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📄 define.h

📁 决战帝王1.5武神降临对喜爱决战的玩家共享研究用
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#define MAGIC_STAFF_FASTCAST_UP_1		19
#define MAGIC_EDGE_WPN_ACCLIMATE_UP_1	20
#define MAGIC_EDGE_FASTATTACK_UP_1		21
#define MAGIC_FIREARM_OUTRANGE_UP_1		22
#define MAGIC_FIREARM_STRAFING_UP_1		23
#define MAGIC_FRIEARM_MECHANIC_UP_1		24
#define MAGIC_BRAWL_FASTATTCK_UP_1		25
#define MAGIC_BRAWL_OVERHEAT_UP_1		26
#define MAGIC_AMMO_UP_4					27
#define MAGIC_ARMORPOINT_UP_1_TO_7		28
#define MAGIC_RANGE_UP_1				29
#define MAGIC_ATTACKDELAY_DN_1_TO_5		30
#define MAGIC_AVOID_POINSON				31
#define MAGIC_AVOID_PARALISYS			32
#define MAGIC_AVOID_CONFUSION			33
#define MAGIC_AVOID_BLIND				34
#define MAGIC_AVOID_FIRE				35
#define MAGIC_AVOID_ICE					36
#define MAGIC_AVOID_ELECTRIC			37
#define MAGIC_AVOID_ALL					38
#define MAGIC_USING_SP_DOWN_1			39
#define MAGIC_STR_UP_1_TO_2				40
#define MAGIC_CON_UP_1_TO_2				41
#define MAGIC_DEX_UP_1_TO_2				42
#define MAGIC_INT_UP_1_TO_2				43
#define MAGIC_VOL_UP_1_TO_2				44
#define MAGIC_WIS_UP_1_TO_2				45
#define MAGIC_EVADE_UP_10_TO_20			46
#define MAGIC_RECOVER_PP_UP_1			47
#define MAGIC_RECOVER_SP_UP_1			48
#define MAGIC_DURATION_UP_100			49
#define MAGIC_DURATION_UP_300			50
#define MAGIC_ARMORPOINT_UP_8_TO_15		51
#define MAGIC_ACCURACY_UP_11_TO_15		52
#define MAGIC_CRITICAL_UP_11_TO_15		53
#define MAGIC_ATTACKDELAY_DN_11_TO_15	54
#define MAGIC_STAFF_ACCURACY_UP_1		55
#define MAGIC_BRAWL_ACCURACY_UP_1		56
#define MAGIC_EDGE_ACCURACY_UP_1		57
#define MAGIC_FIREARM_ACCURACY_UP_1		58
#define MAGIC_EDGE_VITAL_CRITICAL_UP_1	59
#define MAGIC_BRAWL_DEALY_CRITICAL_UP_1	60
#define MAGIC_ALL_SKILL_UP_1			61
#define MAGIC_ALL_SKILL_UP_2			62
#define MAGIC_ATTACKDELAY_DN_6_TO_10	63
#define MAGIC_DURATION_UP_500			64
#define MAGIC_DURATION_UP_700			65
#define MAGIC_CRITICAL_UP_16_TO_20		66
#define MAGIC_BROKEN_DOWN_11_TO_15		67
#define MAGIC_STAFF_ACCURACY_UP_2		68
#define MAGIC_BRAWL_ACCURACY_UP_2		69
#define MAGIC_EDGE_ACCURACY_UP_2		70
#define MAGIC_FIREARM_ACCURACY_UP_2		71
#define MAGIC_STAFF_GUARD_2				72
#define MAGIC_BRAWL_GUARD_2				73
#define MAGIC_EDGE_GUARD_2				74
#define MAGIC_USING_SP_DOWN_2			75
#define MAGIC_STR_UP_3_TO_4				76
#define MAGIC_CON_UP_3_TO_4				77
#define MAGIC_DEX_UP_3_TO_4				78
#define MAGIC_INT_UP_3_TO_4				79
#define MAGIC_VOL_UP_3_TO_4				80
#define MAGIC_WIS_UP_3_TO_4				81
#define MAGIC_EVADE_UP_30_TO_40			82
#define MAGIC_ATTACKDELAY_DN_10			83
#define MAGIC_RECOVER_PP_UP_2			84
#define MAGIC_RECOVER_SP_UP_2			85
#define MAGIC_RANGE_UP_2				86
#define MAGIC_EDGE_VITAL_CRITICAL_UP_2	87
#define MAGIC_BRAWL_DEALY_CRITICAL_UP_2	88
#define MAGIC_BRAWL_FASTATTACK_UP_2		89
#define MAGIC_BRAWL_OVERHEAT_UP_2		90
#define MAGIC_DAMAGE_X_UP_1				91
#define MAGIC_DAMAGE_Y_UP_4_TO_6		92
#define MAGIC_DAMAGE_Z_UP_6_TO_10		93
*/
//
//	Attack
//
#define		DEFAULT_AT_DELAY	700
#define		DEFAULT_SP_DEC		1

const BYTE	ATTACK_FAIL				=	0;
const BYTE	ATTACK_SUCCESS			=	1;
const BYTE	ATTACK_MISS				=	2;
const BYTE	CRITICAL_ATTACK_SUCCESS =	3;//yskang 0.3
const BYTE	CRITICAL_ATTACK_MISS	=	4;//yskang 0.3

const BYTE	ATTACK_MIN		=	30;//20;
const BYTE	ATTACK_MAX		=	90;//80;

#define		DAMAGE_DELAY_C_TIME	2000

//
//	LevelUP Init Value
//
#define SKILL_INIT_VALUE		300
#define PSY_INIT_VALUE			300
#define LEVEL_INIT_VALUE		600

//	Logic Define...
#define LOGIC_POSITION			0X01
#define LOGIC_MEET_NPC			0X02

//	Execution Define...
#define EXEC_LINK				0X01
#define EXEC_SAY				0X02
#define EXEC_SAY_IN				0x03
#define EXEC_GIVE_ITEM			0X04
#define EXEC_ROB_ITEM			0X05
#define EXEC_GIVE_MAGIC			0X06
#define EXEC_ROB_MAGIC			0X07
#define EXEC_BBS_OPEN			0X08
#define EXEC_DISAPPEAR			0X09
#define EXEC_RUN_MAGIC			0X0A
#define EXEC_DEAD				0X0B
#define EXEC_CHANGE_LEVEL		0X0C
#define EXEC_CHANGE_GENDER		0X0D
#define EXEC_CHANGE_HP			0X0E
#define EXEC_CHANGE_MP			0X0F
#define EXEC_CHANGE_STR			0X10
#define EXEC_CHANGE_DEX			0X11
#define EXEC_CHANGE_INT			0X12
#define EXEC_CHANGE_WIS			0X13
#define EXEC_CHANGE_CHR			0X14
#define EXEC_CHANGE_CON			0X15
#define EXEC_CHANGE_DMAGIC		0X16
#define EXEC_CHANGE_WMAGIC		0X17
#define EXEC_CHANGE_BMAGIC		0X18
#define EXEC_CHANGE_SWORD		0X19
#define EXEC_CHANGE_SPEAR		0X1A
#define EXEC_CHANGE_AXE			0X1B
#define EXEC_CHANGE_BOW			0X1C
#define EXEC_CHANGE_KNUCKLE		0X1D
#define EXEC_CHANGE_WEAPONMAKE	0X1E
#define EXEC_CHANGE_ARMORMAKE	0X1F
#define EXEC_CHANGE_ACCMAKE		0X20
#define EXEC_CHANGE_POTIONMAKE	0X21
#define EXEC_CHANGE_COOKING		0X22
#define EXEC_SHOW_MAGIC			0X23
#define EXEC_MAKER_OPEN			0X24
#define EXEC_STORAGE_OPEN		0X25
#define EXEC_AUCTION_SELL_OPEN	0X26
#define EXEC_AUCTION_BUY_OPEN	0X27
#define EXEC_SELECT_MSG			0X28
#define EXEC_MESSAGE_OK			0X29
#define EXEC_MESSAGE_NONE		0X2A
#define EXEC_GIVE_GOLD			0X2B
#define EXEC_ROB_DN				0X2C
#define EXEC_RUN_EVENT			0X2D
#define EXEC_ADD_EVENT			0X2E
#define EXEC_DEL_EVENT			0X2F
#define EXEC_RAND_SAY			0X30
#define EXEC_RETURN				0X31
#define EXEC_CHANGE_MAGETYPE	0X32
#define EXEC_GUILD_OPEN			0X33 // 辨靛汲赋甫 楷促.

/********************************************************/
// 2001.5.7 HyperText... 
#define EXEC_STORE_OPEN			0X03 // 酒捞袍 魄概 NPC
#define EXEC_REPAIR_OPEN		0X34 // 酒捞袍 荐府 NPC 		
#define EXEC_SELL_OPEN			0X35 // 酒捞袍 混 NPC 
#define EXEC_ZONE_MOVE			0X36 // 秦寸 粮栏肺 角青
#define EXEC_MOVE				0X41 // 鞍篮 粮俊辑 捞悼 角青
#define EXEC_FT_MOVE			0X3A // 夸货救栏肺 捞悼	
#define EXEC_FT_PEOPLE			0x3B // 刮缴 荐摹甫 钎泅
#define EXEC_FT_REPAIR			0x3C // 刮缴 荐摹甫 钎泅
#define EXEC_PSI_STORE_OPEN		0X37 // 秦寸 荤捞坷葱 魄概
#define EXEC_ALL_CURE			0X38 // 葛电 HP, PP, SP甫 MAX肺 父惦
#define EXEC_CARE				0X39 // 葛电 惑怕捞惑甫 摹丰
#define EXEC_BANK_OPEN			0x40 // 篮青 芒备甫 楷促. 
#define EXEC_GUILD_MARK			0x42 // 辨靛 巩剧阑 殿废
#define EXEC_GUILD_WAREHOUSE_OPEN 0x43 // 辨靛 芒绊甫 楷促.
#define EXEC_EBODY_OPEN			0x44 // E_Body 惑痢阑 坷锹茄促.	
#define EXEC_UPGRADE_OPEN		0x45
#define EXEC_FIELD_STORE_OPEN	0x46 // 鞘靛惑牢老锭绰 盒扁秦具 窍骨肺..蝶肺 沥狼茄促.
#define EXEC_GUILD_SAY			0x47 // 辨靛俊 加茄 惑牢捞 惑措祈 脚盒俊 蝶扼 盒扁茄促...
#define EXEC_GUILD_TAX			0x48 // 辨付啊 秦寸 惑痢俊 技陛阑 炼沥茄促.
#define EXEC_GUILD_SCHEME		0x49 // 辨付啊 秦寸 惑痢俊 措茄 辨靛傈阑 汲沥茄促.
#define EXEC_GUILD_APPLY		0x4A // 促弗 辨付啊 辨靛傈阑 脚没茄促.
#define EXEC_XP_UP				0x4B // XP甫 棵妨淋
#define EXEC_CHECK_GUILD_USER	0x4C // 立加吝牢 辨靛蜡历甫 焊辰促.	
#define EXEC_CHECK_GUILD_RANK	0x4D // 辨靛 窍快胶盒剧甫 困秦 鉴困甫 舅赴促.
#define EXEC_GUARD_BOW			0x4E // 版厚捍捞 蜡历俊霸 牢荤窍搁辑 捞亥飘 措荤甫 茄促.
#define EXEC_GIVE_EVENT_ITEM	0x4F // 捞亥飘 惑前鼻苞 酒捞袍阑 背券茄促. 
#define EXEC_ADDRESS_WINDOW		0x50 // 惑前鼻 林家 涝仿芒 剁快扁.
#define EXEC_EVENT_ROB_ITEM		0x51 // 惑前鼻 雀荐 捞亥飘
#define EXEC_DRESSING			0x52 // 急堡 芒 剁快扁
#define EXEC_ACCOUNT_BANK_OPEN	0x53 // 拌沥 篮青 凯扁
#define	EXEC_GIVE_DN			0x54 // 蜡历俊霸 捣 林扁
#define EXEC_SEND_MSG			0x55 // 矫胶袍 皋技瘤 焊郴扁
#define EXEC_GIVE_MAGIC_ITEM	0x56 // 蜡历俊霸 概流 酒捞袍阑 霖促. item 抛捞喉俊辑 bySpecial亲格阑 概流可记俊 悸泼窍绊, iq甫 概流栏肺 官层辑 霖促.
#define EXEC_INPUT_WINDOW		0x57 // 抗距啊涝磊俊霸 矫府倔 锅龋 涝仿芒阑... 
#define EXEC_INPUTGAME_WINDOW	0x58 // 抗距啊涝 霸烙规俊霸 矫府倔 锅龋 涝仿芒阑... 	
#define EXEC_ADD_GAMETIME_ITEM	0x59 // 惑前鼻阑 爱绊乐绰 沥咀鼻甫 雀荐茄促.
#define EXEC_CHANGE_UPGRADE_ACC 0x5A // 扁粮狼 咀技辑府甫 诀弊饭捞靛 啊瓷茄 咀技辑府肺 背券秦霖促.
#define EXEC_APPLY_GUILD_RUN	0x5B // 辨靛付扼沛 脚没
#define EXEC_RR_ENTER			0x5C // 肺锯烦喉 涝厘
#define EXEC_MON_SAY			0x5D // 涅胶飘甫困秦 各 say甫... 	
#define EXEC_SUMMON				0x5E // 涅胶飘 各阑 家券茄促.
#define EXEC_EBODY_DEFINE		0x5F // EBODY 犬牢 
#define EXEC_HELPERCURE			0x60 // Helper npc
#define EXEC_GIVE_PSI			0x61 // Gives user PSI
#define EXEC_TRANSFORM			0x62 // lvl 20 quest transform window

//	Logic Else Define...
#define LOGIC_LEVEL					0X01
#define LOGIC_EXIST_EVENT			0X02
#define LOGIC_ABSENT_EVENT			0X03
#define LOGIC_EXIST_ITEM			0X04
#define LOGIC_ABSENT_ITEM			0X05
#define LOGIC_CLASS					0x06
#define LOGIC_WEIGHT				0x07
#define LOGIC_CHECK_ITEMSLOT		0x08		
#define LOGIC_EXIST_GM				0x09 // 辨靛付胶磐老 版快 烹苞
#define LOGIC_ZONE_WHO				0x10 // 捞悼且 粮俊 蜡历啊 荤侩吝俊 乐绰瘤 眉农
#define LOGIC_KILL_GH				0x11 // 辨靛窍快胶 鼻府甫 器扁
#define LOGIC_MASS_ZONE_MOVE		0x12 // 
#define LOGIC_TERM					0x13 // 老沥 朝楼 裹困救俊辑 角青茄促.	
#define LOGIC_GUILD_HOUSE_NUMBER	0x14 // 辨靛窍快胶 家蜡辨靛啊 乐绰瘤 眉农茄促.
#define LOGIC_CHECK_CV				0x15 // 矫刮 殿鞭阑 眉农茄促.
#define LOGIC_EXIST_EVENT_ITEM		0X16 // 惑前鼻阑 眉农茄促.
#define LOGIC_MONEY					0X17 // 捣阑 眉农茄促
#define LOGIC_RAND					0X18 // 犬伏阑 倒妨辑 犬伏俊 吧府搁 烹苞
#define LOGIC_OVER_GUILD_USER_COUNT 0X19
#define LOGIC_RR_TIME				0X1A // 肺锯烦喉 涝厘 啊瓷茄 矫埃牢瘤 眉农
#define LOGIC_RR_MAX_USER			0X1B // 肺锯烦喉 弥措 涝厘荐啊 酒流 救灯绰瘤 眉农

//
//	User Define Struct
//
typedef union{
	short int	i;
	BYTE		b[2];
} MYSHORT;

typedef union{
	__int64		i;
	BYTE		b[8];
} MYINT64;


//
//	User Status Value
//
#define USER_ABILITY_NUM		5		// 扁夯 惑怕 瓷仿摹 辆幅

#define USER_STR				0
#define USER_CON				1
#define USER_DEX				2
#define USER_VOL				3
#define USER_WIS				4

//
//	User Guild Require
//
#define GUILD_MAKE_LEVEL		30
#define GUILD_MAKE_DN			100000	

//
//	Default Start Position
//
#define DEFAULT_START_X			200
#define DEFAULT_START_Y			550

//
//	Magic Slot Num
//
#define MAGIC_NUM				11		// 概流 加己 浇吩

//
//	Item Quality
//
const BYTE	NORMAL_ITEM			= 0;
const BYTE	REMODEL_ITEM		= 1;
const BYTE	MAGIC_ITEM			= 2;
const BYTE	RARE_ITEM			= 3;
const BYTE	UNIQUE_ITEM			= 4;
const BYTE	SET_ITEM			= 5;
const BYTE	UPGRADE_ITEM		= 6;
const BYTE	REMODEL_MAGIC_ITEM	= 8;

const BYTE	EVENT_SP1_ITEM	= 201;		// 捞亥飘甫 困秦 冻绢瘤绰 归拳痢 惑前鼻 酒捞袍	
const BYTE	EVENT_SP2_ITEM	= 202;		// 捞亥飘甫 困秦 冻绢瘤绰 巩拳 惑前鼻 酒捞袍	
const BYTE	EVENT_DEF_ITEM	= 243;		// 捞亥飘甫 困秦 冻绢瘤绰 规绢备 背券 酒捞袍	
const BYTE	EVENT_ATT_ITEM	= 242;		// 捞亥飘甫 困秦 冻绢瘤绰 公扁 背券 酒捞袍	
const BYTE	EVENT_POT_ITEM	= 205;		// 捞亥飘甫 困秦 冻绢瘤绰 拱距 背券 酒捞袍	

const BYTE	EVENT_ITEM_MOON		= 220;	// 焊抚崔
const BYTE	EVENT_ITEM_SONGPEON	= 221;	// 价祈
const BYTE	EVENT_ITEM_BOX		= 222;	// 急拱惑磊

const BYTE	EVENT_ATT7_ITEM	= 240;		// 汲朝 捞亥飘甫困秦 
const BYTE	EVENT_DEF7_ITEM	= 241;		// 
const BYTE	EVENT_ATT6_ITEM	= 244;		// 
const BYTE	EVENT_DEF6_ITEM	= 245;		// 
const BYTE	EVENT_ATT4_ITEM	= 246;		// 
const BYTE	EVENT_DEF4_ITEM	= 247;		// 
const BYTE	EVENT_ATT3_ITEM	= 248;		// 
const BYTE	EVENT_DEF3_ITEM	= 249;		// 
const BYTE  EVENT_INIT_STAT_ITEM = 250;	// 必距
const BYTE  EVENT_USER_GAME_TIME = 252; // 俺牢 沥咀力

#define EVENT_ITEM_BAND		  100		

const BYTE	BREAK_NORMAL	= 100;
const BYTE	BREAK_MAGIC		= 101;
const BYTE	BREAK_REMODEL	= 102;
const BYTE	BREAK_RARE		= 103;
const BYTE	BREAK_UNIQUE	= 104;
const BYTE	BREAK_SET		= 105;

//
//	Item Wear Class
//
const BYTE	ATTACK_ITEM				= 1;
const BYTE	MATERIAL_ITEM			= 16; //俺炼 酒捞袍阑 困茄 
const UINT	MATERIAL_MAGIC_UP_ITEM	= 625; //诀弊饭捞靛甫 困茄 概流 酒捞袍 = 磊宏费
const UINT	MATERIAL_RARE_UP_ITEM	= 626; //诀弊饭捞靛甫 困茄 饭绢 酒捞袍 = 漠肺捞父
const UINT	MATERIAL_REMODEL_UP_ITEM	= 861;//俺炼 诀弊饭捞靛甫 困茄 酒捞袍 = 鸥饭费

//
//	Item Upgrade Cost
//
#define ATTACK_UPGRADE_COST		200000	//	Weapon Upgrade Cost
#define DEFENSE_UPGRADE_COST	100000	//	Defense Upgrade Cost
#define ACCESSORI_UPGRADE_COST	10000	//	Accessori Upgrade Cost
#define ITEM_REMODELING_COST	50000	//	Item Remodeling Cost
#define ITEM_REMAGIC_COST		800000	//	Item Remagic Cost
#define EBODY_UPGRADE_COST		200000	//	EBody Upgrade Cost
#define EBODY_IDENTIFY_COST		100000	//	EBody Indentify Cost

//
//	EBody 包访 家葛 XP
//
#define EBODY_UPGRADE_XP	2000
#define EBODY_IDENTIFY_XP	100

#define UPDATE_TICKS		500000

//
//	City Level
//
#define USER_PK				1

const short CHAONISE_RANK	= 0;	
const short DEATH_RANK		= 1;	
const short EVIL_RANK		= 2;	
const short VILLAIN_RANK	= 3;	
const short CAIN_RANK		= 4;

const short COMMOM_RANK		= 5;

const short CITIZEN_RANK	= 6;	
const short VIUAL_RANK		= 7;	
const short WARRIOR_RANK	= 8;	
const short HERO_RANK		= 9;	
const short SAINT_RANK		= 10;

#define CITY_RANK_INTERVAL	5;

#define USER_PK_TICKS		25000	

#define GUILD_HOUSE_MAX_NUM	7		// 霉锅掳 0篮 力寇, 6俺 辨靛 窍快胶

#define UPDATE_GUILD_INVEN_TIME		12
#define UPDATE_GUILD_CITY_TIME		1

#define SYSTEM_GUILD_BAND	900000

//
// User Event Max Num
//
#define MAX_EVENT_NUM		350
//
//	g_DynamicSkillInfo
//
const BYTE	MAX_SKILL_MAGIC_NUM	= 23;

//
//	Item Data Version
//
#define CURRENT_ITEM_VERSION	1

//
//	ItemLog Type
//
#define ITEMLOG_PICKUP					1
#define ITEMLOG_THROW					2
#define ITEMLOG_GIVE					3
#define ITEMLOG_RECEIVE					4
#define ITEMLOG_EXCHANGE_GIVE			5
#define ITEMLOG_EXCHANGE_RECEIVE		6
#define ITEMLOG_SELL					7
#define ITEMLOG_BUY						8
#define ITEMLOG_ACCOUNT_BANKIN			9
#define ITEMLOG_ACCOUNT_BANKOUT			10
#define ITEMLOG_GUILD_BANKIN			11
#define ITEMLOG_GUILD_BANKOUT			12
#define ITEMLOG_UPGRADE_SUCCESS			13
#define ITEMLOG_UPGRADE_FAIL			14

#define ITEMLOG_MONEY_LOTTERY			15
#define ITEMLOG_MONEY_GIVE				16
#define ITEMLOG_MONEY_THROW				17
#define ITEMLOG_MONEY_PICKUP			18
#define ITEMLOG_EXCHANGE_GIVE_MONEY		19
#define ITEMLOG_EXCHANGE_RECEIVE_MONEY	20
#define ITEMLOG_SELL_MONEY				21
#define ITEMLOG_BUY_MONEY				22
#define ITEMLOG_ACCOUNT_BANKIN_MONEY	23
#define ITEMLOG_ACCOUNT_BANKOUT_MONEY	24
#define ITEMLOG_GUILD_BANKIN_MONEY		25
#define ITEMLOG_GUILD_BANKOUT_MONEY		26

#define ITEMLOG_EVENT_GIVE				27

#define ITEMLOG_DEAD_THROW				28

#define ITEMLOG_BLESS_UPGRADE_SUCCESS	29
#define ITEMLOG_BLESS_UPGRADE_FAIL		30

#define ITEMLOG_REMODEL_SUCCESS			31
#define ITEMLOG_REMODEL_FAIL			32

#define ITEMLOG_BLESS_USE				33		// 绵 酒捞袍 厚胶公府茄 酒捞袍阑 荤侩且措
#define ITEMLOG_SPECIAL_USE_POTION		34		// 漂喊茄 家葛己 拱距阑 荤侩且锭

#define ITEMLOG_PSI_STONE				35		// 荤捞坷葱 嚼垫备浇 荤侩矫 肺弊锅龋

#define ITEMLOG_ACC_USE					36		// 家葛己 厩技荤府啊 荤扼龙锭
#define ITEMLOG_REMAGIC_DELETE			37		// 府概流 矫胶袍栏肺 酒捞袍 昏力

#define ITEMLOG_DEAD_DELETE				38		// PK 肺 牢秦 酒捞袍捞 荤扼龙锭

#define ITEMLOG_EBODY_ADDER_DELETE		39		// EBody 诀弊饭捞靛肺 俊捞歹甫 家厚茄促.
#define ITEMLOG_EBODY_BASE_DELETE		40		// EBody 诀弊饭捞靛 角菩肺 海捞胶甫 昏力茄促.
#define ITEMLOG_EBODY_UPGRADE_SUCCESS	41		// EBody 诀弊饭捞靛 己傍

//
//	Royal Rumble Define
//

#define RR_EMPTY						-1
#define RR_IDLE							0
#define RR_APPLY						1
#define RR_ENTERING						2
#define RR_ENTERING_END					3
#define RR_START						4
#define RR_END							5

//
//	to detect Event Hacking
//
#define BUY_BLOCK						1
#define SELL_BLOCK						2
#define REPAIR_BLOCK					3
#define CURE_BLOCK						4
#define TEL_BLOCK						5

#define ITEM_MAX_RANGE					16

// Special Accessori
#define MAX_ACCESSORI		4			// 弥措 厩技荤府 肮荐
#define	RANDOM_PROTECT		30			// 辑器飘 蓖吧捞狼 农府萍拿 公矫 犬啦


//yskang 0.4 款康磊 肺弊扁废 可记
//0:立加酒捞乔 1:措拳 2:酒捞袍 力傍沥焊 3:PK沥焊
#define CONNECT_IP		0
#define CHAT_LOG		1
#define ITEM_LOG		2
#define	PKINFO_LOG		3
#define CALL_USER_LOG	4

#endif

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