📄 define.h
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#define MAGIC_STAFF_FASTCAST_UP_1 19
#define MAGIC_EDGE_WPN_ACCLIMATE_UP_1 20
#define MAGIC_EDGE_FASTATTACK_UP_1 21
#define MAGIC_FIREARM_OUTRANGE_UP_1 22
#define MAGIC_FIREARM_STRAFING_UP_1 23
#define MAGIC_FRIEARM_MECHANIC_UP_1 24
#define MAGIC_BRAWL_FASTATTCK_UP_1 25
#define MAGIC_BRAWL_OVERHEAT_UP_1 26
#define MAGIC_AMMO_UP_4 27
#define MAGIC_ARMORPOINT_UP_1_TO_7 28
#define MAGIC_RANGE_UP_1 29
#define MAGIC_ATTACKDELAY_DN_1_TO_5 30
#define MAGIC_AVOID_POINSON 31
#define MAGIC_AVOID_PARALISYS 32
#define MAGIC_AVOID_CONFUSION 33
#define MAGIC_AVOID_BLIND 34
#define MAGIC_AVOID_FIRE 35
#define MAGIC_AVOID_ICE 36
#define MAGIC_AVOID_ELECTRIC 37
#define MAGIC_AVOID_ALL 38
#define MAGIC_USING_SP_DOWN_1 39
#define MAGIC_STR_UP_1_TO_2 40
#define MAGIC_CON_UP_1_TO_2 41
#define MAGIC_DEX_UP_1_TO_2 42
#define MAGIC_INT_UP_1_TO_2 43
#define MAGIC_VOL_UP_1_TO_2 44
#define MAGIC_WIS_UP_1_TO_2 45
#define MAGIC_EVADE_UP_10_TO_20 46
#define MAGIC_RECOVER_PP_UP_1 47
#define MAGIC_RECOVER_SP_UP_1 48
#define MAGIC_DURATION_UP_100 49
#define MAGIC_DURATION_UP_300 50
#define MAGIC_ARMORPOINT_UP_8_TO_15 51
#define MAGIC_ACCURACY_UP_11_TO_15 52
#define MAGIC_CRITICAL_UP_11_TO_15 53
#define MAGIC_ATTACKDELAY_DN_11_TO_15 54
#define MAGIC_STAFF_ACCURACY_UP_1 55
#define MAGIC_BRAWL_ACCURACY_UP_1 56
#define MAGIC_EDGE_ACCURACY_UP_1 57
#define MAGIC_FIREARM_ACCURACY_UP_1 58
#define MAGIC_EDGE_VITAL_CRITICAL_UP_1 59
#define MAGIC_BRAWL_DEALY_CRITICAL_UP_1 60
#define MAGIC_ALL_SKILL_UP_1 61
#define MAGIC_ALL_SKILL_UP_2 62
#define MAGIC_ATTACKDELAY_DN_6_TO_10 63
#define MAGIC_DURATION_UP_500 64
#define MAGIC_DURATION_UP_700 65
#define MAGIC_CRITICAL_UP_16_TO_20 66
#define MAGIC_BROKEN_DOWN_11_TO_15 67
#define MAGIC_STAFF_ACCURACY_UP_2 68
#define MAGIC_BRAWL_ACCURACY_UP_2 69
#define MAGIC_EDGE_ACCURACY_UP_2 70
#define MAGIC_FIREARM_ACCURACY_UP_2 71
#define MAGIC_STAFF_GUARD_2 72
#define MAGIC_BRAWL_GUARD_2 73
#define MAGIC_EDGE_GUARD_2 74
#define MAGIC_USING_SP_DOWN_2 75
#define MAGIC_STR_UP_3_TO_4 76
#define MAGIC_CON_UP_3_TO_4 77
#define MAGIC_DEX_UP_3_TO_4 78
#define MAGIC_INT_UP_3_TO_4 79
#define MAGIC_VOL_UP_3_TO_4 80
#define MAGIC_WIS_UP_3_TO_4 81
#define MAGIC_EVADE_UP_30_TO_40 82
#define MAGIC_ATTACKDELAY_DN_10 83
#define MAGIC_RECOVER_PP_UP_2 84
#define MAGIC_RECOVER_SP_UP_2 85
#define MAGIC_RANGE_UP_2 86
#define MAGIC_EDGE_VITAL_CRITICAL_UP_2 87
#define MAGIC_BRAWL_DEALY_CRITICAL_UP_2 88
#define MAGIC_BRAWL_FASTATTACK_UP_2 89
#define MAGIC_BRAWL_OVERHEAT_UP_2 90
#define MAGIC_DAMAGE_X_UP_1 91
#define MAGIC_DAMAGE_Y_UP_4_TO_6 92
#define MAGIC_DAMAGE_Z_UP_6_TO_10 93
*/
//
// Attack
//
#define DEFAULT_AT_DELAY 700
#define DEFAULT_SP_DEC 1
const BYTE ATTACK_FAIL = 0;
const BYTE ATTACK_SUCCESS = 1;
const BYTE ATTACK_MISS = 2;
const BYTE CRITICAL_ATTACK_SUCCESS = 3;//yskang 0.3
const BYTE CRITICAL_ATTACK_MISS = 4;//yskang 0.3
const BYTE ATTACK_MIN = 30;//20;
const BYTE ATTACK_MAX = 90;//80;
#define DAMAGE_DELAY_C_TIME 2000
//
// LevelUP Init Value
//
#define SKILL_INIT_VALUE 300
#define PSY_INIT_VALUE 300
#define LEVEL_INIT_VALUE 600
// Logic Define...
