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📄 server.mak

📁 决战帝王1.5武神降临对喜爱决战的玩家共享研究用
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	"$(INTDIR)\BufferEx.sbr" \
	"$(INTDIR)\CBSocket.sbr" \
	"$(INTDIR)\CELL.sbr" \
	"$(INTDIR)\CircularBuffer.sbr" \
	"$(INTDIR)\CityNpcTableSet.sbr" \
	"$(INTDIR)\COM.sbr" \
	"$(INTDIR)\Compress.sbr" \
	"$(INTDIR)\DBItemInfo.sbr" \
	"$(INTDIR)\DNTable.sbr" \
	"$(INTDIR)\DNTableSet.sbr" \
	"$(INTDIR)\DressingSet.sbr" \
	"$(INTDIR)\EBodyIdentifyTable.sbr" \
	"$(INTDIR)\EBodyIdentifyTableSet.sbr" \
	"$(INTDIR)\EBodyStoreSet.sbr" \
	"$(INTDIR)\EBodyTable.sbr" \
	"$(INTDIR)\EBodyTableSet.sbr" \
	"$(INTDIR)\EBodyUpgradeTable.sbr" \
	"$(INTDIR)\EBodyUpgradeTableSet.sbr" \
	"$(INTDIR)\ErrorLog.sbr" \
	"$(INTDIR)\EVENT.sbr" \
	"$(INTDIR)\EVENT_DATA.sbr" \
	"$(INTDIR)\EventBlockingTable.sbr" \
	"$(INTDIR)\EventItemNew.sbr" \
	"$(INTDIR)\EventItemTable.sbr" \
	"$(INTDIR)\EventItemTableSet.sbr" \
	"$(INTDIR)\EventZone.sbr" \
	"$(INTDIR)\EXEC.sbr" \
	"$(INTDIR)\global.sbr" \
	"$(INTDIR)\Guild.sbr" \
	"$(INTDIR)\GuildFortress.sbr" \
	"$(INTDIR)\GuildFortressSet.sbr" \
	"$(INTDIR)\GuildFortressTaxSet.sbr" \
	"$(INTDIR)\GuildHouse.sbr" \
	"$(INTDIR)\GuildHouseRankSet.sbr" \
	"$(INTDIR)\GuildHouseSet.sbr" \
	"$(INTDIR)\GuildHouseWar.sbr" \
	"$(INTDIR)\GuildMapInfoSet.sbr" \
	"$(INTDIR)\GuildMapInfoTable.sbr" \
	"$(INTDIR)\GuildStoreSet.sbr" \
	"$(INTDIR)\GuildStoreTable.sbr" \
	"$(INTDIR)\GuildUser.sbr" \
	"$(INTDIR)\Hyper.sbr" \
	"$(INTDIR)\InitItemTableSet.sbr" \
	"$(INTDIR)\IOCPBASE.SBR" \
	"$(INTDIR)\IOCPSocket.sbr" \
	"$(INTDIR)\Item.sbr" \
	"$(INTDIR)\ItemTable.sbr" \
	"$(INTDIR)\ItemTableSet.sbr" \
	"$(INTDIR)\LevelUpTable.sbr" \
	"$(INTDIR)\LevelUpTableSet.sbr" \
	"$(INTDIR)\LOGIC.sbr" \
	"$(INTDIR)\LOGIC_ELSE.sbr" \
	"$(INTDIR)\MagicItemTable.sbr" \
	"$(INTDIR)\MagicItemTableSet.sbr" \
	"$(INTDIR)\MAP.sbr" \
	"$(INTDIR)\MechanicStoreSet.sbr" \
	"$(INTDIR)\MemUser.sbr" \
