setitemset.h
来自「决战帝王1.5武神降临对喜爱决战的玩家共享研究用」· C头文件 代码 · 共 80 行
H
80 行
#if !defined(AFX_SETITEMSET_H__25296B6D_1498_4A39_B792_40DE4F9E1BD8__INCLUDED_)
#define AFX_SETITEMSET_H__25296B6D_1498_4A39_B792_40DE4F9E1BD8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SETItemSet.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSETItemSet recordset
class CSETItemSet : public CRecordset
{
public:
CSETItemSet(CDatabase* pDatabase = NULL);
DECLARE_DYNAMIC(CSETItemSet)
// Field/Param Data
//{{AFX_FIELD(CSETItemSet, CRecordset)
int m_sSetIndex;
CString m_strMainName;
BYTE m_bySetCount;
BYTE m_bySetAddOption1;
BYTE m_bySetAddOption2;
BYTE m_bySetAddOption3;
BYTE m_bySetAddOption4;
BYTE m_bySetAddOption5;
BYTE m_bySetAddOption6;
BYTE m_bySetAddOption7;
BYTE m_bySetAddOption8;
BYTE m_bySetAddOption9;
int m_sSet2;
int m_sSet3;
int m_sSet4;
int m_sSet5;
int m_sSet6;
int m_sSet7;
int m_sSet8;
int m_sSet9;
int m_sSet10;
int m_sSet11;
int m_sSet12;
int m_sSet13;
int m_sSet14;
int m_sSet15;
int m_sItem01;
int m_sItem02;
int m_sItem03;
int m_sItem04;
int m_sItem05;
int m_sItem06;
int m_sItem07;
int m_sItem08;
int m_sItem09;
int m_sItem10;
//}}AFX_FIELD
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSETItemSet)
public:
virtual CString GetDefaultConnect(); // Default connection string
virtual CString GetDefaultSQL(); // Default SQL for Recordset
virtual void DoFieldExchange(CFieldExchange* pFX); // RFX support
//}}AFX_VIRTUAL
// Implementation
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SETITEMSET_H__25296B6D_1498_4A39_B792_40DE4F9E1BD8__INCLUDED_)
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?