📄 common.h
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//--------------------------------------------------
// Desc: Common use
// Date: 2006.8.6 /update
// Author: artsylee
//
// Copyright (C) 2006 artsylee
//
//--------------------------------------------------
#ifndef _COMMON_
#define _COMMON_
#include <d3d9.h>
#include <d3dx9.h>
#include "ase/ASEngine.h"
// Global Pointer
extern struct stInputInfo g_stInputInfo;
extern class GFont g_Font;
extern class CTextureManager* g_pTextureManager;
extern class CFrameManager*g_pFrameManager;
extern LPDIRECT3DDEVICE9 g_pD3DDevice;
extern class CGraphics* g_pGraphics;
extern class GUIManager* g_pGUIManager;
extern class CGameApp* g_pGameApp;
extern CMessageManager* g_pMessageManager;
extern class CModelManager* g_pModelManager;
// High Resolution Timer
extern class CHTimer g_Htimer;
extern double g_HDelay;
// Global Timer
extern unsigned long g_GlobalTime;
extern unsigned long g_LastUpdateTime;
extern unsigned long g_ElapsedTime;
// Mouse Offset
extern long g_CursorOffsetX;
extern long g_CursorOffsetY;
extern long g_CursorOffsetZ;
// Texture Macro
#ifndef SET_TEXTURE_UNTYPE
#define SET_TEXTURE_UNTYPE(stage, handle) \
pTexture = g_pTextureManager->GetTexture(handle); \
if(!pTexture) return; \
if(pTexture->AutoLoad()) \
{ \
g_pD3DDevice->SetTexture((stage), pTexture->GetTexture()); \
}
#endif // SET_TEXTURE_UNTYPE
#ifndef SET_TEXTURE_TYPE
#ifndef SET_TEXTURE_UNTYPE
#error (SET_TEXTURE_UNTYPE) macro undefine!
#endif
#define SET_TEXTURE_TYPE(stage, handle) CTexture* SET_TEXTURE_UNTYPE(stage, handle)
#endif // SET_TEXTURE_TYPE
// Common Function
CWindow* GetGUI(DWORD id);
void GUIShow(DWORD id, bool bShow = true);
bool IsGUIVisual(DWORD id);
void GUIEnable(DWORD id, bool bEnable = true);
bool IsGUIEnable(DWORD id);
#endif // _COMMON_
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