📄 shoutcastdefs.h
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/*
* ==============================================================================
* Name : ShoutcastDefs.h
* Part of : Shoutcast Engine
* Interface :
* Description : Defines shoutcast engine constants
* Version : 1
*
* Copyright (c) 2006, Nokia Corporation All rights reserved. Redistribution
* and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met: Redistributions
* of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer. Redistributions in binary form
* must reproduce the above copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other materials provided
* with the distribution. Neither the name of the Nokia Corporation nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. THIS
* SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
* ==============================================================================
*/
#ifndef __SHOUTCASTDEFS_H__
#define __SHOUTCASTDEFS_H__
//########### Compiling flags
//#define _DEBUG defined in command-line arguments
#define FAKE_NETWORKING 0
#ifndef _DEBUG
#define RELEASE_LOG 1 //if 1, we have logging (also) in release build (based on RFileLogger)
#endif
//########### Other parameters
//used with FAKE_NETWORKING
#ifdef __WINS__
#define MP3_FILENAME _L("c:\\system\\apps\\sound\\ta.mp3")
#else
#define MP3_FILENAME _L("e:\\Shoutcast\\ta.mp3")
#endif
#define URL_SIZE 256
#define METADATA_BUFFER_SIZE 256 //length of iTempMetadata
//#define BUFFER2DECODE_SIZE 16384 //in bytes
//#define BUFFER2DECODE_SIZE 32768 //in bytes
#define BUFFER2DECODE_SIZE 65536 //in bytes
#define BUFFER2PLAY_SIZE 8192 //in bytes
//#define BUFFER2DECODE_SIZE 131072 //in bytes
#define DATA2READ 8192
#define READ_EPSILON 100 //if the read request is less than this, we do not read!
#define BITRATE_SAVE_COUNT 10
#define OVERBUFFERING_FACTOR 1.2
#define NR_METADATA_FIELDS 8
#define PULSE_DURATION_FAKE_SOUND 16
#define PULSE_LOUDNESS_FAKE_SOUND 10
#define PRICE_PER_MB 3
//########### Logging - the "implementation" of the LOG
#if RELEASE_LOG
#define LOG(x) {iLog.Write(_L(x)); }
#define LOG1(x, y) {iLog.WriteFormat(_L(x),y); }
#define LOG2(x, y, z) {iLog.WriteFormat(_L(x),y,z); }
#define LOG_START {iLog.Connect();iLog.CreateLog(_L("Shoutcast"),_L("Shoutcast.txt"),EFileLoggingModeOverwrite);}
#define LOG_END {iLog.CloseLog();iLog.Close();}
#else //RELEASE_LOG
#ifdef _DEBUG
#define LOG(x) {RDebug::Print(_L(x)); }
#define LOG1(x, y) {RDebug::Print(_L(x), y); }
#define LOG2(x, y, z) {RDebug::Print(_L(x), y, z);}
#define LOG_START
#define LOG_END
#else //_DEBUG
#define LOG(x)
#define LOG1(x, y)
#define LOG2(x, y, z)
#define LOG_START
#define LOG_END
#endif //_DEBUG
#endif //RELEASE_LOG
#endif //__SHOUTCASTDEFS_H__
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