📄 uip.c
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if(BUF->proto == UIP_PROTO_TCP) { /* Check for TCP packet. If so,
proceed with TCP input
processing. */
goto tcp_input;
}
#if UIP_UDP
if(BUF->proto == UIP_PROTO_UDP) {
goto udp_input;
}
#endif /* UIP_UDP */
#if !UIP_CONF_IPV6
/* ICMPv4 processing code follows. */
if(BUF->proto != UIP_PROTO_ICMP) { /* We only allow ICMP packets from
here. */
UIP_STAT(++uip_stat.ip.drop);
UIP_STAT(++uip_stat.ip.protoerr);
UIP_LOG("ip: neither tcp nor icmp.");
goto drop;
}
#if UIP_PINGADDRCONF
icmp_input:
#endif /* UIP_PINGADDRCONF */
UIP_STAT(++uip_stat.icmp.recv);
/* ICMP echo (i.e., ping) processing. This is simple, we only change
the ICMP type from ECHO to ECHO_REPLY and adjust the ICMP
checksum before we return the packet. */
if(ICMPBUF->type != ICMP_ECHO) {
UIP_STAT(++uip_stat.icmp.drop);
UIP_STAT(++uip_stat.icmp.typeerr);
UIP_LOG("icmp: not icmp echo.");
goto drop;
}
/* If we are configured to use ping IP address assignment, we use
the destination IP address of this ping packet and assign it to
ourself. */
#if UIP_PINGADDRCONF
if((uip_hostaddr[0] | uip_hostaddr[1]) == 0) {
uip_hostaddr[0] = BUF->destipaddr[0];
uip_hostaddr[1] = BUF->destipaddr[1];
}
#endif /* UIP_PINGADDRCONF */
ICMPBUF->type = ICMP_ECHO_REPLY;
if(ICMPBUF->icmpchksum >= HTONS(0xffff - (ICMP_ECHO << 8))) {
ICMPBUF->icmpchksum += HTONS(ICMP_ECHO << 8) + 1;
} else {
ICMPBUF->icmpchksum += HTONS(ICMP_ECHO << 8);
}
/* Swap IP addresses. */
uip_ipaddr_copy(BUF->destipaddr, BUF->srcipaddr);
uip_ipaddr_copy(BUF->srcipaddr, uip_hostaddr);
UIP_STAT(++uip_stat.icmp.sent);
goto send;
/* End of IPv4 input header processing code. */
#else /* !UIP_CONF_IPV6 */
/* This is IPv6 ICMPv6 processing code. */
DEBUG_PRINTF("icmp6_input: length %d\n", uip_len);
if(BUF->proto != UIP_PROTO_ICMP6) { /* We only allow ICMPv6 packets from
here. */
UIP_STAT(++uip_stat.ip.drop);
UIP_STAT(++uip_stat.ip.protoerr);
UIP_LOG("ip: neither tcp nor icmp6.");
goto drop;
}
UIP_STAT(++uip_stat.icmp.recv);
/* If we get a neighbor solicitation for our address we should send
a neighbor advertisement message back. */
if(ICMPBUF->type == ICMP6_NEIGHBOR_SOLICITATION) {
if(uip_ipaddr_cmp(ICMPBUF->icmp6data, uip_hostaddr)) {
if(ICMPBUF->options[0] == ICMP6_OPTION_SOURCE_LINK_ADDRESS) {
/* Save the sender's address in our neighbor list. */
uip_neighbor_add(ICMPBUF->srcipaddr, &(ICMPBUF->options[2]));
}
/* We should now send a neighbor advertisement back to where the
neighbor solicication came from. */
ICMPBUF->type = ICMP6_NEIGHBOR_ADVERTISEMENT;
ICMPBUF->flags = ICMP6_FLAG_S; /* Solicited flag. */
ICMPBUF->reserved1 = ICMPBUF->reserved2 = ICMPBUF->reserved3 = 0;
uip_ipaddr_copy(ICMPBUF->destipaddr, ICMPBUF->srcipaddr);
uip_ipaddr_copy(ICMPBUF->srcipaddr, uip_hostaddr);
ICMPBUF->options[0] = ICMP6_OPTION_TARGET_LINK_ADDRESS;
