📄 connectionmonitoradapter.cs
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//===============================================================================
// Microsoft patterns & practices
// Mobile Client Software Factory - July 2006
//===============================================================================
// Copyright Microsoft Corporation. All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===============================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious. No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===============================================================================
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Practices.Mobile.ConnectionMonitor;
namespace Microsoft.Practices.Mobile.DisconnectedAgent
{
/// <summary>
/// Adapter that implements the IConnectionMonitor interface required by the
/// Disconnected Agent Block using the ConnectionMonitor block.
/// </summary>
public class ConnectionMonitorAdapter : IConnectionMonitor, IDisposable
{
bool disposed;
ConnectionMonitor.ConnectionMonitor monitor;
/// <summary>
/// Fired when the ConnectionMonitor gets connection.
/// </summary>
public event EventHandler ConnectionStatusChanged;
/// <summary>
/// Constructor which creates a new adapter using the given ConnectionMonitor.
/// </summary>
/// <param name="monitor">ConnectionMonitor to be engaged.</param>
public ConnectionMonitorAdapter(ConnectionMonitor.ConnectionMonitor monitor)
{
Guard.ArgumentNotNull(monitor, "monitor");
this.monitor = monitor;
monitor.ActiveNetworkChanged += ConnectionManager_ActiveNetworkChanged;
}
void ConnectionManager_ActiveNetworkChanged(object sender, ActiveNetworkChangedEventArgs args)
{
if (ConnectionStatusChanged != null && args.Active)
ConnectionStatusChanged(sender, EventArgs.Empty);
}
/// <summary>
/// This method gets the current connection price from the ConnectionMonitor.
/// </summary>
/// <exception cref="InvalidOperationException">
/// If there is not active connection this method throws an InvalidOperationException.
/// </exception>
public uint CurrentConnectionPrice
{
get
{
if (disposed) throw new ObjectDisposedException("ConnectionManagerAdapter");
if (monitor.ActiveConnection == null)
throw new InvalidOperationException(Properties.Resources.PriceNotConnection);
return (uint) monitor.ActiveConnection.Price;
}
}
/// <summary>
/// Gets the current network name.
/// If there is not active network returns null.
/// </summary>
public string CurrentNetwork
{
get
{
if (disposed) throw new ObjectDisposedException("ConnectionManagerAdapter");
if (monitor.ActiveNetwork == null) return null;
return monitor.ActiveNetwork.Name;
}
}
/// <summary>
/// Gets the connection state.
/// </summary>
public bool IsConnected
{
get
{
if (disposed) throw new ObjectDisposedException("ConnectionManagerAdapter");
return monitor.IsConnected;
}
}
/// <summary>
/// This method disposes adapter used resources.
/// </summary>
public void Dispose()
{
if (disposed) throw new ObjectDisposedException("ConnectionManagerAdapter");
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (!this.disposed)
{
monitor.ActiveNetworkChanged -= ConnectionManager_ActiveNetworkChanged;
}
disposed = true;
}
~ConnectionMonitorAdapter()
{
Dispose(false);
}
}
}
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