	"$(INTDIR)\MonsterPsiSet.sbr" \
	"$(INTDIR)\MyDB.sbr" \
	"$(INTDIR)\Npc.sbr" \
	"$(INTDIR)\NpcChat.sbr" \
	"$(INTDIR)\NpcChatSet.sbr" \
	"$(INTDIR)\NpcItem.sbr" \
	"$(INTDIR)\NpcItemSet.sbr" \
	"$(INTDIR)\NpcPosSet.sbr" \
	"$(INTDIR)\NpcSayEventSet.sbr" \
	"$(INTDIR)\NpcSayTable.sbr" \
	"$(INTDIR)\NpcTable.sbr" \
	"$(INTDIR)\NpcTableSet.sbr" \
	"$(INTDIR)\NpcThread.sbr" \
	"$(INTDIR)\PAMAExp.sbr" \
	"$(INTDIR)\PAMAExpSet.sbr" \
	"$(INTDIR)\Path.sbr" \
	"$(INTDIR)\PathFind.sbr" \
	"$(INTDIR)\PoolBase.sbr" \
	"$(INTDIR)\PsiStoreSet.sbr" \
	"$(INTDIR)\PsiTable.sbr" \
	"$(INTDIR)\PsiTableSet.sbr" \
	"$(INTDIR)\Recover.sbr" \
	"$(INTDIR)\RecoverRate.sbr" \
	"$(INTDIR)\RecoverRateSet.sbr" \
	"$(INTDIR)\RecoverSet.sbr" \
	"$(INTDIR)\Remodeling02TableSet.sbr" \
	"$(INTDIR)\Remodeling03TableSet.sbr" \
	"$(INTDIR)\RemodelingTable.sbr" \
	"$(INTDIR)\RemodelingTableSet.sbr" \
	"$(INTDIR)\RoyalRumble.sbr" \
	"$(INTDIR)\RoyalRumbleUser.sbr" \
	"$(INTDIR)\Search.sbr" \
	"$(INTDIR)\Server.sbr" \
	"$(INTDIR)\ServerDlg.sbr" \
	"$(INTDIR)\ServerDlg2.sbr" \
	"$(INTDIR)\SERVERINFO.sbr" \
	"$(INTDIR)\SharedMemory.sbr" \
	"$(INTDIR)\SharedQueue.sbr" \
	"$(INTDIR)\sinstance.sbr" \
	"$(INTDIR)\SkillTable.sbr" \
	"$(INTDIR)\SkillTableSet.sbr" \
	"$(INTDIR)\SocketManager.sbr" \
	"$(INTDIR)\SResourceArray.sbr" \
	"$(INTDIR)\SSocket.sbr" \
	"$(INTDIR)\StdAfx.sbr" \
	"$(INTDIR)\Store.sbr" \
	"$(INTDIR)\StoreRepairSet.sbr" \
	"$(INTDIR)\StoreSellSet.sbr" \
	"$(INTDIR)\StoreSet.sbr" \
	"$(INTDIR)\SummonTable.sbr" \
	"$(INTDIR)\TableItem.sbr" \
	"$(INTDIR)\ThrowItem.sbr" \
	"$(INTDIR)\TownPotalTableSet.sbr" \
	"$(INTDIR)\UNI_CHAR.sbr" \
	"$(INTDIR)\UResourceArray.sbr" \
	"$(INTDIR)\USER.sbr" \
	"$(INTDIR)\USER2.sbr" \
	"$(INTDIR)\UserLevelUpSet.sbr" \
	"$(INTDIR)\UserLevelUpTable.sbr" \
	"$(INTDIR)\UserManager.sbr" \
	"$(INTDIR)\ValItemTable.sbr" \
	"$(INTDIR)\ValItemTableSet.sbr" \
	"$(INTDIR)\VirtualRoom.sbr" \
	"$(INTDIR)\ZoneInfoSet.sbr"

"$(OUTDIR)\Server.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
LINK32_FLAGS=ws2_32.lib ./LibsIncs/JvCryptionD.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\Server.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\Server.exe" /pdbtype:sept 
LINK32_OBJS= \
	"$(INTDIR)\AccessoriUpTable.obj" \
	"$(INTDIR)\AccessoriUpTableSet.obj" \
	"$(INTDIR)\AddEventItemTableSet.obj" \
	"$(INTDIR)\BoxEventTable.obj" \
	"$(INTDIR)\BoxEventTableSet.obj" \
	"$(INTDIR)\BufferEx.obj" \
	"$(INTDIR)\CBSocket.obj" \
	"$(INTDIR)\CELL.obj" \
	"$(INTDIR)\CircularBuffer.obj" \
	"$(INTDIR)\CityNpcTableSet.obj" \
	"$(INTDIR)\COM.obj" \
	"$(INTDIR)\Compress.obj" \
	"$(INTDIR)\DBItemInfo.obj" \
	"$(INTDIR)\DNTable.obj" \
	"$(INTDIR)\DNTableSet.obj" \
	"$(INTDIR)\DressingSet.obj" \
	"$(INTDIR)\EBodyIdentifyTable.obj" \
	"$(INTDIR)\EBodyIdentifyTableSet.obj" \
	"$(INTDIR)\EBodyStoreSet.obj" \
	"$(INTDIR)\EBodyTable.obj" \
	"$(INTDIR)\EBodyTableSet.obj" \
	"$(INTDIR)\EBodyUpgradeTable.obj" \
	"$(INTDIR)\EBodyUpgradeTableSet.obj" \
	"$(INTDIR)\ErrorLog.obj" \
	"$(INTDIR)\EVENT.obj" \
	"$(INTDIR)\EVENT_DATA.obj" \
	"$(INTDIR)\EventBlockingTable.obj" \
	"$(INTDIR)\EventItemNew.obj" \
	"$(INTDIR)\EventItemTable.obj" \
	"$(INTDIR)\EventItemTableSet.obj" \
	"$(INTDIR)\EventZone.obj" \
	"$(INTDIR)\EXEC.obj" \
	"$(INTDIR)\global.obj" \
	"$(INTDIR)\Guild.obj" \
	"$(INTDIR)\GuildFortress.obj" \
	"$(INTDIR)\GuildFortressSet.obj" \
	"$(INTDIR)\GuildFortressTaxSet.obj" \
	"$(INTDIR)\GuildHouse.obj" \
	"$(INTDIR)\GuildHouseRankSet.obj" \
	"$(INTDIR)\GuildHouseSet.obj" \
	"$(INTDIR)\GuildHouseWar.obj" \
	"$(INTDIR)\GuildMapInfoSet.obj" \
	"$(INTDIR)\GuildMapInfoTable.obj" \
	"$(INTDIR)\GuildStoreSet.obj" \
	"$(INTDIR)\GuildStoreTable.obj" \
	"$(INTDIR)\GuildUser.obj" \
	"$(INTDIR)\Hyper.obj" \
	"$(INTDIR)\InitItemTableSet.obj" \
	"$(INTDIR)\IOCPBASE.OBJ" \
	"$(INTDIR)\IOCPSocket.obj" \
	"$(INTDIR)\Item.obj" \
	"$(INTDIR)\ItemTable.obj" \
	"$(INTDIR)\ItemTableSet.obj" \
	"$(INTDIR)\LevelUpTable.obj" \
	"$(INTDIR)\LevelUpTableSet.obj" \
	"$(INTDIR)\LOGIC.obj" \
	"$(INTDIR)\LOGIC_ELSE.obj" \
	"$(INTDIR)\MagicItemTable.obj" \
	"$(INTDIR)\MagicItemTableSet.obj" \
	"$(INTDIR)\MAP.obj" \
	"$(INTDIR)\MechanicStoreSet.obj" \
	"$(INTDIR)\MemUser.obj" \
	"$(INTDIR)\MonsterPsiSet.obj" \
	"$(INTDIR)\MyDB.obj" \
	"$(INTDIR)\Npc.obj" \
	"$(INTDIR)\NpcChat.obj" \
	"$(INTDIR)\NpcChatSet.obj" \
	"$(INTDIR)\NpcItem.obj" \
	"$(INTDIR)\NpcItemSet.obj" \
	"$(INTDIR)\NpcPosSet.obj" \
	"$(INTDIR)\NpcSayEventSet.obj" \
	"$(INTDIR)\NpcSayTable.obj" \
	"$(INTDIR)\NpcTable.obj" \
	"$(INTDIR)\NpcTableSet.obj" \
	"$(INTDIR)\NpcThread.obj" \
	"$(INTDIR)\PAMAExp.obj" \
	"$(INTDIR)\PAMAExpSet.obj" \
	"$(INTDIR)\Path.obj" \
	"$(INTDIR)\PathFind.obj" \
	"$(INTDIR)\PoolBase.obj" \
	"$(INTDIR)\PsiStoreSet.obj" \
	"$(INTDIR)\PsiTable.obj" \
	"$(INTDIR)\PsiTableSet.obj" \
	"$(INTDIR)\Recover.obj" \
	"$(INTDIR)\RecoverRate.obj" \
	"$(INTDIR)\RecoverRateSet.obj" \
	"$(INTDIR)\RecoverSet.obj" \
	"$(INTDIR)\Remodeling02TableSet.obj" \
	"$(INTDIR)\Remodeling03TableSet.obj" \
	"$(INTDIR)\RemodelingTable.obj" \
	"$(INTDIR)\RemodelingTableSet.obj" \
	"$(INTDIR)\RoyalRumble.obj" \
	"$(INTDIR)\RoyalRumbleUser.obj" \
	"$(INTDIR)\Search.obj" \
	"$(INTDIR)\Server.obj" \
	"$(INTDIR)\ServerDlg.obj" \
	"$(INTDIR)\ServerDlg2.obj" \
	"$(INTDIR)\SERVERINFO.obj" \
	"$(INTDIR)\SharedMemory.obj" \
	"$(INTDIR)\SharedQueue.obj" \
	"$(INTDIR)\sinstance.obj" \
	"$(INTDIR)\SkillTable.obj" \
	"$(INTDIR)\SkillTableSet.obj" \
	"$(INTDIR)\SocketManager.obj" \
	"$(INTDIR)\SResourceArray.obj" \
	"$(INTDIR)\SSocket.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\Store.obj" \
	"$(INTDIR)\StoreRepairSet.obj" \
	"$(INTDIR)\StoreSellSet.obj" \
	"$(INTDIR)\StoreSet.obj" \
	"$(INTDIR)\SummonTable.obj" \
	"$(INTDIR)\TableItem.obj" \
	"$(INTDIR)\ThrowItem.obj" \
	"$(INTDIR)\TownPotalTableSet.obj" \
	"$(INTDIR)\UNI_CHAR.obj" \
	"$(INTDIR)\UResourceArray.obj" \
	"$(INTDIR)\USER.obj" \
	"$(INTDIR)\USER2.obj" \
	"$(INTDIR)\UserLevelUpSet.obj" \
	"$(INTDIR)\UserLevelUpTable.obj" \
	"$(INTDIR)\UserManager.obj" \
	"$(INTDIR)\ValItemTable.obj" \
	"$(INTDIR)\ValItemTableSet.obj" \
	"$(INTDIR)\VirtualRoom.obj" \
	"$(INTDIR)\ZoneInfoSet.obj" \
	"$(INTDIR)\Server.res" \
	".\IMPLODE.LIB"

"$(OUTDIR)\Server.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("Server.dep")
!INCLUDE "Server.dep"
!ELSE 
!MESSAGE Warning: cannot find "Server.dep"
!ENDIF 
!ENDIF 


!IF "$(CFG)" == "Server - Win32 Release" || "$(CFG)" == "Server - Win32 Debug"
SOURCE=.\AccessoriUpTable.cpp

"$(INTDIR)\AccessoriUpTable.obj"	"$(INTDIR)\AccessoriUpTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\AccessoriUpTableSet.cpp

"$(INTDIR)\AccessoriUpTableSet.obj"	"$(INTDIR)\AccessoriUpTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\AddEventItemTableSet.cpp

"$(INTDIR)\AddEventItemTableSet.obj"	"$(INTDIR)\AddEventItemTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\BoxEventTable.cpp

"$(INTDIR)\BoxEventTable.obj"	"$(INTDIR)\BoxEventTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\BoxEventTableSet.cpp

"$(INTDIR)\BoxEventTableSet.obj"	"$(INTDIR)\BoxEventTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\BufferEx.cpp

"$(INTDIR)\BufferEx.obj"	"$(INTDIR)\BufferEx.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\CBSocket.cpp

"$(INTDIR)\CBSocket.obj"	"$(INTDIR)\CBSocket.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\CELL.cpp

"$(INTDIR)\CELL.obj"	"$(INTDIR)\CELL.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\CircularBuffer.cpp

"$(INTDIR)\CircularBuffer.obj"	"$(INTDIR)\CircularBuffer.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\CityNpcTableSet.cpp

"$(INTDIR)\CityNpcTableSet.obj"	"$(INTDIR)\CityNpcTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\COM.cpp

"$(INTDIR)\COM.obj"	"$(INTDIR)\COM.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\Compress.cpp

"$(INTDIR)\Compress.obj"	"$(INTDIR)\Compress.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\DBItemInfo.cpp

"$(INTDIR)\DBItemInfo.obj"	"$(INTDIR)\DBItemInfo.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\DNTable.cpp

"$(INTDIR)\DNTable.obj"	"$(INTDIR)\DNTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\DNTableSet.cpp

"$(INTDIR)\DNTableSet.obj"	"$(INTDIR)\DNTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\DressingSet.cpp

"$(INTDIR)\DressingSet.obj"	"$(INTDIR)\DressingSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EBodyIdentifyTable.cpp

"$(INTDIR)\EBodyIdentifyTable.obj"	"$(INTDIR)\EBodyIdentifyTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EBodyIdentifyTableSet.cpp

"$(INTDIR)\EBodyIdentifyTableSet.obj"	"$(INTDIR)\EBodyIdentifyTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EBodyStoreSet.cpp

"$(INTDIR)\EBodyStoreSet.obj"	"$(INTDIR)\EBodyStoreSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EBodyTable.cpp

"$(INTDIR)\EBodyTable.obj"	"$(INTDIR)\EBodyTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EBodyTableSet.cpp

"$(INTDIR)\EBodyTableSet.obj"	"$(INTDIR)\EBodyTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EBodyUpgradeTable.cpp

"$(INTDIR)\EBodyUpgradeTable.obj"	"$(INTDIR)\EBodyUpgradeTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EBodyUpgradeTableSet.cpp

"$(INTDIR)\EBodyUpgradeTableSet.obj"	"$(INTDIR)\EBodyUpgradeTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\ErrorLog.cpp

"$(INTDIR)\ErrorLog.obj"	"$(INTDIR)\ErrorLog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EVENT.cpp

"$(INTDIR)\EVENT.obj"	"$(INTDIR)\EVENT.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EVENT_DATA.cpp

"$(INTDIR)\EVENT_DATA.obj"	"$(INTDIR)\EVENT_DATA.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EventBlockingTable.cpp

"$(INTDIR)\EventBlockingTable.obj"	"$(INTDIR)\EventBlockingTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EventItemNew.cpp

"$(INTDIR)\EventItemNew.obj"	"$(INTDIR)\EventItemNew.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EventItemTable.cpp

"$(INTDIR)\EventItemTable.obj"	"$(INTDIR)\EventItemTable.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EventItemTableSet.cpp

"$(INTDIR)\EventItemTableSet.obj"	"$(INTDIR)\EventItemTableSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EventZone.cpp

"$(INTDIR)\EventZone.obj"	"$(INTDIR)\EventZone.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\EXEC.cpp

"$(INTDIR)\EXEC.obj"	"$(INTDIR)\EXEC.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\global.cpp

"$(INTDIR)\global.obj"	"$(INTDIR)\global.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\Guild.cpp

"$(INTDIR)\Guild.obj"	"$(INTDIR)\Guild.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\GuildFortress.cpp

"$(INTDIR)\GuildFortress.obj"	"$(INTDIR)\GuildFortress.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\GuildFortressSet.cpp

"$(INTDIR)\GuildFortressSet.obj"	"$(INTDIR)\GuildFortressSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\GuildFortressTaxSet.cpp

"$(INTDIR)\GuildFortressTaxSet.obj"	"$(INTDIR)\GuildFortressTaxSet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\GuildHouse.cpp

"$(INTDIR)\GuildHouse.obj"	"$(INTDIR)\GuildHouse.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Server.pch"


SOURCE=.\GuildHouseRankSet.cpp

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