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📄 scmetadata.cpp

📁 这是一个使用 ShortCast的IP网络流式播放的symbian的软件源码.里面有ShortCast短播协议的实现以及AAC音频,MP3音频流式播放的实现.
💻 CPP
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/*
* ==============================================================================
*  Name        : CMetadataEntry.cpp
*  Part of     : Shoutcast Engine
*  Interface   :
*  Description : Implements shoutcast engine metadata entry class
*  Version     : 1
*
*  Copyright (c) 2006, Nokia Corporation All rights reserved. Redistribution
*  and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met: Redistributions
*  of source code must retain the above copyright notice, this list of
*  conditions and the following disclaimer. Redistributions in binary form
*  must reproduce the above copyright notice, this list of conditions and the
*  following disclaimer in the documentation and/or other materials provided
*  with the distribution. Neither the name of the Nokia Corporation nor the
*  names of its contributors may be used to endorse or promote products
*  derived from this software without specific prior written permission. THIS
*  SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
*  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
*  ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
*  LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
*  SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
*  INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
*  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
*  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
*  POSSIBILITY OF SUCH DAMAGE.
* ==============================================================================
*/

#include "SCMetadata.h"


CMetaDataEntry* CMetaDataEntry::NewL(
	const TDesC& aName,
	const TDesC& aValue )
	{
	CMetaDataEntry* self = new(ELeave) CMetaDataEntry;
	CleanupStack::PushL(self);
	self->ConstructL(aName, aValue);
	CleanupStack::Pop(self);
	return self;
	}

CMetaDataEntry* CMetaDataEntry::NewL(
	const CMetaDataEntry& aMetadata )
	{
	CMetaDataEntry* self = new(ELeave) CMetaDataEntry;
	CleanupStack::PushL(self);
	self->ConstructL(aMetadata.Name(), aMetadata.Value());
	CleanupStack::Pop(self);
	return self;
	}

CMetaDataEntry::CMetaDataEntry()
	{
	}

void CMetaDataEntry::ConstructL(
	const TDesC& aName,
	const TDesC& aValue )
	{
	iName = aName.AllocL();
	iValue = aValue.AllocL();
	}

CMetaDataEntry::~CMetaDataEntry()
	{
	delete iName;
	delete iValue;
	}

void CMetaDataEntry::SetNameL(
	const TDesC& aName )
	{
	delete iName;
	iName = NULL;
	iName = aName.AllocL();
	}

void CMetaDataEntry::SetValueL(
	const TDesC& aValue )
	{
	delete iValue;
	iValue = NULL;
	iValue = aValue.AllocL();
	}

const TDesC& CMetaDataEntry::Name() const
	{
	return *iName;
	}

const TDesC& CMetaDataEntry::Value() const
	{
	return *iValue;
	}

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