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📄 spliter.h.svn-base

📁 A Flash Player with ActionScript support. Write in C and C++. It have two part, one is Player and an
💻 SVN-BASE
字号:
#define GET16(ptr) (((UI16)(((UI8*)(ptr))[0]))+(((UI16)(((UI8*)(ptr))[1]))<<8))#define GET32(ptr) (((UI16)(((UI8*)(ptr))[0]))+(((UI16)(((UI8*)(ptr))[1]))<<8)+(((UI16)(((UI8*)(ptr))[2]))<<16)+(((UI16)(((UI8*)(ptr))[3]))<<24))//#define WORDS_BIGENDIAN//#ifdef WORDS_BIGENDIAN//#define SWAP16(s) ((((s)>>8)&0x00ff)|(((s)<<8)&0xff00))//#define SWAP32(s) (SWAP16(((s)>>16)&0x0000ffff)|((SWAP16(s)<<16)&0xffff0000))//#define REVERSESWAP16(x) (x)//#define REVERSESWAP32(x) (x)//#else#define SWAP16(x) (x)#define SWAP32(x) (x)#define REVERSESWAP16(s) ((((s)>>8)&0x00ff)|(((s)<<8)&0xff00))#define REVERSESWAP32(s) (REVERSESWAP16(((s)>>16)&0x0000ffff)|((REVERSESWAP16(s)<<16)&0xffff0000))//#endif// Tag IDs (adopted from J. C. Kessels' Form2Flash)#define ST_END                  0#define ST_SHOWFRAME            1#define ST_DEFINESHAPE          2#define ST_FREECHARACTER        3#define ST_PLACEOBJECT          4#define ST_REMOVEOBJECT         5#define ST_DEFINEBITS           6#define ST_DEFINEBITSJPEG       6#define ST_DEFINEBUTTON         7#define ST_JPEGTABLES           8#define ST_SETBACKGROUNDCOLOR   9#define ST_DEFINEFONT           10#define ST_DEFINETEXT           11#define ST_DOACTION             12#define ST_DEFINEFONTINFO       13#define ST_DEFINESOUND          14 // Event sound tags.#define ST_STARTSOUND           15#define ST_DEFINEBUTTONSOUND    17#define ST_SOUNDSTREAMHEAD      18#define ST_SOUNDSTREAMBLOCK     19#define ST_DEFINEBITSLOSSLESS   20 // A bitmap using lossless zlib compression. //#define ST_DEFINEBITSJPEG2      21 // A bitmap using an internal JPEG compression table. //#define ST_DEFINESHAPE2         22#define ST_DEFINEBUTTONCXFORM   23#define ST_PROTECT              24 // This file should not be importable for editing. //#define ST_PLACEOBJECT2         26 // The new style place w/ alpha color transform and name. //#define ST_REMOVEOBJECT2        28 // A more compact remove object that omits the character tag (just depth). //#define ST_FREEALL              31 // ? //#define ST_DEFINESHAPE3         32 // A shape V3 includes alpha values. //#define ST_DEFINETEXT2          33 // A text V2 includes alpha values. //#define ST_DEFINEBUTTON2        34 // A button V2 includes color transform, alpha and multiple actions //#define ST_DEFINEBITSJPEG3      35 // A JPEG bitmap with alpha info. //#define ST_DEFINEBITSLOSSLESS2  36 // A lossless bitmap with alpha info. //#define ST_DEFINEEDITTEXT       37#define ST_DEFINEMOVIE          38#define ST_DEFINESPRITE         39 // Define a sequence of tags that describe the behavior of a sprite. //#define ST_NAMECHARACTER        40 // Name a character definition, character id and a string, (used for buttons, bitmaps, sprites and sounds). //#define ST_SERIALNUMBER         41#define ST_GENERATORTEXT        42 // contains an id //#define ST_FRAMELABEL           43 // A string label for the current frame. //#define ST_SOUNDSTREAMHEAD2     45 // For lossless streaming sound, should not have needed this... //#define ST_DEFINEMORPHSHAPE     46 // A morph shape definition //#define ST_DEFINEFONT2          48#define ST_TEMPLATECOMMAND      49#define ST_GENERATOR3           51#define ST_EXTERNALFONT         52#define ST_EXPORTASSETS		56#define ST_IMPORTASSETS		57#define ST_ENABLEDEBUGGER	58#define ST_DOINITACTION         59#define ST_DEFINEVIDEOSTREAM    60#define ST_VIDEOFRAME           61#define ST_DEFINEFONTINFO2	62#define ST_MX4			63 //(?) //#define ST_REFLEX              777 // to identify generator software //

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