📄 engine.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="Engine"
ProjectGUID="{42B25545-50BA-4FF2-9CDA-99D636393FBC}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../Temp/GameEngine/Debug"
IntermediateDirectory="../Temp/GameEngine/Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ASE\ASEngine.lib"
OutputFile="../Release/Engine_d.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/Engine.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../Temp/GameEngine/Release"
IntermediateDirectory="../Temp/GameEngine/Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
ImproveFloatingPointConsistency="TRUE"
FavorSizeOrSpeed="1"
OptimizeForProcessor="0"
OptimizeForWindowsApplication="FALSE"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ASE\ASEngine.lib"
OutputFile="../Release/Engine.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
GenerateMapFile="FALSE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
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<File
RelativePath=".\Attachment.cpp">
</File>
<File
RelativePath=".\BaseLoader.cpp">
</File>
<File
RelativePath=".\Camera.cpp">
</File>
<File
RelativePath=".\CameraLock.cpp">
</File>
<File
RelativePath=".\Character.cpp">
</File>
<File
RelativePath=".\Common.cpp">
</File>
<File
RelativePath=".\ConsoleCommand.cpp">
</File>
<File
RelativePath=".\CSVFile.cpp">
</File>
<File
RelativePath=".\Frustum.cpp">
</File>
<File
RelativePath=".\GameConsole.cpp">
</File>
<File
RelativePath=".\GameOption.cpp">
</File>
<File
RelativePath=".\GMath.cpp">
</File>
<File
RelativePath=".\GNode.cpp">
</File>
<File
RelativePath=".\Heightmap.cpp">
</File>
<File
RelativePath=".\InfoPanel.cpp">
</File>
<File
RelativePath=".\Interpolate.cpp">
</File>
<File
RelativePath=".\LuaInterface.cpp">
</File>
<File
RelativePath=".\M2AniController.cpp">
</File>
<File
RelativePath=".\M2Animation.cpp">
</File>
<File
RelativePath=".\M2Character.cpp">
</File>
<File
RelativePath=".\M2CharTexture.cpp">
</File>
<File
RelativePath=".\M2Loader.cpp">
</File>
<File
RelativePath=".\M2Particle.cpp">
</File>
<File
RelativePath=".\Main.cpp">
</File>
<File
RelativePath=".\MainApp.cpp">
</File>
<File
RelativePath=".\ModelManager.cpp">
</File>
<File
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</File>
<File
RelativePath=".\MS3DModel.cpp">
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<File
RelativePath=".\NodeAdjust.cpp">
</File>
<File
RelativePath=".\NodeManager.cpp">
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<File
RelativePath=".\PictureTask.cpp">
</File>
<File
RelativePath=".\Plant.cpp">
</File>
<File
RelativePath=".\Player.cpp">
</File>
<File
RelativePath=".\Quaternion.cpp">
</File>
<File
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<File
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<File
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<File
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</File>
<File
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</File>
<File
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</File>
<File
RelativePath=".\XSkinLoader.cpp">
</File>
<File
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<File
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</File>
<File
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</File>
<File
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</File>
<File
RelativePath=".\CameraLock.h">
</File>
<File
RelativePath=".\Character.h">
</File>
<File
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<File
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<File
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<File
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<File
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</File>
<File
RelativePath=".\GameConsole.h">
</File>
<File
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</File>
<File
RelativePath=".\GMath.h">
</File>
<File
RelativePath=".\GNode.h">
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<File
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<File
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<File
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<File
RelativePath=".\LuaInterface.h">
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<File
RelativePath=".\M2AniController.h">
</File>
<File
RelativePath=".\M2Animation.h">
</File>
<File
RelativePath=".\M2Character.h">
</File>
<File
RelativePath=".\M2CharTexture.h">
</File>
<File
RelativePath=".\M2Header.h">
</File>
<File
RelativePath=".\M2Loader.h">
</File>
<File
RelativePath=".\M2Particle.h">
</File>
<File
RelativePath=".\MainApp.h">
</File>
<File
RelativePath=".\ModelManager.h">
</File>
<File
RelativePath=".\MS3DLoader.h">
</File>
<File
RelativePath=".\MS3DModel.h">
</File>
<File
RelativePath=".\NodeAdjust.h">
</File>
<File
RelativePath=".\NodeManager.h">
</File>
<File
RelativePath=".\PictureTask.h">
</File>
<File
RelativePath=".\Plant.h">
</File>
<File
RelativePath=".\Player.h">
</File>
<File
RelativePath=".\Quaternion.h">
</File>
<File
RelativePath=".\resource.h">
</File>
<File
RelativePath=".\Scene.h">
</File>
<File
RelativePath=".\SkyBox.h">
</File>
<File
RelativePath=".\StdHeader.h">
</File>
<File
RelativePath=".\Terrain.h">
</File>
<File
RelativePath=".\Tree.h">
</File>
<File
RelativePath=".\Vector3D.h">
</File>
<File
RelativePath=".\Water.h">
</File>
<File
RelativePath=".\XLoader.h">
</File>
<File
RelativePath=".\XModel.h">
</File>
<File
RelativePath=".\XSkinLoader.h">
</File>
<File
RelativePath=".\XSkinModel.h">
</File>
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\Res\girl.ico">
</File>
<File
RelativePath=".\Resource.rc">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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