#define LOGIC_POSITION 0X01
#define LOGIC_MEET_NPC 0X02
// Execution Define...
#define EXEC_LINK 0X01
#define EXEC_SAY 0X02
#define EXEC_SAY_IN 0x03
#define EXEC_GIVE_ITEM 0X04
#define EXEC_ROB_ITEM 0X05
#define EXEC_GIVE_MAGIC 0X06
#define EXEC_ROB_MAGIC 0X07
#define EXEC_BBS_OPEN 0X08
#define EXEC_DISAPPEAR 0X09
#define EXEC_RUN_MAGIC 0X0A
#define EXEC_DEAD 0X0B
#define EXEC_CHANGE_LEVEL 0X0C
#define EXEC_CHANGE_GENDER 0X0D
#define EXEC_CHANGE_HP 0X0E
#define EXEC_CHANGE_MP 0X0F
#define EXEC_CHANGE_STR 0X10
#define EXEC_CHANGE_DEX 0X11
#define EXEC_CHANGE_INT 0X12
#define EXEC_CHANGE_WIS 0X13
#define EXEC_CHANGE_CHR 0X14
#define EXEC_CHANGE_CON 0X15
#define EXEC_CHANGE_DMAGIC 0X16
#define EXEC_CHANGE_WMAGIC 0X17
#define EXEC_CHANGE_BMAGIC 0X18
#define EXEC_CHANGE_SWORD 0X19
#define EXEC_CHANGE_SPEAR 0X1A
#define EXEC_CHANGE_AXE 0X1B
#define EXEC_CHANGE_BOW 0X1C
#define EXEC_CHANGE_KNUCKLE 0X1D
#define EXEC_CHANGE_WEAPONMAKE 0X1E
#define EXEC_CHANGE_ARMORMAKE 0X1F
#define EXEC_CHANGE_ACCMAKE 0X20
#define EXEC_CHANGE_POTIONMAKE 0X21
#define EXEC_CHANGE_COOKING 0X22
#define EXEC_SHOW_MAGIC 0X23
#define EXEC_MAKER_OPEN 0X24
#define EXEC_STORAGE_OPEN 0X25
#define EXEC_AUCTION_SELL_OPEN 0X26
#define EXEC_AUCTION_BUY_OPEN 0X27
#define EXEC_SELECT_MSG 0X28
#define EXEC_MESSAGE_OK 0X29
#define EXEC_MESSAGE_NONE 0X2A
#define EXEC_GIVE_GOLD 0X2B
#define EXEC_ROB_DN 0X2C
#define EXEC_RUN_EVENT 0X2D
#define EXEC_ADD_EVENT 0X2E
#define EXEC_DEL_EVENT 0X2F
#define EXEC_RAND_SAY 0X30
#define EXEC_RETURN 0X31
#define EXEC_CHANGE_MAGETYPE 0X32
#define EXEC_GUILD_OPEN 0X33 // 辨靛汲赋甫 楷促.
/********************************************************/
// 2001.5.7 HyperText...
