📄 rusgamedlg.h
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// RusGameDlg.h : header file
//
#if !defined(AFX_RUSGAMEDLG_H__201F1F07_523F_11DC_9DB7_A0341EE0770D__INCLUDED_)
#define AFX_RUSGAMEDLG_H__201F1F07_523F_11DC_9DB7_A0341EE0770D__INCLUDED_
#include "Game.h" // Added by ClassView
#include "RsGame.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CRusGameDlg dialog
class CRusGameDlg : public CDialog
{
// Construction
public:
BOOL PreTranslateMessage(MSG *pMsg);
CRusGameDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CRusGameDlg)
enum { IDD = IDD_RUSGAME_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRusGameDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CRusGameDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void NewGame();
afx_msg void GameStop();
afx_msg void ReStartGame();
afx_msg void QuitGame();
afx_msg void GameHelp();
afx_msg void AboutGame();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
RsGame rsg;
CFont font;
void displayScore(CDC*pdc,int score,char c);
void RefreshGame(int y);
void DrawGameGrid(int x,int y,int ID,int Brush,COLORREF color);
void DrawCub(int ID,int Brush,const point* c);
void GameOver();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RUSGAMEDLG_H__201F1F07_523F_11DC_9DB7_A0341EE0770D__INCLUDED_)
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