ICMPBUF->options[1] = 1; /* Options length, 1 = 8 bytes. */
memcpy(&(ICMPBUF->options[2]), &uip_ethaddr, sizeof(uip_ethaddr));
ICMPBUF->icmpchksum = 0;
ICMPBUF->icmpchksum = ~uip_icmp6chksum();
goto send;
}
goto drop;
} else if(ICMPBUF->type == ICMP6_ECHO) {
/* ICMP echo (i.e., ping) processing. This is simple, we only
change the ICMP type from ECHO to ECHO_REPLY and update the
ICMP checksum before we return the packet. */
ICMPBUF->type = ICMP6_ECHO_REPLY;
uip_ipaddr_copy(BUF->destipaddr, BUF->srcipaddr);
uip_ipaddr_copy(BUF->srcipaddr, uip_hostaddr);
ICMPBUF->icmpchksum = 0;
ICMPBUF->icmpchksum = ~uip_icmp6chksum();
UIP_STAT(++uip_stat.icmp.sent);
goto send;
} else {
DEBUG_PRINTF("Unknown icmp6 message type %d\n", ICMPBUF->type);
UIP_STAT(++uip_stat.icmp.drop);
UIP_STAT(++uip_stat.icmp.typeerr);
UIP_LOG("icmp: unknown ICMP message.");
goto drop;
}
/* End of IPv6 ICMP processing. */
#endif /* !UIP_CONF_IPV6 */
#if UIP_UDP
/* UDP input processing. */
udp_input:
/* UDP processing is really just a hack. We don't do anything to the
UDP/IP headers, but let the UDP application do all the hard
work. If the application sets uip_slen, it has a packet to
send. */
#if UIP_UDP_CHECKSUMS
uip_len = uip_len - UIP_IPUDPH_LEN;
uip_appdata = &uip_buf[UIP_LLH_LEN + UIP_IPUDPH_LEN];
if(UDPBUF->udpchksum != 0 && uip_udpchksum() != 0xffff) {
UIP_STAT(++uip_stat.udp.drop);
UIP_STAT(++uip_stat.udp.chkerr);
UIP_LOG("udp: bad checksum.");
goto drop;
}
#else /* UIP_UDP_CHECKSUMS */
uip_len = uip_len - UIP_IPUDPH_LEN;
#endif /* UIP_UDP_CHECKSUMS */
/* Demultiplex this UDP packet between the UDP "connections". */
for(uip_udp_conn = &uip_udp_conns[0];
uip_udp_conn < &uip_udp_conns[UIP_UDP_CONNS];
++uip_udp_conn) {
/* If the local UDP port is non-zero, the connection is considered
to be used. If so, the local port number is checked against the
destination port number in the received packet. If the two port
numbers match, the remote port number is checked if the
connection is bound to a remote port. Finally, if the
connection is bound to a remote IP address, the source IP
address of the packet is checked. */
if(uip_udp_conn->lport != 0 &&
UDPBUF->destport == uip_udp_conn->lport &&
(uip_udp_conn->rport == 0 ||
UDPBUF->srcport == uip_udp_conn->rport) &&
(uip_ipaddr_cmp(uip_udp_conn->ripaddr, all_zeroes_addr) ||
uip_ipaddr_cmp(uip_udp_conn->ripaddr, all_ones_addr) ||
uip_ipaddr_cmp(BUF->srcipaddr, uip_udp_conn->ripaddr))) {
goto udp_found;
}
}
UIP_LOG("udp: no matching connection found");
goto drop;
udp_found:
UIP_STAT(++uip_stat.udp.recv);
uip_conn = NULL;
uip_flags = UIP_NEWDATA;
uip_sappdata = uip_appdata = &uip_buf[UIP_LLH_LEN + UIP_IPUDPH_LEN];
uip_slen = 0;
UIP_UDP_APPCALL();
udp_send:
if(uip_slen == 0) {
goto drop;
}
uip_len = uip_slen + UIP_IPUDPH_LEN;
