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📄 guitimer.c

📁 MCB2300_ucgui_LCD320240.rar LPC2368的uc/gui的移植
💻 C
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/*
*********************************************************************************************************
*   											 uC/GUI
*   					 Universal graphic software for embedded applications
*
*   					(c) Copyright 2002, Micrium Inc., Weston, FL
*   					(c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*   		   礐/GUI is protected by international copyright laws. Knowledge of the
*   		   source code may not be used to write a similar product. This file may
*   		   only be used in accordance with a license and should not be redistributed
*   		   in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File		: GUITimer.c
Purpose 	: Supplies timers
----------------------------------------------------------------------
---------------------------END-OF-HEADER------------------------------
*/

#include <stddef.h> 		  /* needed for definition of NULL */
#include "GUI_Protected.h"

/*********************************************************************
*
*   	Defines
*
**********************************************************************
*/

#define GUI_TIMER_H2P(h) (GUI_TIMER_Obj*)GUI_ALLOC_h2p(h)

/*********************************************************************
*
*   	Types
*
**********************************************************************
*/

typedef struct
{
	GUI_TIMER_CALLBACK	*cb;
	GUI_TIMER_HANDLE	hNext;
	int					Flags;
	U32					Context;
	GUI_TIMER_TIME		t0;
	GUI_TIMER_TIME		Period;
} GUI_TIMER_Obj;

/*********************************************************************
*
*   	Static data
*
**********************************************************************
*/

GUI_TIMER_HANDLE hFirstTimer;
GUI_TIMER_HANDLE _hActiveTimer;

/*********************************************************************
*
*   	Static code
*
**********************************************************************
*/
/*********************************************************************
*
*   	_Unlink
*/
static void _Unlink(GUI_TIMER_HANDLE hTimer)
{
	GUI_TIMER_Obj* pTimer = GUI_TIMER_H2P(hTimer);
	GUI_TIMER_HANDLE hi;
	GUI_TIMER_Obj*   pi;
	/* Check if it is the first element */
	if (hFirstTimer == hTimer)
	{
		hFirstTimer = pTimer->hNext;
		return;
	}
	hi = hFirstTimer;
	/* Try to find it in the list ... */
	while (hi)
	{
		/* GUI_ASSERT(hi<1000,0); */
		pi = GUI_TIMER_H2P(hi);
		if (pi->hNext == hTimer)
		{
			pi->hNext = pTimer->hNext;
			break;
		}   	 
		hi = pi->hNext;
	}
}

/*********************************************************************
*
*   	_Link
*
* Purpose:
*   This routine inserts the new timer (referenced by its handle) into
*	  the linked list. The linked list is sorted according to timestamps.
*	  The first element is the timer which expires first.
*/
static void _Link(GUI_TIMER_HANDLE hNew)
{
	GUI_TIMER_Obj*   pNew = GUI_TIMER_H2P(hNew);
	GUI_TIMER_Obj*   pTimer;
	GUI_TIMER_Obj*   pNext;
	GUI_TIMER_HANDLE hNext;
	if (hFirstTimer == 0)
	{
		/* List is empty, make it the only element */
		hFirstTimer = hNew;
		pNew->hNext = 0;
	}
	else
	{
		GUI_TIMER_Obj* pFirstTimer = GUI_TIMER_H2P(hFirstTimer);
		/* Check if we have to make it the first element */
		if ((pNew->t0 - pFirstTimer->t0) <= 0)
		{
			pNew->hNext = hFirstTimer;
			hFirstTimer = hNew;
			return;
		}
		else
		{
			GUI_TIMER_HANDLE hTimer = hFirstTimer;
			/* Put it into the list */
			do
			{
				pTimer = GUI_TIMER_H2P(hTimer);
				hNext = pTimer->hNext;
				if (hNext == 0)
				{
					goto Append;
				}
				pNext = GUI_TIMER_H2P(hNext);
				if ((pNew->t0 - pNext->t0) <= 0)
				{
					pNew->hNext = hNext;
					pTimer->hNext = hNew;
					return;
				}
			}
			while (1);
			/* Put it at the end of the list */
			Append:
			pNew->hNext = hNext;
			pTimer->hNext = hNew;
			return;
		}
	}
}