#define EXEC_STORE_OPEN 0X03 // 酒捞袍 魄概 NPC
#define EXEC_REPAIR_OPEN 0X34 // 酒捞袍 荐府 NPC
#define EXEC_SELL_OPEN 0X35 // 酒捞袍 混 NPC
#define EXEC_ZONE_MOVE 0X36 // 秦寸 粮栏肺 角青
#define EXEC_MOVE 0X41 // 鞍篮 粮俊辑 捞悼 角青
#define EXEC_FT_MOVE 0X3A // 夸货救栏肺 捞悼
#define EXEC_FT_PEOPLE 0x3B // 刮缴 荐摹甫 钎泅
#define EXEC_FT_REPAIR 0x3C // 刮缴 荐摹甫 钎泅
#define EXEC_PSI_STORE_OPEN 0X37 // 秦寸 荤捞坷葱 魄概
#define EXEC_ALL_CURE 0X38 // 葛电 HP, PP, SP甫 MAX肺 父惦
#define EXEC_CARE 0X39 // 葛电 惑怕捞惑甫 摹丰
#define EXEC_BANK_OPEN 0x40 // 篮青 芒备甫 楷促.
#define EXEC_GUILD_MARK 0x42 // 辨靛 巩剧阑 殿废
#define EXEC_GUILD_WAREHOUSE_OPEN 0x43 // 辨靛 芒绊甫 楷促.
#define EXEC_EBODY_OPEN 0x44 // E_Body 惑痢阑 坷锹茄促.
#define EXEC_UPGRADE_OPEN 0x45
#define EXEC_FIELD_STORE_OPEN 0x46 // 鞘靛惑牢老锭绰 盒扁秦具 窍骨肺..蝶肺 沥狼茄促.
#define EXEC_GUILD_SAY 0x47 // 辨靛俊 加茄 惑牢捞 惑措祈 脚盒俊 蝶扼 盒扁茄促...
#define EXEC_GUILD_TAX 0x48 // 辨付啊 秦寸 惑痢俊 技陛阑 炼沥茄促.
#define EXEC_GUILD_SCHEME 0x49 // 辨付啊 秦寸 惑痢俊 措茄 辨靛傈阑 汲沥茄促.
#define EXEC_GUILD_APPLY 0x4A // 促弗 辨付啊 辨靛傈阑 脚没茄促.
#define EXEC_XP_UP 0x4B // XP甫 棵妨淋
#define EXEC_CHECK_GUILD_USER 0x4C // 立加吝牢 辨靛蜡历甫 焊辰促.
#define EXEC_CHECK_GUILD_RANK 0x4D // 辨靛 窍快胶盒剧甫 困秦 鉴困甫 舅赴促.
#define EXEC_GUARD_BOW 0x4E // 版厚捍捞 蜡历俊霸 牢荤窍搁辑 捞亥飘 措荤甫 茄促.
#define EXEC_GIVE_EVENT_ITEM 0x4F // 捞亥飘 惑前鼻苞 酒捞袍阑 背券茄促.
#define EXEC_ADDRESS_WINDOW 0x50 // 惑前鼻 林家 涝仿芒 剁快扁.
#define EXEC_EVENT_ROB_ITEM 0x51 // 惑前鼻 雀荐 捞亥飘
#define EXEC_DRESSING 0x52 // 急堡 芒 剁快扁
#define EXEC_ACCOUNT_BANK_OPEN 0x53 // 拌沥 篮青 凯扁
#define EXEC_GIVE_DN 0x54 // 蜡历俊霸 捣 林扁
#define EXEC_SEND_MSG 0x55 // 矫胶袍 皋技瘤 焊郴扁
#define EXEC_GIVE_MAGIC_ITEM 0x56 // 蜡历俊霸 概流 酒捞袍阑 霖促. item 抛捞喉俊辑 bySpecial亲格阑 概流可记俊 悸泼窍绊, iq甫 概流栏肺 官层辑 霖促.
#define EXEC_INPUT_WINDOW 0x57 // 抗距啊涝磊俊霸 矫府倔 锅龋 涝仿芒阑...
#define EXEC_INPUTGAME_WINDOW 0x58 // 抗距啊涝 霸烙规俊霸 矫府倔 锅龋 涝仿芒阑...
#define EXEC_ADD_GAMETIME_ITEM 0x59 // 惑前鼻阑 爱绊乐绰 沥咀鼻甫 雀荐茄促.
