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📄 gui_fillpolygon.c

📁 MCB2300_ucgui_LCD320240.rar LPC2368的uc/gui的移植
💻 C
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/*
*********************************************************************************************************
*   											 uC/GUI
*   					 Universal graphic software for embedded applications
*
*   					(c) Copyright 2002, Micrium Inc., Weston, FL
*   					(c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*   		   礐/GUI is protected by international copyright laws. Knowledge of the
*   		   source code may not be used to write a similar product. This file may
*   		   only be used in accordance with a license and should not be redistributed
*   		   in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File		: GUI_FillPolygon.C
Purpose 	: Fill polygon routine
---------------------------END-OF-HEADER------------------------------
*/

#include <stddef.h> 		  /* needed for definition of NULL */
#include "GUI_Protected.h"
#include "GUIDebug.h"

/*********************************************************************
*
*   	defines, Configs
*
**********************************************************************
*/

#define GUI_FP_MAXCOUNT 12

/*********************************************************************
*
*   	static data
*
**********************************************************************
*/

static int GL_FP_Cnt;
static I16 _aX[GUI_FP_MAXCOUNT];

/*********************************************************************
*
*   	static code
*
**********************************************************************
*/
/*********************************************************************
*
*   	_DrawHLine
*/
static void _DrawHLine(int x0, int y, int x1)
{
	if (x0 < x1)
	{
		LCD_HL_DrawHLine(x0, y, x1);
	}
	else
	{
		LCD_HL_DrawHLine(x1, y, x0);
	}
}

/*********************************************************************
*
*   	_CheckYInterSect
*
*  This function returns the x-coordinate of the intersection
*  of the given line at the given y-coordinate.
*  If there is no intersection, GUI_XMAX is returned.
*  This routine does not work for horizontal lines, as there
*  would be more than a single point as intersection. This situation
*  needs to be checked prior to calling the routine.
*  Returns:
*    0 if no intersection
*    1 if we have an intersection
*/
static int _CheckYInterSect(int y, int *px, const GUI_POINT *paPoint0, const GUI_POINT *paPoint1)
{
	int x0, y0, x1, y1;
	if (paPoint0->y <= (paPoint1)->y)
	{
		y0 = paPoint0->y;
		if (y0 > y) 	 /* Check if there is an intersection ... (early out) */
		{
			return 0;
		}
		y1 = paPoint1->y;
		if (y1 < y) 	 /* Check if there is an intersection ... (early out) */
		{
			return 0;
		}
		x0 = paPoint0->x;
		x1 = paPoint1->x;
	}
	else
	{
		y0 = paPoint1->y;
		if (y0 > y) 	 /* Check if there is an intersection ... (early out) */
		{
			return 0;
		}
		y1 = paPoint0->y;
		if (y1 < y) 	 /* Check if there is an intersection ... (early out) */
		{
			return 0;
		}
		x0 = paPoint1->x;
		x1 = paPoint0->x;
	}
	/* Calculate intersection */
	{
		I32 Mul = (I32) (x1 - x0) * (I32) (y - y0);
		if (Mul > 0)
		{
			Mul += (y1 - y0) >> 1;			  /* for proper rounding */
		}
		else
		{
			Mul -= ((y1 - y0) >> 1) - 1;		/* for proper rounding */
		}
		x0 += Mul / (y1 - y0);
	}
	*px = x0;
	return 1;
} 

/*********************************************************************
*
*   	_Add
*
*  This function adds a point into the sorted array
*/
static void _Add(int x)
{
	if (GL_FP_Cnt < GUI_FP_MAXCOUNT)
	{
		int i;
		/* Move all entries to the right (bigger x-value) */
		for (i = GL_FP_Cnt; i ; i--)
		{
			if (_aX[i - 1] < x)
			{
				break;
			}
			_aX[i] = _aX[i - 1];
		}
		/* Insert new entry */
		_aX[i] = x;
		GL_FP_Cnt++;
	}
}

/*********************************************************************
*
*   	_Init
*
*  This function initialise the sorted array
*/
static void _Init(void)
{
	GL_FP_Cnt = 0;
}

/*********************************************************************
*
*   	_Flush
*
*  This function draw lines between points in the array
*/
static void _Flush(int x0, int y)
{
	int i, x = 0;
	char On = 0;
	for (i = 0; i < GL_FP_Cnt; i++)
	{
		int xNew = _aX[i];
		if (On)
		{
			LCD_HL_DrawHLine(x0 + x, y, x0 + xNew);
		}
		On ^= 1;
		x = xNew;
	}
}

