📄 offlinebehavior.cs
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//===============================================================================
// Microsoft patterns & practices
// Mobile Client Software Factory - July 2006
//===============================================================================
// Copyright Microsoft Corporation. All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===============================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious. No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===============================================================================
using System;
using System.Collections.Generic;
using System.Text;
namespace Microsoft.Practices.Mobile.DisconnectedAgent
{
public class OfflineBehavior
{
private uint maxRetries;
private CommandCallback returnCallback;
private DateTime? expiration;
private uint stamps;
private string tag;
private CommandCallback exceptionCallback;
private Guid messageId;
private DateTime? queuedDate;
/// <summary>
/// Callback to be invoked if an Exception is thrown during the dispatching process.
/// </summary>
public CommandCallback ExceptionCallback
{
get { return exceptionCallback; }
set { exceptionCallback = value; }
}
/// <summary>
/// Maximum datetime to dispatch a request. If the request is expired, it will not be dispatched and
/// a RequestDispatched event will be fired with the DispatchResult.Expired result in the argument.
/// </summary>
public DateTime? Expiration
{
get { return expiration; }
set { expiration = value; }
}
/// <summary>
/// Datetime when the request has been enqueued.
/// </summary>
public DateTime? QueuedDate
{
get { return queuedDate; }
set { queuedDate = value; }
}
/// <summary>
/// Maximum number of dispatching retries, before to move a failing dispatch request in the dead letter queue.
/// </summary>
public uint MaxRetries
{
get { return maxRetries; }
set { maxRetries = value; }
}
/// <summary>
/// Callback to be invoked when a request is dispatched succesfully.
/// </summary>
public CommandCallback ReturnCallback
{
get { return returnCallback; }
set { returnCallback = value; }
}
/// <summary>
/// Maximum connectivity price to be dispatched.
/// The request will be dispatched automatically if the connectivity price
/// is equal or lower than this value.
/// </summary>
public uint Stamps
{
get { return stamps; }
set { stamps = value; }
}
/// <summary>
/// String to provide a customizable clasification for the request.
/// </summary>
public string Tag
{
get { return tag; }
set { tag = value; }
}
/// <summary>
/// Message Id
/// </summary>
public Guid MessageId
{
get { return messageId; }
set { messageId = value; }
}
}
}
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