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📄 button_ins.h.svn-base

📁 A Flash Player with ActionScript support. Write in C and C++. It have two part, one is Player and an
💻 SVN-BASE
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#ifndef _BUTTION_INS_H_#define _BUTTION_INS_H_#include "base_types.h"#include "define.h"#include "movie_clips_def.h"#include "swf_file_pub.h"#include <glib.h>typedef struct btn_ins {    swf_file_t                  *swf_p;         // 对象的 holder    UI8                         ins_type;    struct DefineCharacter      *define_p;    UI16                        depth;    struct Matrix               matrix;      // 相对于父实例的位置变换    struct Matrix               ab_matrix;      // 相对于 _root 的位置变换    struct CxFormWithAlpha      cxform;    UI16                        clip_depth;    struct RECT                 boundary;       // 实例的四框.单位 twips.    UI8                         dirty;          // 是否需要重新渲染    STRING                      name_p;         // 实例名称    STRING			full_name_p;	// 实例全名    gboolean			visible;    void			*pic_p;		// cache 图片指针.    gboolean			pic_dirty;	// cache 图片脏位.    UI8				last_state;    UI8				current_state;#define BtnStateDown    0x1<<2			// 1: down 0: up #define BtnStateOver    0x1<<1			// 1: over 0: out#define BtnStateIdle    0x1			// 1: idle 0: no idle#define BtnStateOverDown	(BtnStateOver|BtnStateDown)#define BtnStateOutDown		BtnStateDown#define BtnStateOverUp		BtnStateOver#define BtnStateOutUp		0    struct StartSound		*sound_p;    struct RECT			hit_area;}btn_ins_t;void btn_ins_change(GNode* node_p,struct PlaceObject *cmd_p);void btn_ins_update_children(GNode* node_p);void btn_ins_fresh_hit_area(GNode* node_p);struct ActionRecord* btn_on_event(GNode* node_p);#endif

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