLOR0_DEFAULT 0xc0c0c0
#endif

/*********************************************************************
*
*   	static data;
*
**********************************************************************
*/

static LCD_COLOR _BkColor = DIALOG_BKCOLOR0_DEFAULT;

/*********************************************************************
*
*   	Public code: API functions
*
**********************************************************************
*/
/*********************************************************************
*
*   	DIALOG_GetBkColor
*/
LCD_COLOR DIALOG_GetBkColor(void)
{
	return _BkColor;
}

/*********************************************************************
*
*   	DIALOG_SetBkColor
*/
LCD_COLOR DIALOG_SetBkColor(LCD_COLOR BkColor)
{
	LCD_COLOR r;
	r = _BkColor;
	_BkColor = BkColor;
	return r;
}
/*********************************************************************
*
*   	GUI_SetDialogStatusPtr
*/
void GUI_SetDialogStatusPtr(WM_HWIN hDialog, WM_DIALOG_STATUS *pDialogStatus)
{
	WM_MESSAGE Msg = {0};
	Msg.MsgId = WM_HANDLE_DIALOG_STATUS;
	Msg.Data.p = pDialogStatus;
	WM_SendMessage(hDialog, &Msg);
}

/*********************************************************************
*
*   	GUI_GetDialogStatusPtr
*/
WM_DIALOG_STATUS * GUI_GetDialogStatusPtr(WM_HWIN hDialog)
{
	WM_MESSAGE Msg = {0};
	Msg.MsgId = WM_HANDLE_DIALOG_STATUS;
	WM_SendMessage(hDialog, &Msg);
	return (WM_DIALOG_STATUS *) Msg.Data.p;
}
/*********************************************************************
*
*   	GUI_CreateDialogbox
*/
WM_HWIN GUI_CreateDialogBox(const GUI_WIDGET_CREATE_INFO *paWidget, int NumWidgets, WM_CALLBACK *cb, WM_HWIN hParent, int x0, int y0)
{
	WM_HWIN hDialog = paWidget->pfCreateIndirect(paWidget, hParent, x0, y0, cb);	 /* Create parent window */
	WM_HWIN hDialogClient = WM_GetClientWindow(hDialog);
	WIDGET_OrState(hDialog, paWidget->Flags);
	WM_ShowWindow(hDialog);
	WM_ShowWindow(hDialogClient);
	while (--NumWidgets > 0)
	{
		WM_HWIN hChild;
		paWidget++;
		hChild = paWidget->pfCreateIndirect(paWidget, hDialogClient, 0, 0, 0);     /* Create child window */
		WM_ShowWindow(hChild);
	}
	WM_SetFocusOnNextChild(hDialog);	 /* Set the focus to the first child */
	WM_SendMessageNoPara(hDialogClient, WM_INIT_DIALOG);
	return hDialog;
}

/*********************************************************************
*
*   	GUI_EndDialog
*/
void GUI_EndDialog(WM_HWIN hDialog, int r)
{
	WM_DIALOG_STATUS* pStatus;
	pStatus = GUI_GetDialogStatusPtr(hDialog);
	if (pStatus)
	{
		pStatus->ReturnValue = r;
		pStatus->Done = 1;
	}
	WM_DeleteWindow(hDialog);
}


/*********************************************************************
*
*   	GUI_ExecCreatedDialog
*/
int GUI_ExecCreatedDialog(WM_HWIN hDialog)
{
	WM_DIALOG_STATUS DialogStatus = {0};
	/* Let window know how to send feedback (close info & return value) */
	GUI_SetDialogStatusPtr(hDialog, &DialogStatus);
	while (!DialogStatus.Done)
	{
		if (!GUI_Exec())
		{
			GUI_X_WAIT_EVENT(); 	 /* Wait for event (keyboard, mouse or whatever) */
		}
	}
	return DialogStatus.ReturnValue;
}

/*********************************************************************
*
*   	GUI_ExecDialogbox
*
* Purpose:
*  Create and execute a dialog
*  The name is somewhat confusing, it should really be something like
*  GUI_CreateExecDialog. However, we keep it like that for compatibility
*
*/
int GUI_ExecDialogBox(const GUI_WIDGET_CREATE_INFO *paWidget, int NumWidgets, WM_CALLBACK *cb, WM_HWIN hParent, int x0, int y0)
{
	WM_HWIN hDialog;
	hDialog = GUI_CreateDialogBox(paWidget, NumWidgets, cb, hParent, x0, y0);
	return GUI_ExecCreatedDialog(hDialog);
}


#else
void Dialog_c(void);	/* Avoid problems with empty object modules */
void Dialog_c(void)
{
}
#endif   /* GUI_WINSUPPORT */

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