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📄 dynamic_text_def.h.svn-base

📁 A Flash Player with ActionScript support. Write in C and C++. It have two part, one is Player and an
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#ifndef _DYNAMIC_TEXT_H_#define _DYNAMIC_TEXT_H_// 动态文字// ===========// 动态文字(DefineEditText) 指在播放过程中,其内容可由 AS 脚本// 进行更改的文字,其只使用 系统字体 .// VariableNameP 中指定的字符串,对应 AS 中的变量名.//struct  DefineEditText {    UI8                	CharacterType; // = CharEditText;    UI16		CharacterID;    struct RECT         Bounds;    UI16		Flags;#define EditTextHasText		0x1<<7#define EditTextWordWrap	0x1<<6#define EditTextMultiline	0x1<<5#define EditTextPassword	0x1<<4#define EditTextReadOnly	0x1<<3#define EditTextHasTextColor	0x1<<2#define EditTextHasMaxLength	0x1<<1#define EditTextHasFont		0x1<<0#define EditTextReserved0	0x1<<15#define EditTextAutoSize	0x1<<14#define EditTextHasLayout	0x1<<13#define EditTextNoSelect	0x1<<12#define EditTextBorder		0x1<<11#define EditTextReserved1	0x1<<10#define EditTextHTML		0x1<<9#define EditTextUseOutlines	0x1<<8    UI16                FontID;    UI16                FontHeight;    struct RGBA         TextColor;    UI16                MaxLength;    UI8                 Align;    UI16                LeftMargin;    UI16                RightMargin;    UI16                Indent;    UI16                Leading;    STRING              VariableNameP;		//整块内存    STRING              InitialTextP;		//整块内存};#endif

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