📄 sounddlg.h
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// SoundDlg.h : header file
//
#if !defined(AFX_SOUNDDLG_H__CC625F87_255B_45A3_B595_7D904A8F98BE__INCLUDED_)
#define AFX_SOUNDDLG_H__CC625F87_255B_45A3_B595_7D904A8F98BE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CSoundDlg dialog
class CSoundDlg : public CDialog
{
// Construction
public:
CSoundDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSoundDlg)
enum { IDD = IDD_SOUND_DIALOG };
CString m_strCommand;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSoundDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
BOOL m_bIsPlay;
BOOL m_bIsPause;
MCIDEVICEID m_MCIDeviceID;
// Generated message map functions
//{{AFX_MSG(CSoundDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnSndplay();
afx_msg void OnPlay();
afx_msg void OnBeep();
afx_msg void OnMciOpen();
afx_msg void OnMciPlay();
afx_msg void OnMciPause();
afx_msg void OnMciStop();
afx_msg void OnMciExecute();
virtual void OnCancel();
afx_msg void OnIdPreviewClose();
afx_msg LRESULT OnMciNotify(WPARAM wParam,LPARAM lParam);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDDLG_H__CC625F87_255B_45A3_B595_7D904A8F98BE__INCLUDED_)
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