#define EXEC_CHANGE_UPGRADE_ACC 0x5A // 扁粮狼 咀技辑府甫 诀弊饭捞靛 啊瓷茄 咀技辑府肺 背券秦霖促.
#define EXEC_APPLY_GUILD_RUN 0x5B // 辨靛付扼沛 脚没
#define EXEC_RR_ENTER 0x5C // 肺锯烦喉 涝厘
#define EXEC_MON_SAY 0x5D // 涅胶飘甫困秦 各 say甫...
#define EXEC_SUMMON 0x5E // 涅胶飘 各阑 家券茄促.
#define EXEC_EBODY_DEFINE 0x5F // EBODY 犬牢
#define EXEC_HELPERCURE 0x60 // Helper npc
#define EXEC_GIVE_PSI 0x61 // Gives user PSI
#define EXEC_TRANSFORM 0x62 // lvl 20 quest transform window
// Logic Else Define...
#define LOGIC_LEVEL 0X01
#define LOGIC_EXIST_EVENT 0X02
#define LOGIC_ABSENT_EVENT 0X03
#define LOGIC_EXIST_ITEM 0X04
#define LOGIC_ABSENT_ITEM 0X05
#define LOGIC_CLASS 0x06
#define LOGIC_WEIGHT 0x07
#define LOGIC_CHECK_ITEMSLOT 0x08
#define LOGIC_EXIST_GM 0x09 // 辨靛付胶磐老 版快 烹苞
#define LOGIC_ZONE_WHO 0x10 // 捞悼且 粮俊 蜡历啊 荤侩吝俊 乐绰瘤 眉农
#define LOGIC_KILL_GH 0x11 // 辨靛窍快胶 鼻府甫 器扁
#define LOGIC_MASS_ZONE_MOVE 0x12 //
#define LOGIC_TERM 0x13 // 老沥 朝楼 裹困救俊辑 角青茄促.
#define LOGIC_GUILD_HOUSE_NUMBER 0x14 // 辨靛窍快胶 家蜡辨靛啊 乐绰瘤 眉农茄促.
#define LOGIC_CHECK_CV 0x15 // 矫刮 殿鞭阑 眉农茄促.
#define LOGIC_EXIST_EVENT_ITEM 0X16 // 惑前鼻阑 眉农茄促.
#define LOGIC_MONEY 0X17 // 捣阑 眉农茄促
#define LOGIC_RAND 0X18 // 犬伏阑 倒妨辑 犬伏俊 吧府搁 烹苞
#define LOGIC_OVER_GUILD_USER_COUNT 0X19
#define LOGIC_RR_TIME 0X1A // 肺锯烦喉 涝厘 啊瓷茄 矫埃牢瘤 眉农
#define LOGIC_RR_MAX_USER 0X1B // 肺锯烦喉 弥措 涝厘荐啊 酒流 救灯绰瘤 眉农
//
// User Define Struct
//
typedef union{
short int i;
BYTE b[2];
} MYSHORT;
typedef union{
__int64 i;
BYTE b[8];
} MYINT64;
//
// User Status Value
//
#define USER_ABILITY_NUM 5 // 扁夯 惑怕 瓷仿摹 辆幅
#define USER_STR 0
#define USER_CON 1
#define USER_DEX 2
#define USER_VOL 3
#define USER_WIS 4
//
// User Guild Require
//
#define GUILD_MAKE_LEVEL 30
#define GUILD_MAKE_DN 100000
//
// Default Start Position
//
#define DEFAULT_START_X 200
#define DEFAULT_START_Y 550
//
// Magic Slot Num
//
#define MAGIC_NUM 11 // 概流 加己 浇吩
//
// Item Quality
//
const BYTE NORMAL_ITEM = 0;
const BYTE REMODEL_ITEM = 1;
const BYTE MAGIC_ITEM = 2;
const BYTE RARE_ITEM = 3;
const BYTE UNIQUE_ITEM = 4;
const BYTE SET_ITEM = 5;
const BYTE UPGRADE_ITEM = 6;
const BYTE REMODEL_MAGIC_ITEM = 8;
const BYTE EVENT_SP1_ITEM = 201; // 捞亥飘甫 困秦 冻绢瘤绰 归拳痢 惑前鼻 酒捞袍
const BYTE EVENT_SP2_ITEM = 202; // 捞亥飘甫 困秦 冻绢瘤绰 巩拳 惑前鼻 酒捞袍
const BYTE EVENT_DEF_ITEM = 243; // 捞亥飘甫 困秦 冻绢瘤绰 规绢备 背券 酒捞袍
const BYTE EVENT_ATT_ITEM = 242; // 捞亥飘甫 困秦 冻绢瘤绰 公扁 背券 酒捞袍
