📄 guicirc.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUICirc.C
Purpose : Circle and ellipse drawing functions
----------------------------------------------------------------------
Version-Date---Author-Explanation
----------------------------------------------------------------------
1.00.02 011115 JE a) GL_FillEllipse, GL_FillCircle, GL_DrawCircle changed
1.00.01 011113 JE a) GL_DrawEllipse changed
1.00.00 991206 RS First release
----------------------------------------------------------------------
Known problems or limitations with current version
----------------------------------------------------------------------
None.
----------------------------------------------------------------------
Open issues
----------------------------------------------------------------------
None
---------------------------END-OF-HEADER------------------------------
*/
#include <stddef.h> /* needed for definition of NULL */
#include "GUI_Private.h"
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* Draw8Point
*/
static void Draw8Point(int x0, int y0, int xoff, int yoff)
{
LCD_HL_DrawPixel(x0 + xoff, y0 + yoff);
LCD_HL_DrawPixel(x0 - xoff, y0 + yoff);
LCD_HL_DrawPixel(x0 + yoff, y0 + xoff);
LCD_HL_DrawPixel(x0 + yoff, y0 - xoff);
if (yoff)
{
LCD_HL_DrawPixel(x0 + xoff, y0 - yoff);
LCD_HL_DrawPixel(x0 - xoff, y0 - yoff);
LCD_HL_DrawPixel(x0 - yoff, y0 + xoff);
LCD_HL_DrawPixel(x0 - yoff, y0 - xoff);
}
}
/*********************************************************************
*
* Public code, circle
*
**********************************************************************
*/
/*********************************************************************
*
* GL_DrawCircle
*/
void GL_DrawCircle(int x0, int y0, int r)
{
I32 i;
int imax = ((I32) ((I32) r*707)) / 1000 + 1;
I32 sqmax = (I32) r*(I32) r + (I32) r / 2;
I32 y = r;
Draw8Point(x0, y0, r, 0);
for (i = 1; i <= imax; i++)
{
if ((i * i + y * y) > sqmax)
{
Draw8Point(x0, y0, i, y);
y--;
}
Draw8Point(x0, y0, i, y);
}
}
/*********************************************************************
*
* GUI_DrawCircle
*/
void GUI_DrawCircle(int x0, int y0, int r)
{
#if (GUI_WINSUPPORT)
GUI_RECT Rect;
#endif
GUI_LOCK();
#if (GUI_WINSUPPORT)
WM_ADDORG(x0, y0);
Rect.x0 = x0 - r;
Rect.x1 = x0 + r;
Rect.y0 = y0 - r;
Rect.y1 = y0 + r;
WM_ITERATE_START(&Rect);
{
#endif
GL_DrawCircle(x0, y0, r);
#if (GUI_WINSUPPORT)
} WM_ITERATE_END();
#endif
GUI_UNLOCK();
}
/*********************************************************************
*
* GL_FillCircle
*/
void GL_FillCircle(int x0, int y0, int r)
{
I32 i;
int imax = ((I32) ((I32) r*707)) / 1000 + 1;
I32 sqmax = (I32) r*(I32) r + (I32) r / 2;
I32 x = r;
LCD_HL_DrawHLine(x0 - r, y0, x0 + r);
for (i = 1; i <= imax; i++)
{
if ((i * i + x * x) > sqmax)
{
/* draw lines from outside */
if (x > imax)
{
LCD_HL_DrawHLine(x0 - i + 1, y0 + x, x0 + i - 1);
LCD_HL_DrawHLine(x0 - i + 1, y0 - x, x0 + i - 1);
}
x--;
}
/* draw lines from inside (center) */
LCD_HL_DrawHLine(x0 - x, y0 + i, x0 + x);
LCD_HL_DrawHLine(x0 - x, y0 - i, x0 + x);
}
}
/*********************************************************************
*
* GUI_FillCircle
*/
void GUI_FillCircle(int x0, int y0, int r)
{
GUI_LOCK();
#if (GUI_WINSUPPORT)
WM_ADDORG(x0, y0);
WM_ITERATE_START(NULL);
{
#endif
GL_FillCircle(x0, y0, r);
