📄 sounddlg.cpp
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// SoundDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Sound.h"
#include "SoundDlg.h"
#include "MMSystem.h"
#pragma comment(lib, "winmm.lib")
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSoundDlg dialog
CSoundDlg::CSoundDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSoundDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSoundDlg)
m_strCommand = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSoundDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSoundDlg)
DDX_Text(pDX, IDC_COMMANDSTRING, m_strCommand);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSoundDlg, CDialog)
//{{AFX_MSG_MAP(CSoundDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SNDPLAY, OnSndplay)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_BEEP, OnBeep)
ON_BN_CLICKED(IDC_MCI_OPEN, OnMciOpen)
ON_BN_CLICKED(IDC_MCI_PLAY, OnMciPlay)
ON_BN_CLICKED(IDC_MCI_PAUSE, OnMciPause)
ON_BN_CLICKED(IDC_MCI_STOP, OnMciStop)
ON_BN_CLICKED(IDC_MCI_EXECUTE, OnMciExecute)
//}}AFX_MSG_MAP
ON_MESSAGE(MM_MCINOTIFY, OnMciNotify)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundDlg message handlers
BOOL CSoundDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSoundDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSoundDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSoundDlg::OnCancel()
{
// TODO: Add extra cleanup here
CDialog::OnCancel();
}
void CSoundDlg::OnSndplay()
{
// TODO: Add your control notification handler code here
sndPlaySound("Login.wav", SND_ASYNC);
}
void CSoundDlg::OnPlay()
{
// TODO: Add your control notification handler code here
PlaySound("Tada.wav", NULL, SND_LOOP|SND_ASYNC);
}
void CSoundDlg::OnBeep()
{
// TODO: Add your control notification handler code here
MessageBeep(MB_OK);
}
void CSoundDlg::OnMciOpen()
{
// TODO: Add your control notification handler code here
static char szFilter[] = "waveaudio file(*.wav)|*.wav||";
CFileDialog dlg(TRUE, "wav", NULL, OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
if (dlg.DoModal() == IDOK)
{
CString filename = dlg.GetPathName();
if (m_bIsPlay)
mciSendCommand(m_MCIDeviceID, MCI_CLOSE, 0, NULL);
MCI_OPEN_PARMS mciOpenParam;
mciOpenParam.lpstrDeviceType = "waveaudio";
mciOpenParam.lpstrElementName = filename;
DWORD dwError = mciSendCommand(0, MCI_OPEN, MCI_OPEN_TYPE|MCI_OPEN_ELEMENT, (DWORD)(LPVOID)&mciOpenParam);
if (dwError == 0)
{
m_MCIDeviceID = mciOpenParam.wDeviceID;
m_bIsPlay = FALSE;
m_bIsPause = FALSE;
}
GetDlgItem(IDC_MCI_PLAY)->EnableWindow(TRUE);
GetDlgItem(IDC_MCI_PAUSE)->EnableWindow(TRUE);
GetDlgItem(IDC_MCI_STOP)->EnableWindow(TRUE);
}
}
void CSoundDlg::OnMciPlay()
{
// TODO: Add your control notification handler code here
DWORD dwError;
if (!m_bIsPlay)
{
MCI_PLAY_PARMS mciPlayParam;
mciPlayParam.dwCallback = (long)GetSafeHwnd();
mciPlayParam.dwFrom = 0;
dwError = mciSendCommand(m_MCIDeviceID, MCI_PLAY, MCI_FROM|MCI_NOTIFY, (DWORD)(LPVOID)&mciPlayParam);
}
else if (m_bIsPause)
{
dwError = mciSendCommand(m_MCIDeviceID, MCI_RESUME, 0, NULL);
m_bIsPause = FALSE;
}
m_bIsPlay = TRUE;
}
void CSoundDlg::OnMciPause()
{
// TODO: Add your control notification handler code here
DWORD dwError;
if (m_bIsPlay)
{
dwError = mciSendCommand(m_MCIDeviceID, MCI_PAUSE, 0, NULL);
m_bIsPause = TRUE;
}
else
{
m_bIsPause = FALSE;
}
}
void CSoundDlg::OnMciStop()
{
// TODO: Add your control notification handler code here
DWORD dwError = mciSendCommand(m_MCIDeviceID, MCI_STOP, MCI_WAIT, NULL);
mciSendCommand(m_MCIDeviceID, MCI_CLOSE, 0, NULL);
}
void CSoundDlg::OnMciExecute()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
mciSendString(m_strCommand, NULL, 0, NULL);
}
LRESULT CSoundDlg::OnMciNotify(WPARAM wParam, LPARAM lParam)
{
if (wParam == MCI_NOTIFY_SUCCESSFUL)
{
m_bIsPlay = FALSE;
m_bIsPause = FALSE;
return 0;
}
return -1;
}
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