📄 gui_fillpolygon.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUI_FillPolygon.C
Purpose : Fill polygon routine
---------------------------END-OF-HEADER------------------------------
*/
#include <stddef.h> /* needed for definition of NULL */
#include "GUI_Protected.h"
#include "GUIDebug.h"
/*********************************************************************
*
* defines, Configs
*
**********************************************************************
*/
#define GUI_FP_MAXCOUNT 12
/*********************************************************************
*
* static data
*
**********************************************************************
*/
static int GL_FP_Cnt;
static I16 _aX[GUI_FP_MAXCOUNT];
/*********************************************************************
*
* static code
*
**********************************************************************
*/
/*********************************************************************
*
* _DrawHLine
*/
static void _DrawHLine(int x0, int y, int x1)
{
if (x0 < x1)
{
LCD_HL_DrawHLine(x0, y, x1);
}
else
{
LCD_HL_DrawHLine(x1, y, x0);
}
}
/*********************************************************************
*
* _CheckYInterSect
*
* This function returns the x-coordinate of the intersection
* of the given line at the given y-coordinate.
* If there is no intersection, GUI_XMAX is returned.
* This routine does not work for horizontal lines, as there
* would be more than a single point as intersection. This situation
* needs to be checked prior to calling the routine.
* Returns:
* 0 if no intersection
* 1 if we have an intersection
*/
static int _CheckYInterSect(int y, int *px, const GUI_POINT *paPoint0, const GUI_POINT *paPoint1)
{
int x0, y0, x1, y1;
if (paPoint0->y <= (paPoint1)->y)
{
y0 = paPoint0->y;
if (y0 > y) /* Check if there is an intersection ... (early out) */
{
return 0;
}
y1 = paPoint1->y;
if (y1 < y) /* Check if there is an intersection ... (early out) */
{
return 0;
}
x0 = paPoint0->x;
x1 = paPoint1->x;
}
else
{
y0 = paPoint1->y;
if (y0 > y) /* Check if there is an intersection ... (early out) */
{
return 0;
}
y1 = paPoint0->y;
if (y1 < y) /* Check if there is an intersection ... (early out) */
{
return 0;
}
x0 = paPoint1->x;
x1 = paPoint0->x;
}
/* Calculate intersection */
{
I32 Mul = (I32) (x1 - x0) * (I32) (y - y0);
if (Mul > 0)
{
Mul += (y1 - y0) >> 1; /* for proper rounding */
}
else
{
Mul -= ((y1 - y0) >> 1) - 1; /* for proper rounding */
}
x0 += Mul / (y1 - y0);
}
*px = x0;
return 1;
}
/*********************************************************************
*
* _Add
*
* This function adds a point into the sorted array
*/
static void _Add(int x)
{
if (GL_FP_Cnt < GUI_FP_MAXCOUNT)
{
int i;
/* Move all entries to the right (bigger x-value) */
for (i = GL_FP_Cnt; i ; i--)
{
if (_aX[i - 1] < x)
{
break;
}
_aX[i] = _aX[i - 1];
}
/* Insert new entry */
_aX[i] = x;
GL_FP_Cnt++;
}
}
/*********************************************************************
*
* _Init
*
* This function initialise the sorted array
*/
static void _Init(void)
{
GL_FP_Cnt = 0;
}
/*********************************************************************
*
* _Flush
*
* This function draw lines between points in the array
*/
static void _Flush(int x0, int y)
{
int i, x = 0;
char On = 0;
for (i = 0; i < GL_FP_Cnt; i++)
{
int xNew = _aX[i];
if (On)
{
LCD_HL_DrawHLine(x0 + x, y, x0 + xNew);
}
On ^= 1;
x = xNew;
}
}
/*********************************************************************
*
* _AddPoint
*
* This function decides either if there a V-point or a
* X-point. An X-point is added to the array, a V-point
* is drawn.
*/
static void _AddPoint(int x, int y, int y0, int y1, int xOff, int yOff)
{
if ((y0 ^ y1) >= 0)
{
x += xOff;
LCD_HL_DrawHLine(x, y + yOff, x); /* V-point, not crossing the polygon */
}
else
{
_Add(x);
}
}
/*********************************************************************
*
* _GetPrevPointDiffy
*
* Find previous point which is not on the same height
*/
static int _GetPrevPointDiffy(const GUI_POINT *paPoint, int i, const int NumPoints, const int y0)
{
int j, y1;
for (j = 0; j < (NumPoints - 1) ; j++)
{
i = (i != 0) ? i - 1 : NumPoints - 1;
y1 = (paPoint + i)->y;
if (y1 != y0)
{
return y1;
}
}
return y0;
}
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* GL_FillPolygon
*
* This function calculates the polygon
*/
void GL_FillPolygon(const GUI_POINT *paPoint, int NumPoints, int xOff, int yOff)
{
int i, y;
int yMin = GUI_YMAX;
int yMax = GUI_YMIN;
/* First step : find uppermost and lowermost coordinates */
for (i = 0; i < NumPoints; i++)
{
y = (paPoint + i)->y;
if (y < yMin)
{
yMin = y;
}
if (y > yMax)
{
yMax = y;
}
}
/* Use Clipping rect to reduce calculation (if possible) */
if (GUI_Context.pClipRect_HL)
{
if (yMax > (GUI_Context.pClipRect_HL->y1 - yOff))
{
yMax = (GUI_Context.pClipRect_HL->y1 - yOff);
}
if (yMin < (GUI_Context.pClipRect_HL->y0 - yOff))
{
yMin = (GUI_Context.pClipRect_HL->y0 - yOff);
}
}
/* Second step: Calculate and draw horizontal lines */
for (y = yMin; y <= yMax; y++)
{
_Init();
/* find next intersection and count lines*/
for (i = 0; i < NumPoints; i++)
{
int i1 = (i < (NumPoints - 1)) ? i + 1 : 0;
int y0 = (paPoint + i)->y;
int y1 = (paPoint + i1)->y;
/* Check if starting point is on line */
if (y0 == y)
{
if (y1 == y)
{
/* Add the entire line */
_DrawHLine((paPoint + i)->x + xOff, y + yOff, (paPoint + i1)->x + xOff);
}
else
{
/* Add only one point */
int yPrev = _GetPrevPointDiffy(paPoint, i, NumPoints, y);
if (yPrev != y)
{
_AddPoint((paPoint + i)->x, y, yPrev - y, y1 - y, xOff, yOff);
}
}
}
else if (y1 != y)
{
/* Ignore if end-point is on the line */
if (((y1 >= y) && (y0 <= y)) || ((y0 >= y) && (y1 <= y)))
{
int xIntersect;
if (_CheckYInterSect(y, &xIntersect, paPoint + i, paPoint + i1))
{
_Add(xIntersect);
}
}
}
}
_Flush(xOff, y + yOff);
}
}
/*********************************************************************
*
* GUI_FillPolygon
*/
void GUI_FillPolygon(const GUI_POINT *pPoints, int NumPoints, int x0, int y0)
{
GUI_LOCK();
#if (GUI_WINSUPPORT)
WM_ADDORG(x0, y0);
WM_ITERATE_START(NULL);
{
#endif
GL_FillPolygon(pPoints, NumPoints, x0, y0);
#if (GUI_WINSUPPORT)
} WM_ITERATE_END();
#endif
GUI_UNLOCK();
}
/*************************** End of file ****************************/
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