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📄 scene.h

📁 3D游戏展示程序
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//--------------------------------------------------
//  Desc: Static Scene
//  Date: 2007.6.9 /update
//  Author: artsylee
//
//  Copyright (C) 2007 artsylee
//
//--------------------------------------------------

#ifndef _SCENE_
#define _SCENE_

#include "MS3DModel.h"

#define MAX_TREE	30
#define MAX_ROCK	10
#define MAX_BUSH	200
#define MAX_HOUSE	3

enum OBJECT_TYPE
{
	OT_TREE_1,
	OT_TREE_2,
	OT_TREE_3,
	OT_ROCK_1,
	OT_ROCK_2,
	OT_BUSH_1,
	OT_BUSH_2,
	OT_BUSH_3,
	OT_BUSH_4,
	OT_BUSH_5,
	OT_HOUSE,
};

class CScene
{
public:
	CScene();
	~CScene();

	void	LoadScene(void);
	void	SaveScene(void);
	void	Update(void);
	void	Render(void);

private:
	void	Load(CMS3DModel *pModel, int offset, int num, OBJECT_TYPE etype);
	void	Save(CMS3DModel *pModel, int offset, int num, OBJECT_TYPE etype);

private:
	CMS3DModel		m_Tree[MAX_TREE];
	CMS3DModel		m_Rock[MAX_ROCK];
	CMS3DModel		m_Bush[MAX_BUSH];
	CMS3DModel		m_House[MAX_HOUSE];
	unsigned long	m_LastUpdate;
};

#endif // _SCENE_

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