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<h1>Artistic Style Install Information</h1>
<p align="center"><a href="#_Artistic_Style_Versions">Artistic Style Versions</a><br>
<a href="#_Linux_Version">Linux Version</a><br>
<a href="#_Mac_OS_X_Version">Mac OS X Version</a><br>
<a href="#_OpenVMS_Version">OpenVMS Version</a><br>
<a href="#_Windows_Version">Windows Version</a><br>
<a href="#_Compiler_Options">Compiler Options</a></p>
<blockquote>
<h2><a name="_Artistic_Style_Versions"></a>Artistic Style Versions</h2>
<p>astyle_x.y_linux.tar.gz is the <b>Linux</b> version of Artistic Style. It
contains the source code, documentation, and makefiles. The Linux
Version compile instructions below give information compiling the source
code. The Linux shell will allow the use of
wildcards (such as *.cpp) during execution.</p>
<p>astyle_x.y_macosx.tar.gz is the <b>Mac OS X</b> version of Artistic Style. It
contains the source code, documentation, and a makefile. The Mac OS
X Version compile instructions below give information compiling
the source code. The Mac shell will allow the use of
wildcards (such as *.cpp) during execution.</p>
<p>astyle_x.y_openvms.zip is the <b>OpenVMS</b> version of Artistic
Style. It contains the source code, documentation, object files, build
files, and an executable. The OpenVMS Version compile instructions
below give information compiling the source code. Object code is included for people that don't
have the Hewlett-Packard C++ compiler.
Wildcards are not supported under Digital
Command Language (DCL). If the Bash shell has been installed on
VMS, wildcards (such as *.cpp) can be used if Artistic Style is run under Bash.</p>
<p>astyle_x.y_windows.zip is the <b>Windows</b> version of Artistic
Style. It contains the source code, documentation, a Visual C project
file, and an executable. The Windows Version compile instructions
below give information compiling the source code. The pre-compiled
executable has been compiled to allow the use
of wildcards (such as *.cpp) during execution.</p>
<p>Only one platform is supported in each distribution package. If you
use Artistic Style on more than one platform you
will need to download packages for each platform.
The main difference in platforms is the build directory and the
line endings. Most compilers and development packages will accept any
type of line ending.</p>
<p> </p>
<h2><a name="_Linux_Version"></a>Linux Version</h2>
<h3><a name="_GCC_Compiler"></a>GCC Compiler</h3>
<p>To compile using the GCC compiler you must have GCC (3.1 or better) installed.
To build the Artistic Style configurations use the makefile located in the astyle/build
directory. The executables will be in the astyle/bin directory.
To build the command line configuration enter the following:</p>
<pre> cd astyle/build
make</pre>
<p>To build the other astyle configurations you can enter the file name or a
symbolic name. Entering "make astyle" or "make release" will build the command line configuration. Following are the symbolic
names and file names (in parens) of the various configurations:</p>
<ul>
<li><b>release</b> builds the Artistic Style command line program
(astyle). This is the default option.</li>
<li><b>shared</b> builds the Artistic Style program as a
shared library (libastyle.so).</li>
<li><b>static</b> builds the Artistic Style program as a static
library (libastyle.a).</li>
<li><b>debug</b> builds the Artistic Style command line program with
debugging information (astyled).</li>
<li><b>shareddebug</b> builds the Artistic Style program as a shared
library with debugging information (libastyled.so).</li>
<li><b>staticdebug</b> builds the Artistic Style program as a static
library with debugging information (libastyled.a).</li>
<li><b>all</b> builds all of the above configurations.</li>
</ul>
<p>More than one configuration can be built at the same time.
For example, to build all of the release configurations enter:</p>
<pre> cd astyle/build
make release shared static</pre>
<h3><a name="_Intel_Compiler"></a>Intel Compiler</h3>
<p>The Intel makefile is named <b>makeintel.</b>
To build astyle, use the makeintel file located in the astyle/build
directory. The executables will be in the astyle/bin directory.
To build the command line configuration enter the following:</p>
<pre> cd astyle/build
make -f makeintel</pre>
<p>Another way to compile with Intel is to rename "makeintel" as "makefile". Then the -f option is not needed.
If this is done the Intel makefile will always be used instead of the GCC makefile.
<p>The configuration names for Intel are the same as for the
<a href="#_GCC_Compiler">GCC compiler</a>.
More than one configuration can be built at the same time.
For example, to build all of the debug configurations enter:</p>
<pre> cd astyle/build
make -f makeintel debug shareddebug staticdebug</pre>
<h3><a name="_Other_Makefile_Options"></a>Other Makefile Options</h3>
<p>The following options are also available. If you are using the Intel
compiler, the make filename option must be included in the command (-f
makeintel).</p>
<h5>clean</h5>
<p>To remove the object files for all configurations:</p>
<pre> make clean</pre>
<p>The executables will not be removed.</p>
<h5>install</h5>
<p>You must have the appropriate permissions to use install. To install the
astyle executable to /usr/bin:</p>
<pre> make install</pre>
<p>To install the executable to a different directory set a value
for the macro $(prefix). For example to install the executable to a users
home directory (/home/<i>user</i>/bin):</p>
<pre> make prefix=$HOME/bin install</pre>
<h5>uninstall</h5>
<p>You must have the appropriate permissions to use uninstall. To uninstall the
astyle executable from /usr/bin:</p>
<pre> make uninstall</pre>
<p>To uninstall the executable from a different directory set a
value for the macro $(prefix). For example to uninstall the executable
from a users home directory (/home/<i>user</i>/bin):</p>
<pre> make prefix=$HOME/bin uninstall</pre>
<p>NOTE: The uninstall option will NOT remove the .astylerc
files from the users home directories. The files must be
removed individually for each user.</p>
<p> </p>
<h2><a name="_Mac_OS_X_Version"></a>Mac OS X Version</h2>
<p>Mac OS X uses the same makefile as Linux GCC. To build the Artistic
Style configurations use the makefile located in the astyle/build
directory. The executables will be in the astyle/bin directory.
