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📄 gui_dispchar.c

📁 MCB2300_ucgui_LCD320240.rar LPC2368的uc/gui的移植
💻 C
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/*
*********************************************************************************************************
*   											 uC/GUI
*   					 Universal graphic software for embedded applications
*
*   					(c) Copyright 2002, Micrium Inc., Weston, FL
*   					(c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*   		   礐/GUI is protected by international copyright laws. Knowledge of the
*   		   source code may not be used to write a similar product. This file may
*   		   only be used in accordance with a license and should not be redistributed
*   		   in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File		: GUI_DispChar.c
Purpose 	: Implementation of optional routines
---------------------------END-OF-HEADER------------------------------
*/

#include "GUI_Protected.h"

/*********************************************************************
*
*   	Static code
*
**********************************************************************
*/
/*********************************************************************
*
*   	CL_DispChar
*/
#if (GUI_WINSUPPORT)
static void CL_DispChar(U16 c)
{
	GUI_RECT r;
	WM_ADDORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
	r.x1 = (r.x0 = GUI_Context.DispPosX) + GUI_GetCharDistX(c) - 1;
	r.y1 = (r.y0 = GUI_Context.DispPosY) + GUI_GetFontSizeY() - 1;
	WM_ITERATE_START(&r)
	{
		GL_DispChar(c);
	} WM_ITERATE_END();
	if (c != '\n')
	{
		GUI_Context.DispPosX = r.x1 + 1;
	}
	WM_SUBORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
}
#endif

/*********************************************************************
*
*   	Public code
*
**********************************************************************
*/
/*********************************************************************
*
*   	GUI_DispChar
*/
void GUI_DispChar(U16 c)
{
	GUI_LOCK();
#if (GUI_WINSUPPORT)
	CL_DispChar(c);
#else
	GL_DispChar(c);
#endif
	GUI_UNLOCK();
}

/*********************************************************************
*
*   	GUI_DispCharAt
*/
void GUI_DispCharAt(U16 c, I16P x, I16P y)
{
	GUI_LOCK();
	GUI_Context.DispPosX = x;
	GUI_Context.DispPosY = y;
#if (GUI_WINSUPPORT)
	CL_DispChar(c);
#else
	GL_DispChar(c);
#endif
	GUI_UNLOCK();
}

/*************************** End of file ****************************/

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