npcchatset.cpp
来自「决战帝王1.5武神降临对喜爱决战的玩家共享研究用」· C++ 代码 · 共 66 行
CPP
66 行
// NpcChatSet.cpp : implementation file
//
#include "stdafx.h"
#include "server.h"
#include "NpcChatSet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CNpcChatSet
IMPLEMENT_DYNAMIC(CNpcChatSet, CRecordset)
CNpcChatSet::CNpcChatSet(CDatabase* pdb)
: CRecordset(pdb)
{
//{{AFX_FIELD_INIT(CNpcChatSet)
m_sCid = 0;
m_sSize = 0;
m_strTalk = _T("");
m_nFields = 3;
//}}AFX_FIELD_INIT
m_nDefaultType = snapshot;
}
CString CNpcChatSet::GetDefaultConnect()
{
return _T("ODBC;DSN=drgame;UID=drgame;PWD=drgame");
}
CString CNpcChatSet::GetDefaultSQL()
{
return _T("[dbo].[NPC_CHAT]");
}
void CNpcChatSet::DoFieldExchange(CFieldExchange* pFX)
{
//{{AFX_FIELD_MAP(CNpcChatSet)
pFX->SetFieldType(CFieldExchange::outputColumn);
RFX_Int(pFX, _T("[sCid]"), m_sCid);
RFX_Int(pFX, _T("[sSize]"), m_sSize);
RFX_Text(pFX, _T("[strTalk]"), m_strTalk);
//}}AFX_FIELD_MAP
}
/////////////////////////////////////////////////////////////////////////////
// CNpcChatSet diagnostics
#ifdef _DEBUG
void CNpcChatSet::AssertValid() const
{
CRecordset::AssertValid();
}
void CNpcChatSet::Dump(CDumpContext& dc) const
{
CRecordset::Dump(dc);
}
#endif //_DEBUG
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