📄 tank.java
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import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.Random;
public class Tank {
int id;
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
boolean good;
int x, y;
private static Random r = new Random();
private boolean live = true;
private int step = r.nextInt(12) + 3;
TankClient tc;
boolean bL, bU, bR, bD;
Dir dir = Dir.STOP;
Dir ptDir = Dir.D;
public Tank(int x, int y, boolean good) {
this.x = x;
this.y = y;
this.good = good;
}
public Tank(int x, int y, boolean good, Dir dir, TankClient tc) {
this(x, y, good);
this.dir = dir;
this.tc = tc;
}
public void draw(Graphics g) {
if(!live) {
if(!good) {
tc.tanks.remove(this);
}
return;
}
Color c = g.getColor();
if(good) g.setColor(Color.RED);
else g.setColor(Color.BLUE);
g.fillOval(x, y, WIDTH, HEIGHT);
g.drawString("id:" + id, x, y-10);
g.setColor(c);
switch(ptDir) {
case L:
g.drawLine(x + WIDTH/2, y + HEIGHT/2, x, y + HEIGHT/2);
break;
case LU:
g.drawLine(x + WIDTH/2, y + HEIGHT/2, x, y);
break;
case U:
g.drawLine(x + WIDTH/2, y + HEIGHT/2, x + WIDTH/2, y);
break;
case RU:
g.drawLine(x + WIDTH/2, y + HEIGHT/2, x + WIDTH, y);
break;
case R:
g.drawLine(x + WIDTH/2, y + HEIGHT/2, x + WIDTH, y + HEIGHT/2);
break;
case RD:
g.drawLine(x + WIDTH/2, y + HEIGHT/2, x + WIDTH, y + HEIGHT);
break;
case D:
g.drawLine(x + WIDTH/2, y + HEIGHT/2, x + WIDTH/2, y + HEIGHT);
break;
case LD:
g.drawLine(x + WIDTH/2, y + HEIGHT/2, x, y + HEIGHT);
break;
}
move();
}
private void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(dir != Dir.STOP) {
ptDir = dir;
}
if(x < 0) x = 0;
if(y < 30) y = 30;
if(x + WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - WIDTH;
if(y + HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - HEIGHT;
if(!good) {
if(step == 0) {
step = r.nextInt(12) + 3;
Dir[] dirs = Dir.values();
dir = dirs[r.nextInt(dirs.length)];
}
step --;
if(r.nextInt(40) > 38) this.fire();
}
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_LEFT:
bL = true;
break;
case KeyEvent.VK_UP:
bU = true;
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
}
locateDirection();
}
private void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Dir.L;
else if(bL && bU && !bR && !bD) dir = Dir.LU;
else if(!bL && bU && !bR && !bD) dir = Dir.U;
else if(!bL && bU && bR && !bD) dir = Dir.RU;
else if(!bL && !bU && bR && !bD) dir = Dir.R;
else if(!bL && !bU && bR && bD) dir = Dir.RD;
else if(!bL && !bU && !bR && bD) dir = Dir.D;
else if(bL && !bU && !bR && bD) dir = Dir.LD;
else if(!bL && !bU && !bR && !bD) dir = Dir.STOP;
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
}
locateDirection();
}
private Missile fire() {
int x = this.x + WIDTH/2 - Missile.WIDTH/2;
int y = this.y + HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x, y, this.good, this.ptDir, this.tc);
tc.missiles.add(m);
return m;
}
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
}
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