📄 dynamic_text_def.h.svn-base
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#ifndef _DYNAMIC_TEXT_H_#define _DYNAMIC_TEXT_H_// 动态文字// ===========// 动态文字(DefineEditText) 指在播放过程中,其内容可由 AS 脚本// 进行更改的文字,其只使用 系统字体 .// VariableNameP 中指定的字符串,对应 AS 中的变量名.//struct DefineEditText { UI8 CharacterType; // = CharEditText; UI16 CharacterID; struct RECT Bounds; UI16 Flags;#define EditTextHasText 0x1<<7#define EditTextWordWrap 0x1<<6#define EditTextMultiline 0x1<<5#define EditTextPassword 0x1<<4#define EditTextReadOnly 0x1<<3#define EditTextHasTextColor 0x1<<2#define EditTextHasMaxLength 0x1<<1#define EditTextHasFont 0x1<<0#define EditTextReserved0 0x1<<15#define EditTextAutoSize 0x1<<14#define EditTextHasLayout 0x1<<13#define EditTextNoSelect 0x1<<12#define EditTextBorder 0x1<<11#define EditTextReserved1 0x1<<10#define EditTextHTML 0x1<<9#define EditTextUseOutlines 0x1<<8 UI16 FontID; UI16 FontHeight; struct RGBA TextColor; UI16 MaxLength; UI8 Align; UI16 LeftMargin; UI16 RightMargin; UI16 Indent; UI16 Leading; STRING VariableNameP; //整块内存 STRING InitialTextP; //整块内存};#endif
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