const BYTE EVENT_POT_ITEM = 205; // 捞亥飘甫 困秦 冻绢瘤绰 拱距 背券 酒捞袍
const BYTE EVENT_ITEM_MOON = 220; // 焊抚崔
const BYTE EVENT_ITEM_SONGPEON = 221; // 价祈
const BYTE EVENT_ITEM_BOX = 222; // 急拱惑磊
const BYTE EVENT_ATT7_ITEM = 240; // 汲朝 捞亥飘甫困秦
const BYTE EVENT_DEF7_ITEM = 241; //
const BYTE EVENT_ATT6_ITEM = 244; //
const BYTE EVENT_DEF6_ITEM = 245; //
const BYTE EVENT_ATT4_ITEM = 246; //
const BYTE EVENT_DEF4_ITEM = 247; //
const BYTE EVENT_ATT3_ITEM = 248; //
const BYTE EVENT_DEF3_ITEM = 249; //
const BYTE EVENT_INIT_STAT_ITEM = 250; // 必距
const BYTE EVENT_USER_GAME_TIME = 252; // 俺牢 沥咀力
#define EVENT_ITEM_BAND 100
const BYTE BREAK_NORMAL = 100;
const BYTE BREAK_MAGIC = 101;
const BYTE BREAK_REMODEL = 102;
const BYTE BREAK_RARE = 103;
const BYTE BREAK_UNIQUE = 104;
const BYTE BREAK_SET = 105;
//
// Item Wear Class
//
const BYTE ATTACK_ITEM = 1;
const BYTE MATERIAL_ITEM = 16; //俺炼 酒捞袍阑 困茄
const UINT MATERIAL_MAGIC_UP_ITEM = 625; //诀弊饭捞靛甫 困茄 概流 酒捞袍 = 磊宏费
const UINT MATERIAL_RARE_UP_ITEM = 626; //诀弊饭捞靛甫 困茄 饭绢 酒捞袍 = 漠肺捞父
const UINT MATERIAL_REMODEL_UP_ITEM = 861;//俺炼 诀弊饭捞靛甫 困茄 酒捞袍 = 鸥饭费
//
// Item Upgrade Cost
//
#define ATTACK_UPGRADE_COST 200000 // Weapon Upgrade Cost
#define DEFENSE_UPGRADE_COST 100000 // Defense Upgrade Cost
#define ACCESSORI_UPGRADE_COST 10000 // Accessori Upgrade Cost
#define ITEM_REMODELING_COST 50000 // Item Remodeling Cost
#define ITEM_REMAGIC_COST 800000 // Item Remagic Cost
#define EBODY_UPGRADE_COST 200000 // EBody Upgrade Cost
#define EBODY_IDENTIFY_COST 100000 // EBody Indentify Cost
//
// EBody 包访 家葛 XP
//
#define EBODY_UPGRADE_XP 2000
#define EBODY_IDENTIFY_XP 100
#define UPDATE_TICKS 500000
//
// City Level
//
#define USER_PK 1
const short CHAONISE_RANK = 0;
const short DEATH_RANK = 1;
const short EVIL_RANK = 2;
const short VILLAIN_RANK = 3;
const short CAIN_RANK = 4;
const short COMMOM_RANK = 5;
const short CITIZEN_RANK = 6;
const short VIUAL_RANK = 7;
const short WARRIOR_RANK = 8;
const short HERO_RANK = 9;
const short SAINT_RANK = 10;
#define CITY_RANK_INTERVAL 5;
#define USER_PK_TICKS 25000
#define GUILD_HOUSE_MAX_NUM 7 // 霉锅掳 0篮 力寇, 6俺 辨靛 窍快胶
#define UPDATE_GUILD_INVEN_TIME 12
#define UPDATE_GUILD_CITY_TIME 1
#define SYSTEM_GUILD_BAND 900000
//
// User Event Max Num
//
#define MAX_EVENT_NUM 350
//
// g_DynamicSkillInfo
//