/*********************************************************************
*
*   	Public code
*
**********************************************************************
*/
/*********************************************************************
*
*   	GUI_TIMER_Exec
*/
int GUI_TIMER_Exec(void)
{
	int r = 0;
	GUI_TIMER_TIME t = GUI_GetTime();
	GUI_LOCK();
	{
		while (hFirstTimer)
		{
			GUI_TIMER_Obj* pTimer = GUI_TIMER_H2P(hFirstTimer);
			if ((pTimer->t0 - t) <= 0)
			{
				GUI_TIMER_MESSAGE tm;
				tm.Time = t;
				tm.Context = pTimer->Context;
				_hActiveTimer = hFirstTimer;
				hFirstTimer = pTimer->hNext;
				pTimer->cb(&tm);
				r = 1;
			}
			else
			{
				break;
			}
		}
		/*
		GUI_TIMER_Obj* pObj = GUI_TIMER_H2P(hObj);
		pObj->t0 = Time;
		*/
	} GUI_UNLOCK(); 
	return r;
}

/*********************************************************************
*
*   	GUI_TIMER_Create
*/
GUI_TIMER_HANDLE GUI_TIMER_Create(GUI_TIMER_CALLBACK *cb, int Time, U32 Context, int Flags)
{
	GUI_TIMER_HANDLE hObj;
	GUI_TIMER_Obj* pObj;
	GUI_LOCK();
	GUI_USE_PARA(Flags);
	GUI_USE_PARA(Time);
	GUI_pfTimerExec = GUI_TIMER_Exec;
	{
		/* Alloc memory for obj */
		hObj = GUI_ALLOC_AllocZero(sizeof(GUI_TIMER_Obj));
		pObj = GUI_TIMER_H2P(hObj);
		/* init member variables */
		pObj->cb = cb;
		pObj->Context = Context;
		pObj->t0 = Time;	//houhh 20061018...
		/* Link it */
		_Link(hObj);
	} GUI_UNLOCK();
	return hObj;
}

/*********************************************************************
*
*   	GUI_TIMER_Delete
*/
void GUI_TIMER_Delete(GUI_TIMER_HANDLE hObj)
{
	/* Unlink Timer */
	GUI_LOCK();
	_Unlink(hObj);
	GUI_ALLOC_Free(hObj);
	GUI_UNLOCK();
}

/*********************************************************************
*
*   	GUI_TIMER_SetPeriod
*/
void GUI_TIMER_SetPeriod(GUI_TIMER_HANDLE hObj, GUI_TIMER_TIME Period)
{
	GUI_LOCK();
	{
		GUI_TIMER_Obj* pObj = GUI_TIMER_H2P(hObj);
		pObj->Period = Period;
	} GUI_UNLOCK();
}

/*********************************************************************
*
*   	GUI_TIMER_SetTime
*/
void GUI_TIMER_SetTime(GUI_TIMER_HANDLE hObj, GUI_TIMER_TIME Time)
{
	GUI_LOCK();
	{
		GUI_TIMER_Obj* pObj = GUI_TIMER_H2P(hObj);
		pObj->t0 = Time;
	} GUI_UNLOCK();
}

//////
void GUI_TIMER_Context(GUI_TIMER_HANDLE hObj, U32 Context)
{
	GUI_LOCK();
	{
		GUI_TIMER_Obj* pObj = GUI_TIMER_H2P(hObj);
		pObj->Context = Context;
	} GUI_UNLOCK();
}
//////

/*********************************************************************
*
*   	GUI_TIMER_SetDelay
*/
void GUI_TIMER_SetDelay(GUI_TIMER_HANDLE hObj, GUI_TIMER_TIME Delay)
{
	GUI_LOCK();
	{
		GUI_TIMER_Obj* pObj = GUI_TIMER_H2P(hObj);
		pObj->t0 = Delay;
		_Unlink(hObj);
		_Link(hObj);
	} GUI_UNLOCK();
}

/*********************************************************************
*
*   	GUI_TIMER_Restart
*/
void GUI_TIMER_Restart(GUI_TIMER_HANDLE hObj)
{
	GUI_TIMER_Obj* pObj;
	GUI_LOCK();
	{
		if (hObj == 0)
		{
			hObj = _hActiveTimer;
		}
		pObj = GUI_TIMER_H2P(hObj);
		pObj->t0 = GUI_GetTime() + pObj->Period;
		_Unlink(hObj);
		_Link(hObj);
	} GUI_UNLOCK();
}

/*************************** End of file ****************************/

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