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📄 movie_clips_def.h.svn-base

📁 A Flash Player with ActionScript support. Write in C and C++. It have two part, one is Player and an
💻 SVN-BASE
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#ifndef _MOVIE_CLIP_DEF_H_#define _MOVIE_CLIP_DEF_H_#include "base_types.h"struct ActionBlock {    // 参考 swftools 得出.#define	TClipEventKeyupP	0x80#define	TClipEventKeyDownP	0x40#define TClipEventMouseUpP	0x20#define TClipEventMouseDownP	0x10#define TClipEventMouseMoveP	0x8#define TClipEventUnloadP	0x4#define TClipEventEnterFrameP	0x2#define TClipEventLoadP		0x1#define TClipEventDragOverP	0x8000#define TClipEventRollOutP	0x4000#define TClipEventRollOverP	0x2000#define TClipEventReleaseOutsideP	0x1000#define TClipEventReleaseP	0x800#define TClipEventPressP	0x400#define	TClipEventInitializeP	0x200#define TClipEventDataP		0x100#define TClipEventConstructP	0x40000#define TClipEventDragOutP	0x10000#define TClipEventKeyPressP	0x20000	// 128 种可能的按键事件    // 146 种可能的事件    struct ActionRecord*	ClipEventKeyupP;    struct ActionRecord* 	ClipEventKeyDownP;    struct ActionRecord* 	ClipEventMouseUpP;    struct ActionRecord* 	ClipEventMouseDownP;    struct ActionRecord* 	ClipEventMouseMoveP;    struct ActionRecord* 	ClipEventUnloadP;    struct ActionRecord* 	ClipEventEnterFrameP;    struct ActionRecord* 	ClipEventLoadP;    struct ActionRecord* 	ClipEventDragOverP;    struct ActionRecord* 	ClipEventRollOutP;    struct ActionRecord* 	ClipEventRollOverP;    struct ActionRecord* 	ClipEventReleaseOutsideP;    struct ActionRecord* 	ClipEventReleaseP;    struct ActionRecord* 	ClipEventPressP;    struct ActionRecord* 	ClipEventInitializeP;    struct ActionRecord* 	ClipEventDataP;    struct ActionRecord* 	ClipEventConstructP;    struct ActionRecord* 	ClipEventDragOutP;    struct ActionRecord* 	ClipEventKeyPressP[128];	// 128 种可能的按键事件};//在层上加对象 含 PlaceObject 和 PlaceObject2struct PlaceObject {    struct PAndRObjects*	NextP;    UI16                        Depth;    UI8				PlaceAndRemoveType;    UI8				Flags;#define   PlaceFlagHasClipActions	0x1<<7#define   PlaceFlagHasClipDepth		0x1<<6#define   PlaceFlagHasName		0x1<<5#define   PlaceFlagHasRatio		0x1<<4#define   PlaceFlagHasColorTransform	0x1<<3#define   PlaceFlagHasMatrix		0x1<<2#define   PlaceFlagHasCharacter		0x1<<1#define   PlaceFlagMove			0x1<<0    UI16                        CharacterID;    struct Matrix               Matrix;    struct CxFormWithAlpha      ColorTransform;    UI16                        Ratio;    UI16                        ClipDepth;    struct ActionBlock		*ActionBlockP;    STRING			NameP;};//移除 含 RemoveObject 和 RemoveObject2struct RemoveObject {    struct PAndRObjects*	NextP;    UI16                Depth;    UI8			PlaceAndRemoveType;    UI16                CharacterID;};struct PAndRObjects {    struct PAndRObjects*	NextP;    UI16                        	Depth;#define	  TPlaceObjectOne	 	0x11#define	  TPlaceObjectTwo	 	0x12#define	  TRemoveObjectOne 		0x21#define	  TRemoveObjectTwo 		0x22    UI8					PlaceAndRemoveType;};struct FrameLabel {    struct FrameLabel*	NextP;    STRING		NameP;    UI16		Frame;};// 一个 Frame 上可挂三类东西, 即图形,声音和脚本struct Frame {    // 图形    struct PAndRObjects*	TagsListP;	// 接 PlaceObject 和 RemoveObject 组成的链表.    // 声音 XXX 假定一 frame 上只挂一个流声音和一个事件声音    struct SoundStreamHead*	SoundStreamHeadP;// 此 Frame 上流式声音的内容,可挂 声音头.    struct SoundStreamBlock*	SoundStreamBlockP;	// 此 Frame 上流式声音的内容,可挂 声音块.    struct StartSound*		EventSoundP;	// 此 Frame 上事件声音的内容,可挂 StartSound.    // 脚本    struct ActionRecord*	FrameEventP;	// 挂在此 Frame 上的脚本.};// 主动画 和 Sprite 都可被称为 MovieClipstruct MovieClip {    UI8				CharacterType; //= CharMovieClip;    UI16			CharacterID;    struct FrameLabel*		FrameLabelListP;		//Frame 名称到 Frame 号的对照链表    UI32			TotalFrames;			//总帧数    // Frame 索引    struct Frame		Frames[1];};#endif

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