📄 lcdaa.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : LCDAA.c
Purpose : Low level antialiasing routines.
---------------------------END-OF-HEADER------------------------------
*/
#define LCD_C
#include <stddef.h> /* needed for definition of NULL */
#include "LCD.h"
#include "GUI_Private.h"
#include "LCD_Private.h"
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#define RETURN_IF_Y_OUT() \
if (y < GUI_Context.ClipRect.y0) \
return; \
if (y > GUI_Context.ClipRect.y1) \
return;
#define RETURN_IF_X_OUT() \
if (x < GUI_Context.ClipRect.x0) return; \
if (x > GUI_Context.ClipRect.x1) return;
#define CLIP_X() \
if (x0 < GUI_Context.ClipRect.x0) { x0 = GUI_Context.ClipRect.x0; } \
if (x1 > GUI_Context.ClipRect.x1) { x1 = GUI_Context.ClipRect.x1; }
#define CLIP_Y() \
if (y0 < GUI_Context.ClipRect.y0) { y0 = GUI_Context.ClipRect.y0; } \
if (y1 > GUI_Context.ClipRect.y1) { y1 = GUI_Context.ClipRect.y1; }
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* LCD_AA_MixColors
*/
LCD_COLOR LCD_AA_MixColors(LCD_COLOR Color, LCD_COLOR BkColor, U8 Intens)
{
/* Calc Color seperations for FgColor first */
I32 R = (Color&0xff) * Intens;
I32 G = (Color&0xff00) * Intens;
I32 B = (Color&0xff0000) * Intens;
/* Add Color seperations for BkColor */
Intens = 15 - Intens;
R += (BkColor & 0xff) * Intens;
G += (BkColor & 0xff00) * Intens;
B += (BkColor & 0xff0000) * Intens;
R = (R / 15) & 0xff;
G = (G / 15) & 0xff00;
B = (B / 15) & 0xff0000;
Color = R + G + B;
return Color;
}
/*********************************************************************
*
* LCD_SetPixelAA
*/
void LCD_SetPixelAA(int x, int y, U8 Intens)
{
if (Intens == 0)
{
return;
}
RETURN_IF_Y_OUT();
RETURN_IF_X_OUT();
if (Intens >= 15)
{
LCDDEV_L0_SetPixelIndex(x, y, LCD_COLORINDEX);
}
else
{
LCD_COLOR Color = LCD_Index2Color(LCD_COLORINDEX);
LCD_COLOR BkColor = LCD_GetPixelColor(x, y);
Color = LCD_AA_MixColors(Color, BkColor, Intens);
LCDDEV_L0_SetPixelIndex(x, y, LCD_Color2Index(Color));
}
}
/*********************************************************************
*
* LCD_SetPixelAA_NoTrans
*/
void LCD_SetPixelAA_NoTrans(int x, int y, U8 Intens)
{
RETURN_IF_Y_OUT();
RETURN_IF_X_OUT();
if (Intens == 0)
{
LCDDEV_L0_SetPixelIndex(x, y, LCD_BKCOLORINDEX);
}
else if (Intens == 15)
{
LCDDEV_L0_SetPixelIndex(x, y, LCD_COLORINDEX);
}
else
{
LCD_COLOR Color = LCD_AA_MixColors(LCD_Index2Color(LCD_COLORINDEX), LCD_Index2Color(LCD_BKCOLORINDEX), Intens);
LCDDEV_L0_SetPixelIndex(x, y, LCD_Color2Index(Color));
}
}
/*************************** End of file ****************************/
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