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📄 engine.vcproj

📁 3D游戏展示程序
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="Engine"
	ProjectGUID="{42B25545-50BA-4FF2-9CDA-99D636393FBC}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../Temp/GameEngine/Debug"
			IntermediateDirectory="../Temp/GameEngine/Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ASE\ASEngine.lib"
				OutputFile="../Release/Engine_d.exe"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/Engine.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="../Temp/GameEngine/Release"
			IntermediateDirectory="../Temp/GameEngine/Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				ImproveFloatingPointConsistency="TRUE"
				FavorSizeOrSpeed="1"
				OptimizeForProcessor="0"
				OptimizeForWindowsApplication="FALSE"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				RuntimeLibrary="4"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ASE\ASEngine.lib"
				OutputFile="../Release/Engine.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				GenerateMapFile="FALSE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
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				Name="VCPostBuildEventTool"/>
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				Name="VCPreBuildEventTool"/>
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				Name="VCPreLinkEventTool"/>
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				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
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			</File>
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				RelativePath=".\BaseLoader.cpp">
			</File>
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				RelativePath=".\Camera.cpp">
			</File>
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			</File>
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				RelativePath=".\Tree.cpp">
			</File>
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				RelativePath=".\Vector3D.cpp">
			</File>
			<File
				RelativePath=".\Water.cpp">
			</File>
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				RelativePath=".\XLoader.cpp">
			</File>
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				RelativePath=".\XModel.cpp">
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			</File>
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				RelativePath=".\GMath.h">
			</File>
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			</File>
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			</File>
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			</File>
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			</File>
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			</File>
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			</File>
			<File
				RelativePath=".\M2Animation.h">
			</File>
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			</File>
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			</File>
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				RelativePath=".\MainApp.h">
			</File>
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				RelativePath=".\ModelManager.h">
			</File>
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				RelativePath=".\MS3DLoader.h">
			</File>
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				RelativePath=".\MS3DModel.h">
			</File>
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				RelativePath=".\NodeManager.h">
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				RelativePath=".\PictureTask.h">
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				RelativePath=".\Plant.h">
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			</File>
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			</File>
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				RelativePath=".\Tree.h">
			</File>
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				RelativePath=".\Vector3D.h">
			</File>
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				RelativePath=".\Water.h">
			</File>
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				RelativePath=".\XLoader.h">
			</File>
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				RelativePath=".\XModel.h">
			</File>
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				RelativePath=".\XSkinLoader.h">
			</File>
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				RelativePath=".\XSkinModel.h">
			</File>
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		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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