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📄 player.h

📁 3D游戏展示程序
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//--------------------------------------------------
//  Desc: 主角
//  Date: 2007.3.20 /update
//  Author: artsylee
//
//  Copyright (C) 2007 artsylee
//
//--------------------------------------------------

#ifndef _PLAYER_
#define _PLAYER_

#include "XSkinModel.h"
#include "XModel.h"
#include "M2Loader.h"
#include "CameraLock.h"

enum PlayerAnimation
{
	PA_RUN = 0 ,
	PA_CROUCHIDLE,
	PA_DEAD,
	PA_IDLE,
	PA_JUMP,
	PA_SWIM,
	PA_SWIMIDLE,
	PA_WALK,
	PA_FIRE,
	PA_MAX_NUM,
};

class CPlayer : public CCameraLock
{
public:
	CPlayer();
	~CPlayer();

	void	Load(void);
	void	Update(void);
	void	Render(void);
	void	GetCameraPostion(D3DXVECTOR3 *pos);

private:
	void	Move(float fSpeed);
	void	Turn(float fAngle);
	void	SaveWeapon(const char *pFile, int index) const;
	void	LoadWeapon(const char *pFile, int index);

private:
	// Player
	CXSKinModel	m_PlayerMesh;
	int			m_PlayerAniIndex;
	D3DXVECTOR2 m_vDirection;
	float		m_fSpeed;	

	D3DXFRAME_DERIVED *m_pFrameRightHand;
	CXModel		m_Weapon;
	D3DXMATRIX  m_matWeaponScale;
	int			m_WeaponIndex;
	// other

};

#endif // _PLAYER_

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