#if UIP_CONF_IPV6
/* For IPv6, the IP length field does not include the IPv6 IP header
length. */
BUF->len[0] = ((uip_len - UIP_IPH_LEN) >> 8);
BUF->len[1] = ((uip_len - UIP_IPH_LEN) & 0xff);
#else /* UIP_CONF_IPV6 */
BUF->len[0] = (uip_len >> 8);
BUF->len[1] = (uip_len & 0xff);
#endif /* UIP_CONF_IPV6 */
BUF->ttl = uip_udp_conn->ttl;
BUF->proto = UIP_PROTO_UDP;
UDPBUF->udplen = HTONS(uip_slen + UIP_UDPH_LEN);
UDPBUF->udpchksum = 0;
BUF->srcport = uip_udp_conn->lport;
BUF->destport = uip_udp_conn->rport;
uip_ipaddr_copy(BUF->srcipaddr, uip_hostaddr);
uip_ipaddr_copy(BUF->destipaddr, uip_udp_conn->ripaddr);
uip_appdata = &uip_buf[UIP_LLH_LEN + UIP_IPTCPH_LEN];
#if UIP_UDP_CHECKSUMS
/* Calculate UDP checksum. */
UDPBUF->udpchksum = ~(uip_udpchksum());
if(UDPBUF->udpchksum == 0) {
UDPBUF->udpchksum = 0xffff;
}
#endif /* UIP_UDP_CHECKSUMS */
UIP_STAT(++uip_stat.udp.sent);
goto ip_send_nolen;
#endif /* UIP_UDP */
/* TCP input processing. */
tcp_input:
UIP_STAT(++uip_stat.tcp.recv);
/* Start of TCP input header processing code. */
if(uip_tcpchksum() != 0xffff) { /* Compute and check the TCP
checksum. */
UIP_STAT(++uip_stat.tcp.drop);
UIP_STAT(++uip_stat.tcp.chkerr);
UIP_LOG("tcp: bad checksum.");
goto drop;
}
/* Demultiplex this segment. */
/* First check any active connections. */
for(uip_connr = &uip_conns[0]; uip_connr <= &uip_conns[UIP_CONNS - 1];
++uip_connr) {
if(uip_connr->tcpstateflags != UIP_CLOSED &&
BUF->destport == uip_connr->lport &&
BUF->srcport == uip_connr->rport &&
uip_ipaddr_cmp(BUF->srcipaddr, uip_connr->ripaddr)) {
goto found;
}
}
/* If we didn't find and active connection that expected the packet,
either this packet is an old duplicate, or this is a SYN packet
destined for a connection in LISTEN. If the SYN flag isn't set,
it is an old packet and we send a RST. */
if((BUF->flags & TCP_CTL) != TCP_SYN) {
goto reset;
}
tmp16 = BUF->destport;
/* Next, check listening connections. */
for(c = 0; c < UIP_LISTENPORTS; ++c) {
if(tmp16 == uip_listenports[c])
goto found_listen;
}
/* No matching connection found, so we send a RST packet. */
UIP_STAT(++uip_stat.tcp.synrst);
reset:
/* We do not send resets in response to resets. */
if(BUF->flags & TCP_RST) {
goto drop;
}
UIP_STAT(++uip_stat.tcp.rst);
BUF->flags = TCP_RST | TCP_ACK;
uip_len = UIP_IPTCPH_LEN;
BUF->tcpoffset = 5 << 4;
/* Flip the seqno and ackno fields in the TCP header. */
c = BUF->seqno[3];
BUF->seqno[3] = BUF->ackno[3];
BUF->ackno[3] = c;
c = BUF->seqno[2];
BUF->seqno[2] = BUF->ackno[2];
BUF->ackno[2] = c;
c = BUF->seqno[1];
BUF->seqno[1] = BUF->ackno[1];
BUF->ackno[1] = c;
c = BUF->seqno[0];
BUF->seqno[0] = BUF->ackno[0];
BUF->ackno[0] = c;
/* We also have to increase the sequence number we are
acknowledging. If the least significant byte overflowed, we need
to propagate the carry to the other bytes as well. */
