📄 connectioncollection.cs
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//===============================================================================
// Microsoft patterns & practices
// Mobile Client Software Factory - July 2006
//===============================================================================
// Copyright Microsoft Corporation. All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===============================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious. No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===============================================================================
using System;
using System.Collections.Generic;
using System.Text;
namespace Microsoft.Practices.Mobile.ConnectionMonitor
{
/// <summary>
/// This class is a collection of connections.
/// It's wired to a ConnectionMonitor object.
/// When a connection is added the monitor can handle the insertion.
/// </summary>
public class ConnectionCollection : System.Collections.ObjectModel.KeyedCollection<string, Connection>
{
private ConnectionMonitor monitor;
/// <summary>
/// Constructor of the ConnectionCollection class.
/// It sets the ConnectioMonitor reference.
/// </summary>
/// <param name="monitor">
/// ConnectionMonitor to wire up the connections.
/// </param>
public ConnectionCollection(ConnectionMonitor monitor)
{
this.monitor = monitor;
}
protected override string GetKeyForItem(Connection item)
{
Guard.ArgumentNotNull(item, "item");
return item.ConnectionTypeName;
}
protected override void InsertItem(int index, Connection item)
{
base.InsertItem(index, item);
monitor.ConnectionAdded(item);
}
protected override void RemoveItem(int index)
{
monitor.ConnectionRemoved(Items[index]);
base.RemoveItem(index);
}
}
}
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