📄 button_ins.h.svn-base
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#ifndef _BUTTION_INS_H_#define _BUTTION_INS_H_#include "base_types.h"#include "define.h"#include "movie_clips_def.h"#include "swf_file_pub.h"#include <glib.h>typedef struct btn_ins { swf_file_t *swf_p; // 对象的 holder UI8 ins_type; struct DefineCharacter *define_p; UI16 depth; struct Matrix matrix; // 相对于父实例的位置变换 struct Matrix ab_matrix; // 相对于 _root 的位置变换 struct CxFormWithAlpha cxform; UI16 clip_depth; struct RECT boundary; // 实例的四框.单位 twips. UI8 dirty; // 是否需要重新渲染 STRING name_p; // 实例名称 STRING full_name_p; // 实例全名 gboolean visible; void *pic_p; // cache 图片指针. gboolean pic_dirty; // cache 图片脏位. UI8 last_state; UI8 current_state;#define BtnStateDown 0x1<<2 // 1: down 0: up #define BtnStateOver 0x1<<1 // 1: over 0: out#define BtnStateIdle 0x1 // 1: idle 0: no idle#define BtnStateOverDown (BtnStateOver|BtnStateDown)#define BtnStateOutDown BtnStateDown#define BtnStateOverUp BtnStateOver#define BtnStateOutUp 0 struct StartSound *sound_p; struct RECT hit_area;}btn_ins_t;void btn_ins_change(GNode* node_p,struct PlaceObject *cmd_p);void btn_ins_update_children(GNode* node_p);void btn_ins_fresh_hit_area(GNode* node_p);struct ActionRecord* btn_on_event(GNode* node_p);#endif
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