📄 systemstateconnectionbase.cs
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//===============================================================================
// Microsoft patterns & practices
// Mobile Client Software Factory - July 2006
//===============================================================================
// Copyright Microsoft Corporation. All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===============================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious. No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===============================================================================
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.WindowsMobile.Status;
using Microsoft.WindowsMobile;
namespace Microsoft.Practices.Mobile.ConnectionMonitor.Implementations
{
/// <summary>
/// This abstract class implements an API - based connection type
/// without the SystemProperty and the connection type to implement.
/// </summary>
/// <remarks>
/// This class uses the SystemState managed API to monitor the connection status
/// change, and also uses the <see cref="ConnectionMonitorNativeHelper"/> class which is a native API
/// wrapper to get the network list and the active network for this connection.
/// The concrete implementations should provide the SystemProperty to monitor and
/// the expected connection type from the API wrapper.
/// </remarks>
public abstract class SystemStateConnectionBase : Connection, IDisposable
{
protected bool isConnected;
protected SystemState handledProperty;
protected NativeConnectionType nativeConnectionType;
protected SystemProperty systemProperty;
/// <summary>
/// Default logic for the construction of concrete classes derived from the <see cref="ApiConnection"/>
/// abstract class.
/// </summary>
/// <param name="connectionType">
/// Provides the connection type name for the connection type object.
/// </param>
/// <param name="price">
/// Provides the price for the connection type object.
/// </param>
/// <param name="connType">
/// <see cref="ConnMonitorApi.CurrentConnectionType"/> expected from the wrapper class
/// when the connection gets connected and the networkname is retrieved.
/// </param>
/// <param name="systemProperty">
/// SystemProperty which must be monitored by the ApiConnection to fire
/// the status changed event and the connected status.
/// </param>
protected SystemStateConnectionBase(string name, uint price, NativeConnectionType connType, SystemProperty systemProperty)
: base(name, price)
{
this.nativeConnectionType = connType;
this.systemProperty = systemProperty;
handledProperty = new SystemState(this.systemProperty);
isConnected = ((int)handledProperty.CurrentValue > 0);
handledProperty.Changed += OnPropertyChange;
}
protected SystemStateConnectionBase(string name, uint price)
: base(name, price)
{
}
/// <summary>
/// Get the connection status for the connection type.
/// </summary>
public override bool IsConnected
{
get { return isConnected; }
}
private void OnPropertyChange(object sender, ChangeEventArgs args)
{
string networkName = string.Empty;
bool newConnectedStatus = ((int)args.NewValue > 0);
if (newConnectedStatus != isConnected)
{
isConnected = newConnectedStatus;
if (isConnected)
{
networkName = GetNetworkName();
}
StateChangedEventArgs arg = new StateChangedEventArgs(isConnected, networkName);
RaiseStateChanged(arg);
}
}
/// <summary>
/// Gets the network name for the connection.
/// </summary>
/// <returns>String with the network name for the connection. If it's not connected returns an empty string.</returns>
public override string GetNetworkName()
{
return ConnectionMonitorNativeHelper.GetCurrentNetworkNameForConnection(nativeConnectionType);
}
/// <summary>
/// Gets detailed info about the connection status.
/// </summary>
/// <returns>
/// String with detailed connection status information.
/// </returns>
public override string GetDetailedInfoString()
{
return ConnectionMonitorNativeHelper.GetConnectionDetailedStatusText(this.nativeConnectionType);
}
/// <summary>
/// Disposes the resources used by the connection object.
/// </summary>
public virtual void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
handledProperty.Changed -= OnPropertyChange;
handledProperty.Dispose();
}
}
~SystemStateConnectionBase()
{
Dispose(false);
}
}
}
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