⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 guiarc.c

📁 MCB2300_ucgui_LCD320240.rar LPC2368的uc/gui的移植
💻 C
字号:
/*
*********************************************************************************************************
*   											 uC/GUI
*   					 Universal graphic software for embedded applications
*
*   					(c) Copyright 2002, Micrium Inc., Weston, FL
*   					(c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*   		   礐/GUI is protected by international copyright laws. Knowledge of the
*   		   source code may not be used to write a similar product. This file may
*   		   only be used in accordance with a license and should not be redistributed
*   		   in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File		: GUIARCFloat.C
Purpose 	: Draw Arc routines based on floating point
----------------------------------------------------------------------
Version-Date---Author-Explanation
----------------------------------------------------------------------
2.00.00 000325 RS     First release of the new algorithm
----------------------------------------------------------------------
Known problems or limitations with current version
----------------------------------------------------------------------
None.
----------------------------------------------------------------------
Open issues
----------------------------------------------------------------------
None
---------------------------END-OF-HEADER------------------------------
*/

#include <stddef.h> 		  /* needed for definition of NULL */
#include <math.h>
#include "GUI_Protected.h"

/*********************************************************************
*
*   	Static code
*
**********************************************************************
*/
/*********************************************************************
*
*   	_CalcX
*/
static void _CalcX(int *px, int y, U32 r2)
{
	int x = *px;
	U32 y2 = (U32) y*(U32) y;
	U32 r2y2 = r2 - y2;
	U32 x2;
	if (y2 >= r2)
	{
		*px = 0;
		return;
	}
	/* x2 = r2-y2 */
	do
	{
		x++;
		x2 = (U32) x * (U32) x;
	}
	while (x2 < r2y2);
	*px = x - 1;
}

/*********************************************************************
*
*   	_CalcInterSectLin
*/
static float _CalcInterSectLin(float y, float y0, float y1, float x0, float x1)
{
	if (y1 == y0)
	{
		return y0;
	}
	else
	{
		float Slope = (x1 - x0) / (y1 - y0);
		return (y - y0) * Slope + x0;
	}
}

/*********************************************************************
*
*   	_DrawArc
*/
static void _DrawArc(int x0, int y0, int rx, int ry, int Angle0, int Angle1, int xMul, int yMul)
{
	float afx[4];
	float afy[4];
	float ri = rx - (GUI_Context.PenSize + 1.5) / 2;
	float ro = rx + (GUI_Context.PenSize + 1.5) / 2;
	float fAngle0 = Angle0*3.1415926 / 180;
	float fAngle1 = Angle1*3.1415926 / 180;
	float sin0 = sin(fAngle0); 
	float sin1 = sin(fAngle1); 
	float cos0 = cos(fAngle0); 
	float cos1 = cos(fAngle1); 
	U32   ri2 = ri *ri;
	U32   ro2 = ro *ro;
	int y, yMax, yMin;
	afy[0] = ri * sin0;
	afy[1] = ro * sin0;
	afy[2] = ri * sin1;
	afy[3] = ro * sin1;
	afx[0] = ri * cos0;
	afx[1] = ro * cos0;
	afx[2] = ri * cos1;
	afx[3] = ro * cos1;
	yMin = ceil(afy[0]);
	yMax = floor(afy[3]);
	/* Use Clipping rect to reduce calculation (if possible) */
	if (GUI_Context.pClipRect_HL)
	{
		if (yMul == 1)
		{
			if (yMax > (GUI_Context.pClipRect_HL->y1 - y0))
			{
				yMax = (GUI_Context.pClipRect_HL->y1 - y0);
			}
			if (yMin < (GUI_Context.pClipRect_HL->y0 - y0))
			{
				yMin = (GUI_Context.pClipRect_HL->y0 - y0);
			}
		}
		if (yMul == -1)
		{
			if (yMin > (GUI_Context.pClipRect_HL->y1 - y0))
			{
				yMin = (GUI_Context.pClipRect_HL->y1 - y0);
			}
			if (yMax < (GUI_Context.pClipRect_HL->y0 - y0))
			{
				yMax = (GUI_Context.pClipRect_HL->y0 - y0);
			}
		}
	}
	/* Start drawing lines ... */
	{
		int xMinDisp, xMaxDisp, xMin = 0,xMax = 0;
		for (y = yMax; y >= yMin; y--)
		{
			_CalcX(&xMin, y, ri2);
			_CalcX(&xMax, y, ro2);
			if ((float) y < afy[1])
			{
				xMaxDisp = _CalcInterSectLin(y, afy[0], afy[1], afx[0], afx[1]);
			}
			else
			{
				xMaxDisp = xMax;
			}
			if ((float) y > afy[2])
			{
				xMinDisp = _CalcInterSectLin(y, afy[2], afy[3], afx[2], afx[3]);
			}
			else
			{
				xMinDisp = xMin;
			}
			if (xMul > 0)
			{
				LCD_HL_DrawHLine(xMinDisp + x0, yMul * y + y0, xMaxDisp + x0);
			}
			else
			{
				LCD_HL_DrawHLine(-xMaxDisp + x0, yMul * y + y0, -xMinDisp + x0);
			}
		}
	}
#if 0  /* Test code */
{
  int i;
  GUI_SetColor( GUI_WHITE ); 
	for (i=0; i<4; i++)
	LCD_HL_DrawPixel(afx[i]+x0, afy[i]+y0);
}
#endif
	GUI_USE_PARA(ry);
}