if(++BUF->ackno[3] == 0) {
if(++BUF->ackno[2] == 0) {
if(++BUF->ackno[1] == 0) {
++BUF->ackno[0];
}
}
}
/* Swap port numbers. */
tmp16 = BUF->srcport;
BUF->srcport = BUF->destport;
BUF->destport = tmp16;
/* Swap IP addresses. */
uip_ipaddr_copy(BUF->destipaddr, BUF->srcipaddr);
uip_ipaddr_copy(BUF->srcipaddr, uip_hostaddr);
/* And send out the RST packet! */
goto tcp_send_noconn;
/* This label will be jumped to if we matched the incoming packet
with a connection in LISTEN. In that case, we should create a new
connection and send a SYNACK in return. */
found_listen:
/* First we check if there are any connections avaliable. Unused
connections are kept in the same table as used connections, but
unused ones have the tcpstate set to CLOSED. Also, connections in
TIME_WAIT are kept track of and we'll use the oldest one if no
CLOSED connections are found. Thanks to Eddie C. Dost for a very
nice algorithm for the TIME_WAIT search. */
uip_connr = 0;
for(c = 0; c < UIP_CONNS; ++c) {
if(uip_conns[c].tcpstateflags == UIP_CLOSED) {
uip_connr = &uip_conns[c];
break;
}
if(uip_conns[c].tcpstateflags == UIP_TIME_WAIT) {
if(uip_connr == 0 ||
uip_conns[c].timer > uip_connr->timer) {
uip_connr = &uip_conns[c];
}
}
}
if(uip_connr == 0) {
/* All connections are used already, we drop packet and hope that
the remote end will retransmit the packet at a time when we
have more spare connections. */
UIP_STAT(++uip_stat.tcp.syndrop);
UIP_LOG("tcp: found no unused connections.");
goto drop;
}
uip_conn = uip_connr;
/* Fill in the necessary fields for the new connection. */
uip_connr->rto = uip_connr->timer = UIP_RTO;
uip_connr->sa = 0;
uip_connr->sv = 4;
uip_connr->nrtx = 0;
uip_connr->lport = BUF->destport;
uip_connr->rport = BUF->srcport;
uip_ipaddr_copy(uip_connr->ripaddr, BUF->srcipaddr);
uip_connr->tcpstateflags = UIP_SYN_RCVD;
uip_connr->snd_nxt[0] = iss[0];
uip_connr->snd_nxt[1] = iss[1];
uip_connr->snd_nxt[2] = iss[2];
uip_connr->snd_nxt[3] = iss[3];
uip_connr->len = 1;
/* rcv_nxt should be the seqno from the incoming packet + 1. */
uip_connr->rcv_nxt[3] = BUF->seqno[3];
uip_connr->rcv_nxt[2] = BUF->seqno[2];
uip_connr->rcv_nxt[1] = BUF->seqno[1];
uip_connr->rcv_nxt[0] = BUF->seqno[0];
uip_add_rcv_nxt(1);
/* Parse the TCP MSS option, if present. */
if((BUF->tcpoffset & 0xf0) > 0x50) {
for(c = 0; c < ((BUF->tcpoffset >> 4) - 5) << 2 ;) {
opt = uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + c];
if(opt == TCP_OPT_END) {
/* End of options. */
break;
} else if(opt == TCP_OPT_NOOP) {
++c;
/* NOP option. */
} else if(opt == TCP_OPT_MSS &&
uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c] == TCP_OPT_MSS_LEN) {
/* An MSS option with the right option length. */
tmp16 = ((u16_t)uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 2 + c] << 8) |
