📄 server.mak
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"$(INTDIR)\GuildHouseRankSet.obj" "$(INTDIR)\GuildHouseRankSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildHouseSet.cpp
"$(INTDIR)\GuildHouseSet.obj" "$(INTDIR)\GuildHouseSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildHouseWar.cpp
"$(INTDIR)\GuildHouseWar.obj" "$(INTDIR)\GuildHouseWar.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildMapInfoSet.cpp
"$(INTDIR)\GuildMapInfoSet.obj" "$(INTDIR)\GuildMapInfoSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildMapInfoTable.cpp
"$(INTDIR)\GuildMapInfoTable.obj" "$(INTDIR)\GuildMapInfoTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildStoreSet.cpp
"$(INTDIR)\GuildStoreSet.obj" "$(INTDIR)\GuildStoreSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildStoreTable.cpp
"$(INTDIR)\GuildStoreTable.obj" "$(INTDIR)\GuildStoreTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildUser.cpp
"$(INTDIR)\GuildUser.obj" "$(INTDIR)\GuildUser.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Hyper.cpp
"$(INTDIR)\Hyper.obj" "$(INTDIR)\Hyper.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\InitItemTableSet.cpp
"$(INTDIR)\InitItemTableSet.obj" "$(INTDIR)\InitItemTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\IOCPBASE.CPP
"$(INTDIR)\IOCPBASE.OBJ" "$(INTDIR)\IOCPBASE.SBR" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\IOCPSocket.cpp
"$(INTDIR)\IOCPSocket.obj" "$(INTDIR)\IOCPSocket.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Item.cpp
"$(INTDIR)\Item.obj" "$(INTDIR)\Item.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\ItemTable.cpp
"$(INTDIR)\ItemTable.obj" "$(INTDIR)\ItemTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\ItemTableSet.cpp
"$(INTDIR)\ItemTableSet.obj" "$(INTDIR)\ItemTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\LevelUpTable.cpp
"$(INTDIR)\LevelUpTable.obj" "$(INTDIR)\LevelUpTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\LevelUpTableSet.cpp
"$(INTDIR)\LevelUpTableSet.obj" "$(INTDIR)\LevelUpTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\LOGIC.cpp
"$(INTDIR)\LOGIC.obj" "$(INTDIR)\LOGIC.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\LOGIC_ELSE.cpp
"$(INTDIR)\LOGIC_ELSE.obj" "$(INTDIR)\LOGIC_ELSE.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\MagicItemTable.cpp
"$(INTDIR)\MagicItemTable.obj" "$(INTDIR)\MagicItemTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\MagicItemTableSet.cpp
"$(INTDIR)\MagicItemTableSet.obj" "$(INTDIR)\MagicItemTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\MAP.cpp
"$(INTDIR)\MAP.obj" "$(INTDIR)\MAP.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\MechanicStoreSet.cpp
"$(INTDIR)\MechanicStoreSet.obj" "$(INTDIR)\MechanicStoreSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\MemUser.cpp
"$(INTDIR)\MemUser.obj" "$(INTDIR)\MemUser.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\MonsterPsiSet.cpp
"$(INTDIR)\MonsterPsiSet.obj" "$(INTDIR)\MonsterPsiSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\MyDB.cpp
"$(INTDIR)\MyDB.obj" "$(INTDIR)\MyDB.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Npc.cpp
"$(INTDIR)\Npc.obj" "$(INTDIR)\Npc.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcChat.cpp
"$(INTDIR)\NpcChat.obj" "$(INTDIR)\NpcChat.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcChatSet.cpp
"$(INTDIR)\NpcChatSet.obj" "$(INTDIR)\NpcChatSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcItem.cpp
"$(INTDIR)\NpcItem.obj" "$(INTDIR)\NpcItem.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcItemSet.cpp
"$(INTDIR)\NpcItemSet.obj" "$(INTDIR)\NpcItemSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcPosSet.cpp
"$(INTDIR)\NpcPosSet.obj" "$(INTDIR)\NpcPosSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcSayEventSet.cpp
"$(INTDIR)\NpcSayEventSet.obj" "$(INTDIR)\NpcSayEventSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcSayTable.cpp
"$(INTDIR)\NpcSayTable.obj" "$(INTDIR)\NpcSayTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcTable.cpp
"$(INTDIR)\NpcTable.obj" "$(INTDIR)\NpcTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcTableSet.cpp
"$(INTDIR)\NpcTableSet.obj" "$(INTDIR)\NpcTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\NpcThread.cpp
"$(INTDIR)\NpcThread.obj" "$(INTDIR)\NpcThread.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\PAMAExp.cpp
"$(INTDIR)\PAMAExp.obj" "$(INTDIR)\PAMAExp.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\PAMAExpSet.cpp
"$(INTDIR)\PAMAExpSet.obj" "$(INTDIR)\PAMAExpSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Path.cpp
"$(INTDIR)\Path.obj" "$(INTDIR)\Path.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\PathFind.cpp
"$(INTDIR)\PathFind.obj" "$(INTDIR)\PathFind.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\PoolBase.cpp
"$(INTDIR)\PoolBase.obj" "$(INTDIR)\PoolBase.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\PsiStoreSet.cpp
"$(INTDIR)\PsiStoreSet.obj" "$(INTDIR)\PsiStoreSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\PsiTable.cpp
"$(INTDIR)\PsiTable.obj" "$(INTDIR)\PsiTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\PsiTableSet.cpp
"$(INTDIR)\PsiTableSet.obj" "$(INTDIR)\PsiTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Recover.cpp
"$(INTDIR)\Recover.obj" "$(INTDIR)\Recover.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\RecoverRate.cpp
"$(INTDIR)\RecoverRate.obj" "$(INTDIR)\RecoverRate.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\RecoverRateSet.cpp
"$(INTDIR)\RecoverRateSet.obj" "$(INTDIR)\RecoverRateSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\RecoverSet.cpp
"$(INTDIR)\RecoverSet.obj" "$(INTDIR)\RecoverSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Remodeling02TableSet.cpp
"$(INTDIR)\Remodeling02TableSet.obj" "$(INTDIR)\Remodeling02TableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Remodeling03TableSet.cpp
"$(INTDIR)\Remodeling03TableSet.obj" "$(INTDIR)\Remodeling03TableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\RemodelingTable.cpp
"$(INTDIR)\RemodelingTable.obj" "$(INTDIR)\RemodelingTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\RemodelingTableSet.cpp
"$(INTDIR)\RemodelingTableSet.obj" "$(INTDIR)\RemodelingTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\RoyalRumble.cpp
"$(INTDIR)\RoyalRumble.obj" "$(INTDIR)\RoyalRumble.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\RoyalRumbleUser.cpp
"$(INTDIR)\RoyalRumbleUser.obj" "$(INTDIR)\RoyalRumbleUser.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Search.cpp
"$(INTDIR)\Search.obj" "$(INTDIR)\Search.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Server.cpp
"$(INTDIR)\Server.obj" "$(INTDIR)\Server.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Server.rc
"$(INTDIR)\Server.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\ServerDlg.cpp
"$(INTDIR)\ServerDlg.obj" "$(INTDIR)\ServerDlg.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\ServerDlg2.cpp
"$(INTDIR)\ServerDlg2.obj" "$(INTDIR)\ServerDlg2.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\SERVERINFO.cpp
"$(INTDIR)\SERVERINFO.obj" "$(INTDIR)\SERVERINFO.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\SharedMemory.cpp
"$(INTDIR)\SharedMemory.obj" "$(INTDIR)\SharedMemory.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\SharedQueue.cpp
"$(INTDIR)\SharedQueue.obj" "$(INTDIR)\SharedQueue.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\sinstance.cpp
"$(INTDIR)\sinstance.obj" "$(INTDIR)\sinstance.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\SkillTable.cpp
"$(INTDIR)\SkillTable.obj" "$(INTDIR)\SkillTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\SkillTableSet.cpp
"$(INTDIR)\SkillTableSet.obj" "$(INTDIR)\SkillTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\SocketManager.cpp
"$(INTDIR)\SocketManager.obj" "$(INTDIR)\SocketManager.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\SResourceArray.cpp
"$(INTDIR)\SResourceArray.obj" "$(INTDIR)\SResourceArray.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\SSocket.cpp
"$(INTDIR)\SSocket.obj" "$(INTDIR)\SSocket.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "Server - Win32 Release"
CPP_SWITCHES=/nologo /MT /W3 /GX /Od /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Server.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\Server.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "Server - Win32 Debug"
CPP_SWITCHES=/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Server.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\Server.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=.\Store.cpp
"$(INTDIR)\Store.obj" "$(INTDIR)\Store.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\StoreRepairSet.cpp
"$(INTDIR)\StoreRepairSet.obj" "$(INTDIR)\StoreRepairSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\StoreSellSet.cpp
"$(INTDIR)\StoreSellSet.obj" "$(INTDIR)\StoreSellSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\StoreSet.cpp
"$(INTDIR)\StoreSet.obj" "$(INTDIR)\StoreSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\SummonTable.cpp
"$(INTDIR)\SummonTable.obj" "$(INTDIR)\SummonTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\TableItem.cpp
"$(INTDIR)\TableItem.obj" "$(INTDIR)\TableItem.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\ThrowItem.cpp
"$(INTDIR)\ThrowItem.obj" "$(INTDIR)\ThrowItem.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\TownPotalTableSet.cpp
"$(INTDIR)\TownPotalTableSet.obj" "$(INTDIR)\TownPotalTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\UNI_CHAR.cpp
"$(INTDIR)\UNI_CHAR.obj" "$(INTDIR)\UNI_CHAR.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\UResourceArray.cpp
"$(INTDIR)\UResourceArray.obj" "$(INTDIR)\UResourceArray.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\USER.cpp
"$(INTDIR)\USER.obj" "$(INTDIR)\USER.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\USER2.cpp
"$(INTDIR)\USER2.obj" "$(INTDIR)\USER2.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\UserLevelUpSet.cpp
"$(INTDIR)\UserLevelUpSet.obj" "$(INTDIR)\UserLevelUpSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\UserLevelUpTable.cpp
"$(INTDIR)\UserLevelUpTable.obj" "$(INTDIR)\UserLevelUpTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\UserManager.cpp
"$(INTDIR)\UserManager.obj" "$(INTDIR)\UserManager.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\ValItemTable.cpp
"$(INTDIR)\ValItemTable.obj" "$(INTDIR)\ValItemTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\ValItemTableSet.cpp
"$(INTDIR)\ValItemTableSet.obj" "$(INTDIR)\ValItemTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\VirtualRoom.cpp
"$(INTDIR)\VirtualRoom.obj" "$(INTDIR)\VirtualRoom.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\ZoneInfoSet.cpp
"$(INTDIR)\ZoneInfoSet.obj" "$(INTDIR)\ZoneInfoSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
!ENDIF
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