/*********************************************************************
*
*   	Public code
*
**********************************************************************
*/
/*********************************************************************
*
*   	GL_DrawArc
*/
void GL_DrawArc(int x0, int y0, int rx, int ry, int a0, int a1)
{
	int aEnd;
	a0 += 360;
	a1 += 360;
	while (a0 >= 360)
	{
		a0 -= 360;
		a1 -= 360;
	}
	/* Do first quadrant 0-90 degree */
	DoFirst:
	if (a1 <= 0)
	{
		return;
	}
	if (a0 < 90)
	{
		if (a0 < 0)
		{
			a0 = 0;
		}
		aEnd = (a1 < 90) ? a1 : 90;
		_DrawArc(x0, y0, rx, ry, a0, aEnd, 1, -1);
	}
	a1 -= 90;
	a0 -= 90;
	/* Do second quadrant 90-180 degree */
	if (a1 <= 0)
	{
		return;
	}
	if (a0 < 90)
	{
		if (a0 < 0)
		{
			a0 = 0;
		}
		aEnd = (a1 < 90) ? a1 : 90;
		_DrawArc(x0, y0, rx, ry, 90 - aEnd, 90 - a0, -1, -1);
	}
	a1 -= 90;
	a0 -= 90;
	/* Do third quadrant 180-270 degree */
	if (a1 <= 0)
	{
		return;
	}
	if (a0 < 90)
	{
		if (a0 < 0)
		{
			a0 = 0;
		}
		aEnd = (a1 < 90) ? a1 : 90;
		_DrawArc(x0, y0, rx, ry, a0, aEnd, -1, 1);
	}
	a1 -= 90;
	a0 -= 90;
	/* Do last quadrant 270-360 degree */
	if (a1 <= 0)
	{
		return;
	}
	if (a0 < 90)
	{
		if (a0 < 0)
		{
			a0 = 0;
		}
		aEnd = (a1 < 90) ? a1 : 90;
		_DrawArc(x0, y0, rx, ry, 90 - aEnd, 90 - a0, 1, 1);
	}
	a1 -= 90;
	a0 -= 90;
	goto DoFirst;
}

/*********************************************************************
*
*   	GUI_DrawArc
*/
void GUI_DrawArc(int x0, int y0, int rx, int ry, int a0, int a1)
{
	GUI_LOCK();
#if (GUI_WINSUPPORT)
	WM_ADDORG(x0, y0);
	WM_ITERATE_START(NULL)
	{
#endif
		GL_DrawArc(x0, y0, rx, ry, a0, a1);
#if (GUI_WINSUPPORT)
	} WM_ITERATE_END();
#endif
	GUI_UNLOCK();
}

/*************************** End of file ****************************/

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -