📄 gamecommon.h
字号:
//--------------------------------------------------
// Desc: Common Macro
// Date: 2007.4.21 /update
// Author: artsylee
//
// Copyright (C) 2007 artsylee
//
//--------------------------------------------------
#ifndef _GAMECOMMON_
#define _GAMECOMMON_
//-----------------------------
// UI Identify
//-----------------------------
// Main Menu
#define MAIN_WINDOW (5000)
#define MAIN_START (MAIN_WINDOW + 1)
#define MAIN_LOAD (MAIN_WINDOW + 2)
#define MAIN_OPTION (MAIN_WINDOW + 3)
#define MAIN_CREDIT (MAIN_WINDOW + 4)
#define MAIN_QUIT (MAIN_WINDOW + 5)
// Temp Menu
#define TEMP_WINDOW (5100)
#define TEMP_CONTINUE (TEMP_WINDOW + 1)
#define TEMP_SAVE (TEMP_WINDOW + 2)
#define TEMP_LOAD (TEMP_WINDOW + 3)
#define TEMP_OPTION (TEMP_WINDOW + 4)
#define TEMP_MAINMENU (TEMP_WINDOW + 5)
#define TEMP_QUIT (TEMP_WINDOW + 6)
// Warnning
#define WARN_WINDOW (5200)
#define WARN_INFO (WARN_WINDOW + 1)
#define WARN_YES (WARN_WINDOW + 2)
#define WARN_NO (WARN_WINDOW + 3)
// Tool
#define TOOL_WINDOW (5300)
#define TOOL_ROLE (TOOL_WINDOW + 1)
#define TOOL_CONSOLE (TOOL_WINDOW + 2)
#define TOOL_EDITOR (TOOL_WINDOW + 3)
#define TOOL_RIDE (TOOL_WINDOW + 4)
#define TOOL_RUN (TOOL_WINDOW + 5)
#define TOOL_MENU (TOOL_WINDOW + 6)
#define TOOL_CAMERA (TOOL_WINDOW + 7)
#define TOOL_HELP (TOOL_WINDOW + 8)
// Input Value
#define INPUT_WINDOW (5400)
#define INPUT_EDIT (INPUT_WINDOW + 1)
#define INPUT_YES (INPUT_WINDOW + 2)
#define INPUT_NO (INPUT_WINDOW + 3)
// object editor
#define EDIT_WINDOW (5500)
#define EDIT_POSX (EDIT_WINDOW + 1)
#define EDIT_POSY (EDIT_WINDOW + 2)
#define EDIT_POSZ (EDIT_WINDOW + 3)
#define EDIT_SCALEALL (EDIT_WINDOW + 4)
#define EDIT_SCALEX (EDIT_WINDOW + 5)
#define EDIT_SCALEY (EDIT_WINDOW + 6)
#define EDIT_SCALEZ (EDIT_WINDOW + 7)
#define EDIT_ROTATEX (EDIT_WINDOW + 8)
#define EDIT_ROTATEY (EDIT_WINDOW + 9)
#define EDIT_ROTATEZ (EDIT_WINDOW + 10)
#define EDIT_SELECT (EDIT_WINDOW + 11)
#define EDIT_LIST (EDIT_WINDOW + 12)
#define EDIT_MOVEOBJECT (EDIT_WINDOW + 13)
#define EDIT_MOVEPLAYER (EDIT_WINDOW + 14)
#define EDIT_INPUT (EDIT_WINDOW + 15)
#define EDIT_SAVE (EDIT_WINDOW + 16)
#define EDIT_SAVEALL (EDIT_WINDOW + 17)
#define EDIT_QUIT (EDIT_WINDOW + 18)
// Option Menu
#define OPTION_WINDOW (7000)
#define OPTION_STA_BRIGHTNESS (OPTION_WINDOW + 1)
#define OPTION_SLI_BRIGHTNESS (OPTION_WINDOW + 2)
#define OPTION_STA_DISTANCE (OPTION_WINDOW + 3)
#define OPTION_SLI_DISTANCE (OPTION_WINDOW + 4)
#define OPTION_STA_FOG (OPTION_WINDOW + 5)
#define OPTION_SLI_FOG (OPTION_WINDOW + 6)
#define OPTION_STA_SENSITI (OPTION_WINDOW + 7)
#define OPTION_SLI_SENSITI (OPTION_WINDOW + 8)
#define OPTION_STA_SCREEN (OPTION_WINDOW + 9)
#define OPTION_CHE_SCREEN (OPTION_WINDOW + 10)
#define OPTION_DEFAULT (OPTION_WINDOW + 20)
#define OPTION_OK (OPTION_WINDOW + 21)
// change Equipment window
#define EQUIP_WINDOW (6000)
#define EQUIP_LIST1 (EQUIP_WINDOW + 1)
#define EQUIP_LIST2 (EQUIP_WINDOW + 2)
#define EQUIP_BTN_LOAD (EQUIP_WINDOW + 3)
#define EQUIP_BTN_SAVE (EQUIP_WINDOW + 4)
#define EQUIP_BTN_OK (EQUIP_WINDOW + 5)
// Hint Window
#define HINT_WINDOW (4000)
#define HINT_INFO1 (HINT_WINDOW + 1)
#define HINT_INFO2 (HINT_WINDOW + 2)
#define HINT_INFO3 (HINT_WINDOW + 3)
#endif // _GAMECOMMON_
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -