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📄 xwin_event.c.svn-base

📁 A Flash Player with ActionScript support. Write in C and C++. It have two part, one is Player and an
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#include <glib.h>#include <stdio.h>#include <fcntl.h>#include <string.h>#include <pthread.h>#include <X11/Xlib.h>#include <X11/keysym.h>#include <assert.h>#include "xwin_pub.h"#include "xwin_event.h"#include "base_types.h"//pthread_mutex_t         event_mutex = PTHREAD_MUTEX_INITIALIZER;void xwin_event_init(xwin_t *xwin_p) {    XSelectInput(xwin_p->dpy, xwin_p->movie, (ButtonReleaseMask                 |ButtonPressMask                 |KeyPressMask                 |KeyReleaseMask                 |PointerMotionMask                 //  |PointerMotionHintMask                 |StructureNotifyMask                 //	 |SubstructureNotifyMask                 |ExposureMask)                );};void xwin_event_get(xwin_t *xwin_p) {    player_t	*player_p = xwin_p->player_p;    XEvent 	x_event;    int		destory = 0;    xwin_event_init(xwin_p);    while(!destory) {        XLockDisplay(xwin_p->dpy);        XNextEvent(xwin_p->dpy, &x_event);        XUnlockDisplay(xwin_p->dpy);        if (x_event.xany.window == xwin_p->movie) {            int 		keycode;            KeySym 		keysym;            flash_event_t 	*fe_p;            char		*key_str;            fe_p = g_new0(flash_event_t,1);            assert(pthread_mutex_lock(&player_p->eventq_mutex)==0);            switch (x_event.type) {            case KeyPress:                fe_p->event_type = EVENT_KEY_PRESS;                player_p->eventq_p=g_slist_append(player_p->eventq_p,fe_p);                keycode = x_event.xkey.keycode;                keysym = XLookupKeysym((XKeyEvent*)&x_event, 0);                key_str = XKeysymToString(keysym);                fe_p->key_value = key_str[0];                printf("event log: key press %s\n",key_str);		if (g_strcasecmp(key_str,"BackSpace") == 0) {		    fe_p->key_value = 0x8;		};		if (g_strcasecmp(key_str,"period") == 0) {		    fe_p->key_value = '.';		};                break;            case KeyRelease:                fe_p->event_type = EVENT_KEY_RELEASE;                player_p->eventq_p=g_slist_append(player_p->eventq_p,fe_p);                break;            case ButtonPress:                fe_p->event_type = EVENT_BUTTON_PRESS;                fe_p->x = x_event.xmotion.x * xwin_p->twips_per_pixel;                fe_p->y = x_event.xmotion.y * xwin_p->twips_per_pixel;                player_p->eventq_p=g_slist_append(player_p->eventq_p,fe_p);                printf("event log: click %d,%d\n",x_event.xmotion.x,x_event.xmotion.y);                break;            case ButtonRelease:                fe_p->event_type = EVENT_BUTTON_RELEASE;                fe_p->x = x_event.xmotion.x * xwin_p->twips_per_pixel;                fe_p->y = x_event.xmotion.y * xwin_p->twips_per_pixel;                player_p->eventq_p=g_slist_append(player_p->eventq_p,fe_p);                break;            case MotionNotify:                fe_p->event_type = EVENT_MOTION_NOTIFY;                fe_p->x = x_event.xmotion.x * xwin_p->twips_per_pixel;                fe_p->y = x_event.xmotion.y * xwin_p->twips_per_pixel;                player_p->eventq_p=g_slist_append(player_p->eventq_p,fe_p);                break;            case Expose:                //XXX 整个画布全重画有些浪费.应仅重画 expose 部分即可                xwin_draw_frame(xwin_p,1);                break;            case DestroyNotify:            case UnmapNotify:                destory = 1;                printf("asdfASDFASDFASFD\n");                break;            default:                printf("unkown %d\n",x_event.type);                g_free(fe_p);                break;            }            assert(pthread_mutex_unlock(&player_p->eventq_mutex)==0);        };    };    printf("ksldajflaksdfjlaksfdj\n");    return 0;};

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