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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"><html>  <head>    <title>Alpha_shapes_2</title>  </head>  <body>    <P align="center"><FONT size="5">How to use Triangulation_2 Demo</FONT></P>    <br>    Main Functionality    <UL>      <LI><A href="#new">Reset application</A></LI>      <LI><A href="#new_window">Creating a new window</A></LI>      <LI><A href="#print">Print</A></LI>      <LI><A href="#close_window">Close the current window</A></LI>      <LI><A href="#quit">Quit the application</A></LI>          </UL><br>    Editing    <UL>            <LI><A href="#gen_tr">Generate Delaunay triangulation</A></LI>      <LI><A href="#insert_vertex">Insert a new vertex</A></LI>      <LI><A href="#delete_vertex">Delete existing vertex</A></LI>      <LI><A href="#move_vertex">Move existing vertex</A></LI>      <LI><A href="#line_walk">Input a line to display line_walk</A></LI>    </UL>    Persistance    <UL>      <LI><A href="#save_triangulation">Save the current triangulation</A></LI>      <LI><A href="#load_triangulation">Load an existing triangulation</A></LI>    </UL>    <P align="left"><STRONG><FONT size="5"></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT size="5"></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT size="5"></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT size="5"></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4"><A name="new">	  </A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4"></FONT>      </STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Reset application</FONT></STRONG></P>    Press Ctrl+N combination keys or go to File menu and choose "New".     The triangulation will be erased, the window's viewport will be set     to default. (-1, 1, -1, 1)    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="new_window"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4">	</FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Create a new window</FONT></STRONG></P>    Press Ctrl+W combination keys or go to File menu and choose "New Window".     A new window will appear, modifying the viewport to make the     triangulation fit in the new window.    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="print"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4">	</FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Print</FONT></STRONG></P>    Press Ctrl+P combination keys or go to File menu and choose "Print".     The visible area on the screen will be outputed to the print device     of your choice.    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="close_window"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4">	</FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Close the current window</FONT>      </STRONG></P>    Press Ctrl+X combination keys or go to File menu and choose "Close".     You may do it for any window other than the initial one, this operation     will close only the one you have choosen. If you do this for the initial     parent window, it will close the others too.    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="quit"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4">	</FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Quit the application</FONT></STRONG></P>    Press Ctrl+Q combination keys or go to File menu and choose "Quit".     When you quit the application, all the windows you have created will     be destroyed.    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="gen_tr"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4">	</FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Generate Delaunay triangulation</FONT>      </STRONG></P>    To generate a Delaunay triangulation, go to Edit menu and choose     "Generate Triangulation" button, or press Ctrl+G combination keys.     Each time you generate the triangulation, the old one will be erased.    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="insert_vertex"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4">	</FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Insert a new vertex</FONT></STRONG></P>    <IMG SRC="help/input_point_layer.gif"></IMG>    Left click on the "Input point" layer. Be sure there is no layer     activated in standard toolbar that eat events. To be sure, press the     arrow button situated on the standard toolbar. Left Click anywhere on the     application's drawing area (the black rectangle) to insert the vertex.     The vertex is inserted in the triangulation. To see the conflict zone     keep the left mouse button pressed. The vertex is inserted when you     release the button.<br>    <table border=0><tr><td><IMG SRC="help/conflict_zone.gif" HEIGHT=70></IMG>	</td><td><IMG SRC="help/conflict_zone_after.gif" HEIGHT=70></IMG></td>      </tr></table>    To insert more than one vertex, keep clicking on the rectangle without     deactivating the "Input point" layer. To deactivate this layer, just     press the arrow button situated on the same toolbar.    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="delete_vertex"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4"></FONT>      </STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Delete an existing vertex</FONT>      </STRONG></P>    <IMG SRC="help/movedelete_point_layer.gif"></IMG>    (1)Left click on the "Move/Delete vertex" layer. If the "Input point"     layer was active, it will deactivate itself. (2)Right click on the     drawing area (the black rectangle) near an existing vertex. A popup menu     will apear and the selected vertex will be highlighted. If the popup     doesn't appear, press the arrow button on the "standard toolbar" to     deactivate all layers that could eat the events. (3)Choose "Delete".     The vertex will be removed from the triangulation. To delete more than     one vertex, repeat the process from (2) to (3). To deactivate this layer,     just press the arrow button situated on the same toolbar.    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="move_vertex"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4"></FONT>      </STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Move existing vertex</FONT></STRONG></P>    <IMG SRC="help/movedelete_point_layer.gif"></IMG>    (1)Left click on the "Move/Delete vertex" layer. If the "Input point"     or "Input line" layer was active, it will deactivate itself. (2)Right     click on the drawing area (the black rectangle) near an existing vertex.     A popup menu will apear and the selected vertex will be highlighted.     (3)Choose "Move". From this moment, the vertex will move as you move the     mouse. The triangulation will reflect the changes. (4)Left click on the     drawing area will position the vertex at the mouse coordinates. You may     repeat the process from the step (2) to (4). To deactivate this layer,     just press the arrow button situated on the same toolbar.    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="line_walk"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4"></FONT>      </STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Input line to display the line_walk	</FONT></STRONG></P>    <IMG SRC="help/input_line_layer.gif"></IMG>    Left Click on the "Input Line" layer. If the "Input point" or     "Move/Delete vertex" layer was active, it will deactivate itself. Lef     click on the drawing area to define the first point of the line. Move the     mouse where you want the second point be situated. As you move the mouse     you will see a line defined by the first point and the point situated at     mouse coordinates. Click the left mouse button. The final line will be     displayed and you can see the result of the line walk alghoritm, the     triangles intersected by this line will be highlighted on the screen.        <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="save_triangulation"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4"></FONT>      </STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Save the current triangulation</FONT>      </STRONG></P>    Press Ctrl+S combination keys or go to File menu, then choose     "Save Triangulation". A save file dialog will appear, the default name     given is "triangulation.cgal". You may change the name then press "Save"     or hit "Enter" key. To cancel the save process just press Esc key.<br>    <FONT SIZE=3 COLOR="#0000FF"> The triangulation saved does not contain       the visible area.</FONT>    <P align="left"><STRONG><FONT color="#3300cc" size="4">	  <A name="load_triangulation"></A></FONT></STRONG>&nbsp;</P>    <P align="left"><STRONG><FONT color="#3300cc" size="4"></FONT>      </STRONG>&nbsp;</P>    <P align="left"><STRONG>	<FONT color="#3300cc" size="3">Load an existing triangulation</FONT>      </STRONG></P>    Press Ctrl+L combination keys or go to File menu and choose "Load     Triangulation". A load file dialog will appear, having a filter that     displays only the files with "cgal" extension. Choose a file then press     "Open" button or hit "Enter" key.<br>    <FONT SIZE=3 COLOR="#0000FF"> The triangulation saved does not contain       the visible area. The application will change the current visible area       to fit the bounding box of the triangualtion.</FONT>  <P align="left"><STRONG><FONT size="5"></FONT></STRONG>&nbsp;</P>  <P align="left"><STRONG><FONT size="5"></FONT></STRONG>&nbsp;</P><br><hr><!-- Created: Mon Jan 13 15:27:00 MET 2003 --><!-- hhmts start -->Last modified: Fri May 16 11:46:03 MEST 2003<!-- hhmts end -->  </body></html>

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