To build the command line configuration enter the following:</p>
<pre> cd astyle/build
make</pre>
<p>The configurations for Mac are the same as for the
<a href="#_GCC_Compiler">Linux GCC compiler</a>.
More than one configuration can be built at the same time.
For example, to build all of the release configurations enter:</p>
<pre> cd astyle/build
make release shared static</pre>
<p> </p>
<h2><a name="_OpenVMS_Version"></a>OpenVMS Version</h2>
<p>To build Artistic Style on an OpenVMS system, you will need
Hewlett-Packard 's C++
compiler installed. To build the code, use the OpenVMS
specific build file located in the astyle/build directory. The executables
will be in the astyle/bin directory. To build, enter the following:</p>
<pre> set def [.astyle.build]
@vmsbuild</pre>
<p>To run Artistic Style, you should move the executable to an appropriate
directory, and create a foreign symbol for it. For example:</p>
<pre> create/dir my_disk:[astyle.exe]
set def [-.bin]
copy astyle_main.exe my_disk:[astyle.exe]
ast*yle :== $my_disk:[astyle.exe]astyle_main.exe</pre>
<p>If you use Artistic Style on ODS-2 disks, you will need to specify a
different suffix for file renaming, as the default is .orig, and multi-dot
filenames are not supported on ODS-2 disks. Add the --suffix=_orig switch
to either the command line or your Artistic Style initialization file.</p>
<p>To set up an initialization file on OpenVMS, create a file and define a
logical to point to it. For example:</p>
<pre> create my_disk:[astyle]astyle.ini
--suffix=_orig
^Z
define artistic_style_options my_disk:[astyle]astyle.ini</pre>
<p> </p>
<h2><a name="_Windows_Version"></a></a>Windows Version</h2>
<h3><a name="_Precompiled_Executable"></a>Precompiled Executable</h3>
<p>In addition to the source files, the Windows version contains an astyle executable (AStyle.exe).
The executable is compiled to allow wildcard use during execution.</p>
<h3><a name="_Visual_C++_Compiler"></a>Visual C++ Compiler</h3>
<p>There is a project file for Visual C++ 2003 (version 7) or higher.
Open the file AStyle.sln in the AStyle/build directory. Select the
Release configuration to compile the command line version. All
output files will be in the AStyle/bin directory. The
project has the following configurations.</p>
<ul>
<li><b>Release</b> builds the Artistic Style command line program
(AStyle.exe). </li>
<li><b>Release Dll</b> builds the Artistic Style program as a Dynamic Link
Library (AStyle.dll). This will also produce the exports
library and the static library for linking the dll.</li>
<li><b>Release Lib</b> builds the Artistic Style program as a Static
Library (libAStyle.lib).</li>
<li><b>Debug</b> builds the Artistic Style command line program with
debugging information (AStyled.exe).</li>
<li><b>Debug Dll</b> builds the Artistic Style program as a Dynamic Link
Library (DLL) with debugging information (AStyled.dll). This
will also produce the exports library and the static library for
linking the dll.</li>
<li><b>Debug Lib</b> builds the Artistic Style program as a Static
Library with debugging information (libAStyled.lib).</li>
</ul>
<h3><a name="_Other_Compilers"></a>Other Compilers</h3>
<p>To use other compilers a project file must be built using the
compiler's development environment.</p>
<ul>
<li>Create a project using the compiler's development environment</li>
<li>Add to the project all the .cpp and .h files in the src directory.</li>
<li>In order to use wildcards (such as *.cpp) during execution:<br>
With Visual C++, insert "setargv.obj" to the list of linker additional dependencies.<br>
With the MinGW build of the GCC compiler, the use of wildcards is automatic.<br>
With Borland, add "wildargs.obj" to the list of linker object files.<br>
With other compilers I don't know of a way to allow wildcards. I would appreciate the information if
anyone knows.</li>
<li>The Compiler Options section discusses the compiler options to use.</li>
<li>Compile.</li>
</ul>
<p> </p>
<h2><a name="_Compiler_Options"></a>Compiler Options</h2>
<p>To compile as a static or shared (dynamic) library define the macro ASTYLE_LIB.
Then use the appropriate compiler and linker options to compile the
static or shared library.</p>
<p> Artistic Style is a small program and it is best to optimize for
speed. The debug configuration is not usually optimized. To optimize for speed in the release configuration use the macro NDEBUG to remove asserts. Use an option that allows inline function
expansion.
Runtime Type Information (RTTI) is NOT needed. Use whole program
speed optimization if your compiler supports it. There may be other options
you can use depending on the compiler.</p>
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