📄 forecastdlg.h
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// ForecastDlg.h : header file
//
#if !defined(AFX_FORECASTDLG_H__0A49EEB5_AA04_4ADE_A509_BF18DD6B7F26__INCLUDED_)
#define AFX_FORECASTDLG_H__0A49EEB5_AA04_4ADE_A509_BF18DD6B7F26__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CForecastDlg dialog
#include "Weather.h"
class CForecastDlg : public CDialog
{
// Construction
public:
CForecastDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CForecastDlg)
enum { IDD = IDD_FORECAST_DIALOG };
CEdit m_wind;
CEdit m_weather;
CEdit m_rain;
CEdit m_city;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CForecastDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
CWeather m_WeatherWnd;
BOOL m_is;
// Generated message map functions
//{{AFX_MSG(CForecastDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButton1();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FORECASTDLG_H__0A49EEB5_AA04_4ADE_A509_BF18DD6B7F26__INCLUDED_)
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