(u16_t)uip_buf[UIP_IPTCPH_LEN + UIP_LLH_LEN + 3 + c];
uip_connr->initialmss = uip_connr->mss =
tmp16 > UIP_TCP_MSS? UIP_TCP_MSS: tmp16;
/* And we are done processing options. */
break;
} else {
/* All other options have a length field, so that we easily
can skip past them. */
if(uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c] == 0) {
/* If the length field is zero, the options are malformed
and we don't process them further. */
break;
}
c += uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c];
}
}
}
/* Our response will be a SYNACK. */
#if UIP_ACTIVE_OPEN
tcp_send_synack:
BUF->flags = TCP_ACK;
tcp_send_syn:
BUF->flags |= TCP_SYN;
#else /* UIP_ACTIVE_OPEN */
tcp_send_synack:
BUF->flags = TCP_SYN | TCP_ACK;
#endif /* UIP_ACTIVE_OPEN */
/* We send out the TCP Maximum Segment Size option with our
SYNACK. */
BUF->optdata[0] = TCP_OPT_MSS;
BUF->optdata[1] = TCP_OPT_MSS_LEN;
BUF->optdata[2] = (UIP_TCP_MSS) / 256;
BUF->optdata[3] = (UIP_TCP_MSS) & 255;
uip_len = UIP_IPTCPH_LEN + TCP_OPT_MSS_LEN;
BUF->tcpoffset = ((UIP_TCPH_LEN + TCP_OPT_MSS_LEN) / 4) << 4;
goto tcp_send;
/* This label will be jumped to if we found an active connection. */
found:
uip_conn = uip_connr;
uip_flags = 0;
/* We do a very naive form of TCP reset processing; we just accept
any RST and kill our connection. We should in fact check if the
sequence number of this reset is wihtin our advertised window
before we accept the reset. */
if(BUF->flags & TCP_RST) {
uip_connr->tcpstateflags = UIP_CLOSED;
UIP_LOG("tcp: got reset, aborting connection.");
uip_flags = UIP_ABORT;
UIP_APPCALL();
goto drop;
}
/* Calculated the length of the data, if the application has sent
any data to us. */
c = (BUF->tcpoffset >> 4) << 2;
/* uip_len will contain the length of the actual TCP data. This is
calculated by subtracing the length of the TCP header (in
c) and the length of the IP header (20 bytes). */
uip_len = uip_len - c - UIP_IPH_LEN;
/* First, check if the sequence number of the incoming packet is
what we're expecting next. If not, we send out an ACK with the
correct numbers in. */
if(!(((uip_connr->tcpstateflags & UIP_TS_MASK) == UIP_SYN_SENT) &&
((BUF->flags & TCP_CTL) == (TCP_SYN | TCP_ACK)))) {
if((uip_len > 0 || ((BUF->flags & (TCP_SYN | TCP_FIN)) != 0)) &&
(BUF->seqno[0] != uip_connr->rcv_nxt[0] ||
BUF->seqno[1] != uip_connr->rcv_nxt[1] ||
BUF->seqno[2] != uip_connr->rcv_nxt[2] ||
BUF->seqno[3] != uip_connr->rcv_nxt[3])) {
goto tcp_send_ack;
}
}
/* Next, check if the incoming segment acknowledges any outstanding
data. If so, we update the sequence number, reset the length of
the outstanding data, calculate RTT estimations, and reset the
retransmission timer. */
if((BUF->flags & TCP_ACK) && uip_outstanding(uip_connr)) {
uip_add32(uip_connr->snd_nxt, uip_connr->len);
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