📄 apdispatcher.h
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/*
========================================================================
DEVise Data Visualization Software
(c) Copyright 1992-1996
By the DEVise Development Group
Madison, Wisconsin
All Rights Reserved.
========================================================================
Under no circumstances is this software to be copied, distributed,
or altered in any way without prior permission from the DEVise
Development Group.
*/
/*
Dummy Dispatcher class for attribute projection.
*/
/*
$Id: ApDispatcher.h,v 1.1 1996/06/17 19:16:44 wenger Exp $
$Log: ApDispatcher.h,v $
Revision 1.1 1996/06/17 19:16:44 wenger
ApDispatcher.h never got committed, either.
*/
#ifndef Dispatcher_h
#define Dispatcher_h
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include "DeviseTypes.h"
#include "DList.h"
//#include "VisualArg.h"
//#include "Journal.h"
//#include "Exit.h"
class DispatcherCallback {
public:
virtual char *DispatchedName() = 0;
virtual void Run() {}
virtual void Cleanup() {}
};
class DispatcherTimerCallback {
public:
virtual void TimeUp() {}
};
typedef unsigned StateFlag;
const unsigned GoState = 0x1;
const unsigned StopState = 0x2;
const unsigned AllState = 0xffffffff;
struct DispatcherInfo {
public:
DispatcherCallback *callBack;
StateFlag flag;
int priority;
int fd;
};
class DeviseWindow;
class Dispatcher;
class View;
class Selection;
DefinePtrDList(DeviseWindowList,DeviseWindow *);
DefinePtrDList(DispatcherInfoList,DispatcherInfo *);
DefinePtrDList(DispatcherTimerCallbackList, DispatcherTimerCallback *);
DefinePtrDList(DispatcherList,Dispatcher *);
class Dispatcher {
public:
Dispatcher(StateFlag state = GoState ) {};
static void InsertMarker(int writeFd) {};
static void FlushMarker(int readFd) {};
static void CreateMarker(int &readFd,int& writeFd) {};
static void CloseMarker(int readFd,int writeFd) {};
virtual ~Dispatcher() {};
/* Return the current dispatcher */
static Dispatcher *Current() {return NULL;};
/* Register to be called by dispatcher on timer up */
static void RegisterTimer(DispatcherTimerCallback *callback) {};
/* Unregister timer */
static void UnregisterTimer(DispatcherTimerCallback *callback) {};
/* Register window */
void RegisterWindow(DeviseWindow *win) {};
/* Unregister window */
void UnregisterWindow(DeviseWindow *win) {};
/* Register callback, all == TRUE if register with ALL dispatchers. */
void Register(DispatcherCallback *c, int priority = 10,
StateFlag flag = GoState, Boolean all = false,
int fd = -1) {};
/* Unregister callback */
void Unregister(DispatcherCallback *c) {};
/* Set/Change current dispatcher */
static void SetCurrent(Dispatcher *p) {};
/* Run once, for single step */
static void SingleStepCurrent() {};
/* Run continuously, but can return after ReturnCurrent() is called. */
static void RunCurrent() {};
/* Run, no return */
static void RunNoReturn() {};
/* Switch to next dispatcher */
static void NextDispatcher() {};
/* Return from run */
static void ReturnCurrent() {};
/* Notify dispatcher that we need to quit program */
static void QuitNotify() {};
/* Cleanup all dispatchers */
static void Cleanup() {};
/* Change the state of the dispatcher */
void ChangeState(StateFlag flag) {};
/* CGet the state of the dispatcher */
StateFlag GetState() {return AllState;};
/* Clean up before quitting */
virtual void DoCleanup() {};
/* Single step */
virtual void Run1() {};
/* Activate the dispatcher. Default: inform all windows */
void ActivateDispatcher() {};
/* Deactivate dispatcher. Default: inform all windows */
void DeactivateDispatcher() {};
/* Do actual registration of timer */
void DoRegisterTimer(DispatcherTimerCallback *c) {};
/* Do actual unregistration of timer */
void DoUnregisterTimer(DispatcherTimerCallback *c) {};
/* Print what's in the queue */
void Print() {};
};
#endif
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