📄 server.mak
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"$(INTDIR)\BufferEx.sbr" \
"$(INTDIR)\CBSocket.sbr" \
"$(INTDIR)\CELL.sbr" \
"$(INTDIR)\CircularBuffer.sbr" \
"$(INTDIR)\CityNpcTableSet.sbr" \
"$(INTDIR)\COM.sbr" \
"$(INTDIR)\Compress.sbr" \
"$(INTDIR)\DBItemInfo.sbr" \
"$(INTDIR)\DNTable.sbr" \
"$(INTDIR)\DNTableSet.sbr" \
"$(INTDIR)\DressingSet.sbr" \
"$(INTDIR)\EBodyIdentifyTable.sbr" \
"$(INTDIR)\EBodyIdentifyTableSet.sbr" \
"$(INTDIR)\EBodyStoreSet.sbr" \
"$(INTDIR)\EBodyTable.sbr" \
"$(INTDIR)\EBodyTableSet.sbr" \
"$(INTDIR)\EBodyUpgradeTable.sbr" \
"$(INTDIR)\EBodyUpgradeTableSet.sbr" \
"$(INTDIR)\ErrorLog.sbr" \
"$(INTDIR)\EVENT.sbr" \
"$(INTDIR)\EVENT_DATA.sbr" \
"$(INTDIR)\EventBlockingTable.sbr" \
"$(INTDIR)\EventItemNew.sbr" \
"$(INTDIR)\EventItemTable.sbr" \
"$(INTDIR)\EventItemTableSet.sbr" \
"$(INTDIR)\EventZone.sbr" \
"$(INTDIR)\EXEC.sbr" \
"$(INTDIR)\global.sbr" \
"$(INTDIR)\Guild.sbr" \
"$(INTDIR)\GuildFortress.sbr" \
"$(INTDIR)\GuildFortressSet.sbr" \
"$(INTDIR)\GuildFortressTaxSet.sbr" \
"$(INTDIR)\GuildHouse.sbr" \
"$(INTDIR)\GuildHouseRankSet.sbr" \
"$(INTDIR)\GuildHouseSet.sbr" \
"$(INTDIR)\GuildHouseWar.sbr" \
"$(INTDIR)\GuildMapInfoSet.sbr" \
"$(INTDIR)\GuildMapInfoTable.sbr" \
"$(INTDIR)\GuildStoreSet.sbr" \
"$(INTDIR)\GuildStoreTable.sbr" \
"$(INTDIR)\GuildUser.sbr" \
"$(INTDIR)\Hyper.sbr" \
"$(INTDIR)\InitItemTableSet.sbr" \
"$(INTDIR)\IOCPBASE.SBR" \
"$(INTDIR)\IOCPSocket.sbr" \
"$(INTDIR)\Item.sbr" \
"$(INTDIR)\ItemTable.sbr" \
"$(INTDIR)\ItemTableSet.sbr" \
"$(INTDIR)\LevelUpTable.sbr" \
"$(INTDIR)\LevelUpTableSet.sbr" \
"$(INTDIR)\LOGIC.sbr" \
"$(INTDIR)\LOGIC_ELSE.sbr" \
"$(INTDIR)\MagicItemTable.sbr" \
"$(INTDIR)\MagicItemTableSet.sbr" \
"$(INTDIR)\MAP.sbr" \
"$(INTDIR)\MechanicStoreSet.sbr" \
"$(INTDIR)\MemUser.sbr" \
"$(INTDIR)\MonsterPsiSet.sbr" \
"$(INTDIR)\MyDB.sbr" \
"$(INTDIR)\Npc.sbr" \
"$(INTDIR)\NpcChat.sbr" \
"$(INTDIR)\NpcChatSet.sbr" \
"$(INTDIR)\NpcItem.sbr" \
"$(INTDIR)\NpcItemSet.sbr" \
"$(INTDIR)\NpcPosSet.sbr" \
"$(INTDIR)\NpcSayEventSet.sbr" \
"$(INTDIR)\NpcSayTable.sbr" \
"$(INTDIR)\NpcTable.sbr" \
"$(INTDIR)\NpcTableSet.sbr" \
"$(INTDIR)\NpcThread.sbr" \
"$(INTDIR)\PAMAExp.sbr" \
"$(INTDIR)\PAMAExpSet.sbr" \
"$(INTDIR)\Path.sbr" \
"$(INTDIR)\PathFind.sbr" \
"$(INTDIR)\PoolBase.sbr" \
"$(INTDIR)\PsiStoreSet.sbr" \
"$(INTDIR)\PsiTable.sbr" \
"$(INTDIR)\PsiTableSet.sbr" \
"$(INTDIR)\Recover.sbr" \
"$(INTDIR)\RecoverRate.sbr" \
"$(INTDIR)\RecoverRateSet.sbr" \
"$(INTDIR)\RecoverSet.sbr" \
"$(INTDIR)\Remodeling02TableSet.sbr" \
