📄 animstioncanvas.java
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import java.io.IOException;import javax.microedition.lcdui.Canvas;/* * To change this template, choose Tools | Templates * and open the template in the editor. */import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Image;/** * * @author hp */public class AnimstionCanvas extends Canvas implements Runnable{ private Image[] img; private int direction; public AnimstionCanvas(){ try { direction = 0; img = new Image[4]; img[0] = Image.createImage("/image1.png"); img[1] = Image.createImage("/image2.png"); img[2] = Image.createImage("/image3.png"); img[3] = Image.createImage("/image4.png"); } catch (IOException ex) { ex.printStackTrace(); } } protected void paint(Graphics g) { g.setColor(0xffffff); g.fillRect(0, 0, getWidth(), getHeight()); switch(direction){ case UP: g.drawImage(img[0], 0, 0, 0); break; case DOWN: g.drawImage(img[1], 0, 0, 0); break; case LEFT: g.drawImage(img[2], 0, 0, 0); break; case RIGHT: g.drawImage(img[3], 0, 0, 0); break; } } public void run() { //throw new UnsupportedOperationException("Not supported yet."); } protected void keyPressed(int keyCode){ //(this.getGameAction(keyCode))这是将keycode转换为游戏按键下的按键数字代码 direction=this.getGameAction(keyCode); repaint();//重新去执行paint这样就可以有效果实现了 }}
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