📄 connectionmonitor.cs
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//===============================================================================
// Microsoft patterns & practices
// Mobile Client Software Factory - July 2006
//===============================================================================
// Copyright Microsoft Corporation. All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===============================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious. No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===============================================================================
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.ObjectModel;
namespace Microsoft.Practices.Mobile.ConnectionMonitor
{
/// <summary>
/// This class has the responsibility to manage the connections and networks, and
/// the connected status of the device.
/// </summary>
/// <remarks>
/// The monitor has two collections, a connections collection and a networks collection.
/// It wires the added connections to get the connection status changes
/// and to get the current Network.
/// It also publishes the connection status of the device through the <see cref="IsConnected"/>
/// property, and an <see cref="ActiveNetworkChanged"/> event to inform the subscribers when
/// the active network has changed.
/// </remarks>
public class ConnectionMonitor
{
private ConnectionCollection connections;
private NetworkCollection networks;
private Connection activeConnection;
private Network activeNetwork;
private EventHandler<StateChangedEventArgs> onStateChanged;
/// <summary>
/// This event is fired when the active network has changed.
/// </summary>
public EventHandler<ActiveNetworkChangedEventArgs> ActiveNetworkChanged;
/// <summary>
/// Constructor of the <see cref="ConnectionMonitor"/> class.
/// </summary>
public ConnectionMonitor()
{
connections = new ConnectionCollection(this);
networks = new NetworkCollection(this);
onStateChanged = OnStateChanged;
}
/// <summary>
/// Get the networks collection.
/// </summary>
public NetworkCollection Networks
{
get { return networks; }
}
/// <summary>
/// Get the connections collection.
/// </summary>
public ConnectionCollection Connections
{
get { return connections; }
}
/// <summary>
/// Get the active connection or null if there is not an active one.
/// </summary>
public Connection ActiveConnection
{
get { return activeConnection; }
}
internal void ConnectionAdded(Connection connection)
{
connection.StateChanged += onStateChanged;
connection.UpdateStatus();
}
/// <summary>
/// Get the active connection or null if there is not an active one.
/// </summary>
public Network ActiveNetwork
{
get { return activeNetwork; }
}
/// <summary>
/// Gets if the device is connected according to the ConnectionMonitor connections.
/// </summary>
public bool IsConnected
{
get { return (this.activeConnection != null); }
}
private void OnStateChanged(object sender, StateChangedEventArgs args)
{
//1. Update ActiveConnection
Connection connection = (Connection)sender;
if (connection.IsConnected == false)
this.activeConnection = null;
else
this.activeConnection = connection;
//2. Update ActiveNetwork
// Get the assigned Network for the ActiveConnection
// and set isConnected Property
if (this.activeConnection != null && args.NetworkName.Length > 0)
{
this.activeNetwork = this.networks[args.NetworkName];
}
else
{
this.activeNetwork = null;
}
if (this.ActiveNetworkChanged != null)
{
if (this.ActiveNetwork != null)
ActiveNetworkChanged(this, new ActiveNetworkChangedEventArgs(true, this.ActiveNetwork.Name));
else
ActiveNetworkChanged(this, new ActiveNetworkChangedEventArgs(false, null));
}
}
internal void ConnectionRemoved(Connection connection)
{
connection.StateChanged -= onStateChanged;
}
}
}
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