"$(INTDIR)\Remodeling03TableSet.sbr" \
"$(INTDIR)\RemodelingTable.sbr" \
"$(INTDIR)\RemodelingTableSet.sbr" \
"$(INTDIR)\RoyalRumble.sbr" \
"$(INTDIR)\RoyalRumbleUser.sbr" \
"$(INTDIR)\Search.sbr" \
"$(INTDIR)\Server.sbr" \
"$(INTDIR)\ServerDlg.sbr" \
"$(INTDIR)\ServerDlg2.sbr" \
"$(INTDIR)\SERVERINFO.sbr" \
"$(INTDIR)\SharedMemory.sbr" \
"$(INTDIR)\SharedQueue.sbr" \
"$(INTDIR)\sinstance.sbr" \
"$(INTDIR)\SkillTable.sbr" \
"$(INTDIR)\SkillTableSet.sbr" \
"$(INTDIR)\SocketManager.sbr" \
"$(INTDIR)\SResourceArray.sbr" \
"$(INTDIR)\SSocket.sbr" \
"$(INTDIR)\StdAfx.sbr" \
"$(INTDIR)\Store.sbr" \
"$(INTDIR)\StoreRepairSet.sbr" \
"$(INTDIR)\StoreSellSet.sbr" \
"$(INTDIR)\StoreSet.sbr" \
"$(INTDIR)\SummonTable.sbr" \
"$(INTDIR)\TableItem.sbr" \
"$(INTDIR)\ThrowItem.sbr" \
"$(INTDIR)\TownPotalTableSet.sbr" \
"$(INTDIR)\UNI_CHAR.sbr" \
"$(INTDIR)\UResourceArray.sbr" \
"$(INTDIR)\USER.sbr" \
"$(INTDIR)\USER2.sbr" \
"$(INTDIR)\UserLevelUpSet.sbr" \
"$(INTDIR)\UserLevelUpTable.sbr" \
"$(INTDIR)\UserManager.sbr" \
"$(INTDIR)\ValItemTable.sbr" \
"$(INTDIR)\ValItemTableSet.sbr" \
"$(INTDIR)\VirtualRoom.sbr" \
"$(INTDIR)\ZoneInfoSet.sbr"
"$(OUTDIR)\Server.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=ws2_32.lib ./LibsIncs/JvCryptionD.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\Server.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\Server.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\AccessoriUpTable.obj" \
"$(INTDIR)\AccessoriUpTableSet.obj" \
"$(INTDIR)\AddEventItemTableSet.obj" \
"$(INTDIR)\BoxEventTable.obj" \
"$(INTDIR)\BoxEventTableSet.obj" \
"$(INTDIR)\BufferEx.obj" \
"$(INTDIR)\CBSocket.obj" \
"$(INTDIR)\CELL.obj" \
"$(INTDIR)\CircularBuffer.obj" \
"$(INTDIR)\CityNpcTableSet.obj" \
"$(INTDIR)\COM.obj" \
"$(INTDIR)\Compress.obj" \
"$(INTDIR)\DBItemInfo.obj" \
"$(INTDIR)\DNTable.obj" \
"$(INTDIR)\DNTableSet.obj" \
"$(INTDIR)\DressingSet.obj" \
"$(INTDIR)\EBodyIdentifyTable.obj" \
"$(INTDIR)\EBodyIdentifyTableSet.obj" \
"$(INTDIR)\EBodyStoreSet.obj" \
"$(INTDIR)\EBodyTable.obj" \
"$(INTDIR)\EBodyTableSet.obj" \
"$(INTDIR)\EBodyUpgradeTable.obj" \
"$(INTDIR)\EBodyUpgradeTableSet.obj" \
"$(INTDIR)\ErrorLog.obj" \
"$(INTDIR)\EVENT.obj" \
"$(INTDIR)\EVENT_DATA.obj" \
"$(INTDIR)\EventBlockingTable.obj" \
"$(INTDIR)\EventItemNew.obj" \
"$(INTDIR)\EventItemTable.obj" \
"$(INTDIR)\EventItemTableSet.obj" \
"$(INTDIR)\EventZone.obj" \
"$(INTDIR)\EXEC.obj" \
"$(INTDIR)\global.obj" \
"$(INTDIR)\Guild.obj" \
"$(INTDIR)\GuildFortress.obj" \
"$(INTDIR)\GuildFortressSet.obj" \
"$(INTDIR)\GuildFortressTaxSet.obj" \
"$(INTDIR)\GuildHouse.obj" \
"$(INTDIR)\GuildHouseRankSet.obj" \
"$(INTDIR)\GuildHouseSet.obj" \
"$(INTDIR)\GuildHouseWar.obj" \
"$(INTDIR)\GuildMapInfoSet.obj" \
"$(INTDIR)\GuildMapInfoTable.obj" \
"$(INTDIR)\GuildStoreSet.obj" \
"$(INTDIR)\GuildStoreTable.obj" \
"$(INTDIR)\GuildUser.obj" \
"$(INTDIR)\Hyper.obj" \
"$(INTDIR)\InitItemTableSet.obj" \
"$(INTDIR)\IOCPBASE.OBJ" \
"$(INTDIR)\IOCPSocket.obj" \
"$(INTDIR)\Item.obj" \
"$(INTDIR)\ItemTable.obj" \
"$(INTDIR)\ItemTableSet.obj" \
"$(INTDIR)\LevelUpTable.obj" \
"$(INTDIR)\LevelUpTableSet.obj" \
"$(INTDIR)\LOGIC.obj" \
"$(INTDIR)\LOGIC_ELSE.obj" \
"$(INTDIR)\MagicItemTable.obj" \
"$(INTDIR)\MagicItemTableSet.obj" \
"$(INTDIR)\MAP.obj" \
"$(INTDIR)\MechanicStoreSet.obj" \
"$(INTDIR)\MemUser.obj" \
"$(INTDIR)\MonsterPsiSet.obj" \
"$(INTDIR)\MyDB.obj" \
"$(INTDIR)\Npc.obj" \
"$(INTDIR)\NpcChat.obj" \
"$(INTDIR)\NpcChatSet.obj" \
"$(INTDIR)\NpcItem.obj" \
"$(INTDIR)\NpcItemSet.obj" \
"$(INTDIR)\NpcPosSet.obj" \
"$(INTDIR)\NpcSayEventSet.obj" \
"$(INTDIR)\NpcSayTable.obj" \
"$(INTDIR)\NpcTable.obj" \
"$(INTDIR)\NpcTableSet.obj" \
"$(INTDIR)\NpcThread.obj" \
"$(INTDIR)\PAMAExp.obj" \
"$(INTDIR)\PAMAExpSet.obj" \
"$(INTDIR)\Path.obj" \
"$(INTDIR)\PathFind.obj" \
"$(INTDIR)\PoolBase.obj" \
"$(INTDIR)\PsiStoreSet.obj" \
"$(INTDIR)\PsiTable.obj" \
"$(INTDIR)\PsiTableSet.obj" \
"$(INTDIR)\Recover.obj" \
"$(INTDIR)\RecoverRate.obj" \
"$(INTDIR)\RecoverRateSet.obj" \
"$(INTDIR)\RecoverSet.obj" \
"$(INTDIR)\Remodeling02TableSet.obj" \
"$(INTDIR)\Remodeling03TableSet.obj" \
"$(INTDIR)\RemodelingTable.obj" \
"$(INTDIR)\RemodelingTableSet.obj" \
"$(INTDIR)\RoyalRumble.obj" \
"$(INTDIR)\RoyalRumbleUser.obj" \
"$(INTDIR)\Search.obj" \
"$(INTDIR)\Server.obj" \
"$(INTDIR)\ServerDlg.obj" \
"$(INTDIR)\ServerDlg2.obj" \
"$(INTDIR)\SERVERINFO.obj" \
"$(INTDIR)\SharedMemory.obj" \
"$(INTDIR)\SharedQueue.obj" \
"$(INTDIR)\sinstance.obj" \
"$(INTDIR)\SkillTable.obj" \
"$(INTDIR)\SkillTableSet.obj" \
"$(INTDIR)\SocketManager.obj" \
"$(INTDIR)\SResourceArray.obj" \
"$(INTDIR)\SSocket.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\Store.obj" \
"$(INTDIR)\StoreRepairSet.obj" \
"$(INTDIR)\StoreSellSet.obj" \
"$(INTDIR)\StoreSet.obj" \
"$(INTDIR)\SummonTable.obj" \
"$(INTDIR)\TableItem.obj" \
"$(INTDIR)\ThrowItem.obj" \
"$(INTDIR)\TownPotalTableSet.obj" \
"$(INTDIR)\UNI_CHAR.obj" \
"$(INTDIR)\UResourceArray.obj" \
"$(INTDIR)\USER.obj" \
"$(INTDIR)\USER2.obj" \
"$(INTDIR)\UserLevelUpSet.obj" \
"$(INTDIR)\UserLevelUpTable.obj" \
"$(INTDIR)\UserManager.obj" \
"$(INTDIR)\ValItemTable.obj" \
"$(INTDIR)\ValItemTableSet.obj" \
"$(INTDIR)\VirtualRoom.obj" \
"$(INTDIR)\ZoneInfoSet.obj" \
"$(INTDIR)\Server.res" \
".\IMPLODE.LIB"
"$(OUTDIR)\Server.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("Server.dep")
!INCLUDE "Server.dep"
!ELSE
!MESSAGE Warning: cannot find "Server.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "Server - Win32 Release" || "$(CFG)" == "Server - Win32 Debug"
SOURCE=.\AccessoriUpTable.cpp
"$(INTDIR)\AccessoriUpTable.obj" "$(INTDIR)\AccessoriUpTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\AccessoriUpTableSet.cpp
"$(INTDIR)\AccessoriUpTableSet.obj" "$(INTDIR)\AccessoriUpTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\AddEventItemTableSet.cpp
"$(INTDIR)\AddEventItemTableSet.obj" "$(INTDIR)\AddEventItemTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\BoxEventTable.cpp
"$(INTDIR)\BoxEventTable.obj" "$(INTDIR)\BoxEventTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\BoxEventTableSet.cpp
"$(INTDIR)\BoxEventTableSet.obj" "$(INTDIR)\BoxEventTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\BufferEx.cpp
"$(INTDIR)\BufferEx.obj" "$(INTDIR)\BufferEx.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\CBSocket.cpp
"$(INTDIR)\CBSocket.obj" "$(INTDIR)\CBSocket.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\CELL.cpp
"$(INTDIR)\CELL.obj" "$(INTDIR)\CELL.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\CircularBuffer.cpp
"$(INTDIR)\CircularBuffer.obj" "$(INTDIR)\CircularBuffer.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\CityNpcTableSet.cpp
"$(INTDIR)\CityNpcTableSet.obj" "$(INTDIR)\CityNpcTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\COM.cpp
"$(INTDIR)\COM.obj" "$(INTDIR)\COM.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Compress.cpp
"$(INTDIR)\Compress.obj" "$(INTDIR)\Compress.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\DBItemInfo.cpp
"$(INTDIR)\DBItemInfo.obj" "$(INTDIR)\DBItemInfo.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\DNTable.cpp
"$(INTDIR)\DNTable.obj" "$(INTDIR)\DNTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\DNTableSet.cpp
"$(INTDIR)\DNTableSet.obj" "$(INTDIR)\DNTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\DressingSet.cpp
"$(INTDIR)\DressingSet.obj" "$(INTDIR)\DressingSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EBodyIdentifyTable.cpp
"$(INTDIR)\EBodyIdentifyTable.obj" "$(INTDIR)\EBodyIdentifyTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EBodyIdentifyTableSet.cpp
"$(INTDIR)\EBodyIdentifyTableSet.obj" "$(INTDIR)\EBodyIdentifyTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EBodyStoreSet.cpp
"$(INTDIR)\EBodyStoreSet.obj" "$(INTDIR)\EBodyStoreSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EBodyTable.cpp
"$(INTDIR)\EBodyTable.obj" "$(INTDIR)\EBodyTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EBodyTableSet.cpp
"$(INTDIR)\EBodyTableSet.obj" "$(INTDIR)\EBodyTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EBodyUpgradeTable.cpp
"$(INTDIR)\EBodyUpgradeTable.obj" "$(INTDIR)\EBodyUpgradeTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EBodyUpgradeTableSet.cpp
"$(INTDIR)\EBodyUpgradeTableSet.obj" "$(INTDIR)\EBodyUpgradeTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\ErrorLog.cpp
"$(INTDIR)\ErrorLog.obj" "$(INTDIR)\ErrorLog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EVENT.cpp
"$(INTDIR)\EVENT.obj" "$(INTDIR)\EVENT.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EVENT_DATA.cpp
"$(INTDIR)\EVENT_DATA.obj" "$(INTDIR)\EVENT_DATA.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EventBlockingTable.cpp
"$(INTDIR)\EventBlockingTable.obj" "$(INTDIR)\EventBlockingTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EventItemNew.cpp
"$(INTDIR)\EventItemNew.obj" "$(INTDIR)\EventItemNew.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EventItemTable.cpp
"$(INTDIR)\EventItemTable.obj" "$(INTDIR)\EventItemTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EventItemTableSet.cpp
"$(INTDIR)\EventItemTableSet.obj" "$(INTDIR)\EventItemTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EventZone.cpp
"$(INTDIR)\EventZone.obj" "$(INTDIR)\EventZone.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\EXEC.cpp
"$(INTDIR)\EXEC.obj" "$(INTDIR)\EXEC.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\global.cpp
"$(INTDIR)\global.obj" "$(INTDIR)\global.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\Guild.cpp
"$(INTDIR)\Guild.obj" "$(INTDIR)\Guild.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildFortress.cpp
"$(INTDIR)\GuildFortress.obj" "$(INTDIR)\GuildFortress.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildFortressSet.cpp
"$(INTDIR)\GuildFortressSet.obj" "$(INTDIR)\GuildFortressSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildFortressTaxSet.cpp
"$(INTDIR)\GuildFortressTaxSet.obj" "$(INTDIR)\GuildFortressTaxSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildHouse.cpp
"$(INTDIR)\GuildHouse.obj" "$(INTDIR)\GuildHouse.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"
SOURCE=.\GuildHouseRankSet.cpp
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