const BYTE MAX_SKILL_MAGIC_NUM = 23;
//
// Item Data Version
//
#define CURRENT_ITEM_VERSION 1
//
// ItemLog Type
//
#define ITEMLOG_PICKUP 1
#define ITEMLOG_THROW 2
#define ITEMLOG_GIVE 3
#define ITEMLOG_RECEIVE 4
#define ITEMLOG_EXCHANGE_GIVE 5
#define ITEMLOG_EXCHANGE_RECEIVE 6
#define ITEMLOG_SELL 7
#define ITEMLOG_BUY 8
#define ITEMLOG_ACCOUNT_BANKIN 9
#define ITEMLOG_ACCOUNT_BANKOUT 10
#define ITEMLOG_GUILD_BANKIN 11
#define ITEMLOG_GUILD_BANKOUT 12
#define ITEMLOG_UPGRADE_SUCCESS 13
#define ITEMLOG_UPGRADE_FAIL 14
#define ITEMLOG_MONEY_LOTTERY 15
#define ITEMLOG_MONEY_GIVE 16
#define ITEMLOG_MONEY_THROW 17
#define ITEMLOG_MONEY_PICKUP 18
#define ITEMLOG_EXCHANGE_GIVE_MONEY 19
#define ITEMLOG_EXCHANGE_RECEIVE_MONEY 20
#define ITEMLOG_SELL_MONEY 21
#define ITEMLOG_BUY_MONEY 22
#define ITEMLOG_ACCOUNT_BANKIN_MONEY 23
#define ITEMLOG_ACCOUNT_BANKOUT_MONEY 24
#define ITEMLOG_GUILD_BANKIN_MONEY 25
#define ITEMLOG_GUILD_BANKOUT_MONEY 26
#define ITEMLOG_EVENT_GIVE 27
#define ITEMLOG_DEAD_THROW 28
#define ITEMLOG_BLESS_UPGRADE_SUCCESS 29
#define ITEMLOG_BLESS_UPGRADE_FAIL 30
#define ITEMLOG_REMODEL_SUCCESS 31
#define ITEMLOG_REMODEL_FAIL 32
#define ITEMLOG_BLESS_USE 33 // 绵 酒捞袍 厚胶公府茄 酒捞袍阑 荤侩且措
#define ITEMLOG_SPECIAL_USE_POTION 34 // 漂喊茄 家葛己 拱距阑 荤侩且锭
#define ITEMLOG_PSI_STONE 35 // 荤捞坷葱 嚼垫备浇 荤侩矫 肺弊锅龋
#define ITEMLOG_ACC_USE 36 // 家葛己 厩技荤府啊 荤扼龙锭
#define ITEMLOG_REMAGIC_DELETE 37 // 府概流 矫胶袍栏肺 酒捞袍 昏力
#define ITEMLOG_DEAD_DELETE 38 // PK 肺 牢秦 酒捞袍捞 荤扼龙锭
#define ITEMLOG_EBODY_ADDER_DELETE 39 // EBody 诀弊饭捞靛肺 俊捞歹甫 家厚茄促.
#define ITEMLOG_EBODY_BASE_DELETE 40 // EBody 诀弊饭捞靛 角菩肺 海捞胶甫 昏力茄促.
#define ITEMLOG_EBODY_UPGRADE_SUCCESS 41 // EBody 诀弊饭捞靛 己傍
//
// Royal Rumble Define
//
#define RR_EMPTY -1
#define RR_IDLE 0
#define RR_APPLY 1
#define RR_ENTERING 2
#define RR_ENTERING_END 3
#define RR_START 4
#define RR_END 5
//
// to detect Event Hacking
//
#define BUY_BLOCK 1
#define SELL_BLOCK 2
#define REPAIR_BLOCK 3
#define CURE_BLOCK 4
#define TEL_BLOCK 5
#define ITEM_MAX_RANGE 16
// Special Accessori
#define MAX_ACCESSORI 4 // 弥措 厩技荤府 肮荐
#define RANDOM_PROTECT 30 // 辑器飘 蓖吧捞狼 农府萍拿 公矫 犬啦
//yskang 0.4 款康磊 肺弊扁废 可记
//0:立加酒捞乔 1:措拳 2:酒捞袍 力傍沥焊 3:PK沥焊
#define CONNECT_IP 0
#define CHAT_LOG 1
#define ITEM_LOG 2
#define PKINFO_LOG 3
#define CALL_USER_LOG 4
#endif
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