#if (GUI_WINSUPPORT)
} WM_ITERATE_END();
#endif
GUI_UNLOCK();
}
/*********************************************************************
*
* Public code, ellipse
*
* The most efficient way to calculate the ellipse positions is using
* the knowledge that the ellipse is just circle which has compressed
* (or stretched) in one direction. For a circle, the following
* equation holds true for all points located on the border of it:
*
* x^2 + y(x)^2 = r^2 = const
*
* Therefor, for an ellipse we can make use of the following equation:
*
* (ry*x)^2 + (rx*y(x))^2 = (ry*rx)^2 = const
*
**********************************************************************
*/
/*********************************************************************
*
* GL_FillEllipse
*/
void GL_FillEllipse(int x0, int y0, int rx, int ry)
{
I32 OutConst, Sum, SumY;
int x,y;
U32 _rx = rx;
U32 _ry = ry;
OutConst = _rx * _rx * _ry * _ry /* Constant as explaint above */ + (_rx * _rx * _ry >> 1); /* To compensate for rounding */
x = rx;
for (y = 0; y <= ry; y++)
{
SumY = ((I32) (rx * rx)) * ((I32) (y * y)); /* Does not change in loop */
while (Sum = SumY + ((I32) (ry * ry)) * ((I32) (x * x)),
(x > 0) && (Sum > OutConst))
{
x--;
}
LCD_HL_DrawHLine(x0 - x, y0 + y, x0 + x);
if (y)
{
LCD_HL_DrawHLine(x0 - x, y0 - y, x0 + x);
}
}
}
/*********************************************************************
*
* GUI_FillEllipse
*/
void GUI_FillEllipse(int x0, int y0, int rx, int ry)
{
#if (GUI_WINSUPPORT)
GUI_RECT r;
#endif
GUI_LOCK();
#if (GUI_WINSUPPORT)
WM_ADDORG(x0, y0);
/* Calc rectangle in order to avoid unnecessary drawing ops. */
r.x0 = x0 - rx; r.x1 = x0 + rx; r.y0 = y0 - ry; r.y1 = y0 + ry;
WM_ITERATE_START(&r);
{
#endif
GL_FillEllipse(x0, y0, rx, ry);
#if (GUI_WINSUPPORT)
} WM_ITERATE_END();
#endif
GUI_UNLOCK();
}
/*********************************************************************
*
* GL_DrawEllipse
*/
void GL_DrawEllipse(int x0, int y0, int rx, int ry)
{
I32 OutConst, Sum, SumY;
int x,y;
int xOld;
U32 _rx = rx;
U32 _ry = ry;
OutConst = _rx * _rx * _ry * _ry /* Constant as explaint above */ + (_rx * _rx * _ry >> 1); /* To compensate for rounding */
xOld = x = rx;
for (y = 0; y <= ry; y++)
{
if (y == ry)
{
x = 0;
}
else
{
SumY = ((I32) (rx * rx)) * ((I32) (y * y)); /* Does not change in loop */
while (Sum = SumY + ((I32) (ry * ry)) * ((I32) (x * x)),
(x > 0) && (Sum > OutConst))
{
x--;
}
}
/* Since we draw lines, we can not draw on the first
iteration
*/
if (y)
{
GL_DrawLine1(x0 - xOld, y0 - y + 1, x0 - x, y0 - y);
GL_DrawLine1(x0 - xOld, y0 + y - 1, x0 - x, y0 + y);
GL_DrawLine1(x0 + xOld, y0 - y + 1, x0 + x, y0 - y);
GL_DrawLine1(x0 + xOld, y0 + y - 1, x0 + x, y0 + y);
}
xOld = x;
}
}
/*********************************************************************
*
* GUI_DrawEllipse
*/
void GUI_DrawEllipse(int x0, int y0, int rx, int ry)
{
#if (GUI_WINSUPPORT)
GUI_RECT r;
#endif
GUI_LOCK();
#if (GUI_WINSUPPORT)
WM_ADDORG(x0, y0);
/* Calc rectangle in order to avoid unnecessary drawing ops. */
r.x0 = x0 - rx; r.x1 = x0 + rx; r.y0 = y0 - ry; r.y1 = y0 + ry;
WM_ITERATE_START(&r);
{
#endif
GL_DrawEllipse(x0, y0, rx, ry);
#if (GUI_WINSUPPORT)
} WM_ITERATE_END();
#endif
GUI_UNLOCK();
}
/*************************** End of file ****************************/
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