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📄 sound_def.h.svn-base

📁 A Flash Player with ActionScript support. Write in C and C++. It have two part, one is Player and an
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#ifndef _SOUND_DEF_H_#define _SOUND_DEF_H_#include "base_types.h"// 流式声音头struct SoundStreamHead  {    UI8			PlaybackFlags;    UI8			StreamSoundFlags;#define Uncompressed	0x0#define ADPCM		0x10#define MP3		0x20#define Uncompressed_le	0x30#define Nellymoser	0x60#define D5_5KH	0x0#define D11KH	0x4#define D22KH	0x8#define D44KH	0xc#define D8Bit	0x0#define D16Bit	0x2#define Mono	0x0#define Stereo  0x1    UI16                StreamSoundSampleCount;    SI16                LatencySeek;};// XXX 流式声音块应该为共用体struct SoundStreamBlock {    struct MovieClip*	MovieClipP;    UI16		Count;    UI8                 StreamSoundData[1];};struct MP3StreamSoundData {    UI16		SampleCount;    SI16		SeekSamples;    UI8			MP3Frames[0];};// 事件声音的定义struct DefineSound {    UI8			CharacterType;// = CharEventSound;    UI16                SoundId;    UI8			SoundFlags;    UI32                SoundSampleCount;    UI32		SoundLength;    UI8                 SoundData[1];};struct SoundEnvelope {    UI32                        Pos44;    UI16                        LeftLevel;    UI16                        RightLevel;};// 控制事件声音的播放,如循环,渐变,停止等struct SoundInfo {    UI8				Flags;#define SyncStop	0x1<<5#define SyncNoMultiple	0x1<<4#define HasEnvelope	0x1<<3#define HasLoops	0x1<<2#define HasOutPoint	0x1<<1#define HasInPoint	0x1<<0    UI32                        InPoint;    UI32                        OutPoint;    UI16                        LoopCount;    UI8                         EnvPoints;    struct SoundEnvelope        EnvelopeRecords[1];};// 事件声音的播放,struct  StartSound {    struct  StartSound*	NextP;    UI16                SoundId;    struct SoundInfo*   SoundInfoP;};#endif

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