📄 movie_clips_ins.h.svn-base
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#ifndef _MOVIE_CLIP_INS_H_#define _MOVIE_CLIP_INS_H_#include "base_types.h"#include "define.h"#include "movie_clips_def.h"#include "swf_file_pub.h"#include <glib.h>typedef struct mc_ins { swf_file_t *swf_p; // 对象的 holder UI8 ins_type; struct DefineCharacter *define_p; UI16 depth; struct Matrix matrix; // 相对于父实例的位置变换 struct Matrix ab_matrix; // 相对于 _root 的位置变换 struct CxFormWithAlpha cxform; UI16 clip_depth; struct RECT boundary; // 实例的四框.单位 twips. UI8 dirty; // 是否需要重新渲染 STRING name_p; // 实例名称 STRING full_name_p; // 实例全名 gboolean visible; void *pic_p; // cache 图片指针. gboolean pic_dirty; // cache 图片脏位. UI16 next_frame; UI16 last_frame; // 上次播放的桢 UI8 state;#define MC_PLAY 1#define MC_STOP 2#define MC_TO_STOP 4 // 此桢脚本结束后就置为 STOP 状态 struct RECT update_rect; struct ActionBlock *actions_p;}mc_ins_t;void mc_ins_evolve(GNode* node_p);void mc_ins_change(GNode* node_p,struct PlaceObject *cmd_p);void mc_ins_update_children(GNode* node_p);void mc_ins_prev_frame(GNode* node_p);void mc_ins_next_frame(GNode* node_p);void mc_ins_play(GNode* node_p);void mc_ins_stop(GNode* node_p);void mc_ins_go_and_play(GNode* node_p,UI16 frame);void mc_ins_go_and_stop(GNode* node_p,UI16 frame);void mc_ins_duplicate(GNode* node_p,char* name_p,UI32 depth);void mc_ins_remove(GNode* node_p) ;long mc_ins_get_bytes_loaded(GNode* node_p) ;long mc_ins_get_bytes_total(GNode* node_p) ;void mc_ins_local_to_global(GNode* node_p,long *x_p, long *y_p) ;void mc_ins_global_to_local(GNode* node_p,long *x_p, long *y_p) ;gboolean mc_ins_hit_test(GNode* node_p,long x, long y) ;int mc_ins_label_find(GNode* node_p,char *label_p);void mc_ins_attach(GNode* node_p,UI16 c_id, char* name_p,UI32 depth);#endif
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