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# Microsoft Developer Studio Generated NMAKE File, Based on 3DFont.dsp
!IF "$(CFG)" == ""
CFG=3DFont - Win32 Debug
!MESSAGE No configuration specified. Defaulting to 3DFont - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "3DFont - Win32 Release" && "$(CFG)" != "3DFont - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "3DFont.mak" CFG="3DFont - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "3DFont - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "3DFont - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "3DFont - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\3DFont.exe"
!ELSE
ALL : "$(OUTDIR)\3DFont.exe"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\3DFont.obj"
-@erase "$(INTDIR)\3DFont.pch"
-@erase "$(INTDIR)\3DFont.res"
-@erase "$(INTDIR)\3DFontDoc.obj"
-@erase "$(INTDIR)\3DFontView.obj"
-@erase "$(INTDIR)\GLFont.obj"
-@erase "$(INTDIR)\MainFrm.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(OUTDIR)\3DFont.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)\3DFont.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD\
/c
CPP_OBJS=.\Release/
CPP_SBRS=.
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\3DFont.res" /i "..\common" /i "..\3DFont" /d\
"NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\3DFont.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=opengl32.lib glaux.lib glu32.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)\3DFont.pdb" /machine:I386\
/out:"$(OUTDIR)\3DFont.exe"
LINK32_OBJS= \
"$(INTDIR)\3DFont.obj" \
"$(INTDIR)\3DFont.res" \
"$(INTDIR)\3DFontDoc.obj" \
"$(INTDIR)\3DFontView.obj" \
"$(INTDIR)\GLFont.obj" \
"$(INTDIR)\MainFrm.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\3DFont.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "3DFont - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\3DFont.exe"
!ELSE
ALL : "$(OUTDIR)\3DFont.exe"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\3DFont.obj"
-@erase "$(INTDIR)\3DFont.pch"
-@erase "$(INTDIR)\3DFont.res"
-@erase "$(INTDIR)\3DFontDoc.obj"
-@erase "$(INTDIR)\3DFontView.obj"
-@erase "$(INTDIR)\GLFont.obj"
-@erase "$(INTDIR)\MainFrm.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\vc50.pdb"
-@erase "$(OUTDIR)\3DFont.exe"
-@erase "$(OUTDIR)\3DFont.ilk"
-@erase "$(OUTDIR)\3DFont.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_AFXDLL" /Fp"$(INTDIR)\3DFont.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\"\
/Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Debug/
CPP_SBRS=.
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\3DFont.res" /i "..\common" /i "..\3DFont" /d\
"_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\3DFont.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=opengl32.lib glaux.lib glu32.lib /nologo /subsystem:windows\
/incremental:yes /pdb:"$(OUTDIR)\3DFont.pdb" /debug /machine:I386\
/out:"$(OUTDIR)\3DFont.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\3DFont.obj" \
"$(INTDIR)\3DFont.res" \
"$(INTDIR)\3DFontDoc.obj" \
"$(INTDIR)\3DFontView.obj" \
"$(INTDIR)\GLFont.obj" \
"$(INTDIR)\MainFrm.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\3DFont.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
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$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(CFG)" == "3DFont - Win32 Release" || "$(CFG)" == "3DFont - Win32 Debug"
SOURCE=.\3DFont.cpp
!IF "$(CFG)" == "3DFont - Win32 Release"
DEP_CPP_3DFON=\
"..\common\GLFont.h"\
".\3DFont.h"\
".\3DFontDoc.h"\
".\3DFontView.h"\
".\MainFrm.h"\
"$(INTDIR)\3DFont.obj" : $(SOURCE) $(DEP_CPP_3DFON) "$(INTDIR)"\
"$(INTDIR)\3DFont.pch"
!ELSEIF "$(CFG)" == "3DFont - Win32 Debug"
DEP_CPP_3DFON=\
"..\common\GLFont.h"\
".\3DFont.h"\
".\3DFontDoc.h"\
".\3DFontView.h"\
".\MainFrm.h"\
"$(INTDIR)\3DFont.obj" : $(SOURCE) $(DEP_CPP_3DFON) "$(INTDIR)"\
"$(INTDIR)\3DFont.pch"
!ENDIF
SOURCE=.\3DFont.rc
DEP_RSC_3DFONT=\
".\res\3DFont.ico"\
".\res\3DFont.rc2"\
".\res\3DFontDoc.ico"\
".\res\Toolbar.bmp"\
"$(INTDIR)\3DFont.res" : $(SOURCE) $(DEP_RSC_3DFONT) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\3DFontDoc.cpp
!IF "$(CFG)" == "3DFont - Win32 Release"
DEP_CPP_3DFONTD=\
".\3DFont.h"\
".\3DFontDoc.h"\
"$(INTDIR)\3DFontDoc.obj" : $(SOURCE) $(DEP_CPP_3DFONTD) "$(INTDIR)"\
"$(INTDIR)\3DFont.pch"
!ELSEIF "$(CFG)" == "3DFont - Win32 Debug"
DEP_CPP_3DFONTD=\
".\3DFont.h"\
".\3DFontDoc.h"\
"$(INTDIR)\3DFontDoc.obj" : $(SOURCE) $(DEP_CPP_3DFONTD) "$(INTDIR)"\
"$(INTDIR)\3DFont.pch"
!ENDIF
SOURCE=.\3DFontView.cpp
!IF "$(CFG)" == "3DFont - Win32 Release"
DEP_CPP_3DFONTV=\
"..\common\GLFont.h"\
".\3DFont.h"\
".\3DFontDoc.h"\
".\3DFontView.h"\
"$(INTDIR)\3DFontView.obj" : $(SOURCE) $(DEP_CPP_3DFONTV) "$(INTDIR)"\
"$(INTDIR)\3DFont.pch"
!ELSEIF "$(CFG)" == "3DFont - Win32 Debug"
DEP_CPP_3DFONTV=\
"..\common\GLFont.h"\
".\3DFont.h"\
".\3DFontDoc.h"\
".\3DFontView.h"\
"$(INTDIR)\3DFontView.obj" : $(SOURCE) $(DEP_CPP_3DFONTV) "$(INTDIR)"\
"$(INTDIR)\3DFont.pch"
!ENDIF
SOURCE=..\common\GLFont.cpp
DEP_CPP_GLFON=\
"..\common\GLFont.h"\
"$(INTDIR)\GLFont.obj" : $(SOURCE) $(DEP_CPP_GLFON) "$(INTDIR)"\
"$(INTDIR)\3DFont.pch"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=.\MainFrm.cpp
!IF "$(CFG)" == "3DFont - Win32 Release"
DEP_CPP_MAINF=\
".\3DFont.h"\
".\MainFrm.h"\
"$(INTDIR)\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
"$(INTDIR)\3DFont.pch"
!ELSEIF "$(CFG)" == "3DFont - Win32 Debug"
DEP_CPP_MAINF=\
".\3DFont.h"\
".\MainFrm.h"\
"$(INTDIR)\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
"$(INTDIR)\3DFont.pch"
!ENDIF
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
".\StdAfx.h"\
!IF "$(CFG)" == "3DFont - Win32 Release"
CPP_SWITCHES=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)\3DFont.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD\
/c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\3DFont.pch" : $(SOURCE) $(DEP_CPP_STDAF)\
"$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "3DFont - Win32 Debug"
CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /D "_AFXDLL" /Fp"$(INTDIR)\3DFont.pch" /Yc"stdafx.h"\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\3DFont.pch" : $(SOURCE) $(DEP_CPP_STDAF)\
"$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
!ENDIF
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