/*********************************************************************
*
*   	_AddPoint
*
*  This function decides either if there a V-point or a
*  X-point. An X-point is added to the array, a V-point
*  is drawn.
*/
static void _AddPoint(int x, int y, int y0, int y1, int xOff, int yOff)
{
	if ((y0 ^ y1) >= 0)
	{
		x += xOff;
		LCD_HL_DrawHLine(x, y + yOff, x);    /* V-point, not crossing the polygon */
	}
	else
	{
		_Add(x);
	}
}

/*********************************************************************
*
*   	_GetPrevPointDiffy
*
*  Find previous point which is not on the same height
*/
static int _GetPrevPointDiffy(const GUI_POINT *paPoint, int i, const int NumPoints, const int y0)
{
	int j, y1;
	for (j = 0; j < (NumPoints - 1) ; j++)
	{
		i = (i != 0) ? i - 1 : NumPoints - 1;
		y1 = (paPoint + i)->y;
		if (y1 != y0)
		{
			return y1;
		}
	}
	return y0;
}

/*********************************************************************
*
*   	Public code
*
**********************************************************************
*/
/*********************************************************************
*
*   	GL_FillPolygon
*
*  This function calculates the polygon
*/
void GL_FillPolygon(const GUI_POINT *paPoint, int NumPoints, int xOff, int yOff)
{
	int i, y;
	int yMin = GUI_YMAX;
	int yMax = GUI_YMIN;
	/* First step : find uppermost and lowermost coordinates */
	for (i = 0; i < NumPoints; i++)
	{
		y = (paPoint + i)->y;
		if (y < yMin)
		{
			yMin = y;
		}
		if (y > yMax)
		{
			yMax = y;
		}
	}
	/* Use Clipping rect to reduce calculation (if possible) */
	if (GUI_Context.pClipRect_HL)
	{
		if (yMax > (GUI_Context.pClipRect_HL->y1 - yOff))
		{
			yMax = (GUI_Context.pClipRect_HL->y1 - yOff);
		}
		if (yMin < (GUI_Context.pClipRect_HL->y0 - yOff))
		{
			yMin = (GUI_Context.pClipRect_HL->y0 - yOff);
		}
	}
	/* Second step: Calculate and draw horizontal lines */
	for (y = yMin; y <= yMax; y++)
	{
		_Init();
		/* find next intersection and count lines*/
		for (i = 0; i < NumPoints; i++)
		{
			int i1 = (i < (NumPoints - 1)) ? i + 1 : 0;
			int y0 = (paPoint + i)->y;
			int y1 = (paPoint + i1)->y;
			/* Check if starting point is on line */
			if (y0 == y)
			{
				if (y1 == y)
				{
					/* Add the entire line */
					_DrawHLine((paPoint + i)->x + xOff, y + yOff, (paPoint + i1)->x + xOff);
				}
				else
				{
					/* Add only one point */
					int yPrev = _GetPrevPointDiffy(paPoint, i, NumPoints, y);
					if (yPrev != y)
					{
						_AddPoint((paPoint + i)->x, y, yPrev - y, y1 - y, xOff, yOff);
					}
				}
			}
			else if (y1 != y)
			{
				/* Ignore if end-point is on the line */
				if (((y1 >= y) && (y0 <= y)) || ((y0 >= y) && (y1 <= y)))
				{
					int xIntersect;
					if (_CheckYInterSect(y, &xIntersect, paPoint + i, paPoint + i1))
					{
						_Add(xIntersect);
					}
				}
			}
		}
		_Flush(xOff, y + yOff);
	}
}

/*********************************************************************
*
*   	GUI_FillPolygon
*/
void GUI_FillPolygon(const GUI_POINT *pPoints, int NumPoints, int x0, int y0)
{
	GUI_LOCK();
#if (GUI_WINSUPPORT)
	WM_ADDORG(x0, y0);
	WM_ITERATE_START(NULL);
	{
#endif
		GL_FillPolygon(pPoints, NumPoints, x0, y0);
#if (GUI_WINSUPPORT)
	} WM_ITERATE_END();
#endif
	GUI_UNLOCK();
}

/*************************** End of file ****************************/

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