📄 memuser.h
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// MemUser.h: interface for the CMemUser class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MEMUSER_H__A2D30C97_9428_4023_80A4_664B2B403E04__INCLUDED_)
#define AFX_MEMUSER_H__A2D30C97_9428_4023_80A4_664B2B403E04__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MemDefine.h"
class CMemGuildHouseRank
{
public:
CMemGuildHouseRank();
~CMemGuildHouseRank();
BYTE tSid;
int lGuild;
BYTE iGuildNum;
short iLastValue;
short iGuildLevel;
DWORD dwLastTime;
};
class CMemFortress
{
public:
CMemFortress();
~CMemFortress();
short m_sFortressID;
int m_iGuildSid;
short m_sTaxRate;
DWORD m_dwStoreDN;
BYTE m_tWarType;
TCHAR m_AttackList[_GUILDLIST_DB];
TCHAR m_RepairList[_GUILDREPAIRLIST_DB];
};
class CMemStore
{
public:
CMemStore();
~CMemStore();
short m_sStoreID; // 惑痢 牢郸胶
int m_iGuildSid; // 惑痢阑 家蜡茄 辨靛 牢郸胶
short m_sTaxRate; // 技陛
DWORD m_dwStoreDN; // 穿利 蔼
BYTE m_tWarType; // 辨靛傈 矫扁 搬沥 敲贰弊
TCHAR m_AttackList[_GUILDLIST_DB]; // 辨靛傈阑 脚没茄 辨靛 府胶飘
};
class CMemBank
{
public:
CMemBank();
~CMemBank();
int m_uid;
TCHAR m_strUserID[CHAR_NAME_LENGTH + 1]; // 酒捞叼(某腐磐 捞抚)
TCHAR m_UserBankItem[_BANK_DB]; // 篮青郴 酒捞袍
DWORD m_dwBankDN; // User Bank DN
};
class CMemAccountBank
{
public:
CMemAccountBank();
~CMemAccountBank();
int m_uid;
TCHAR m_strAccount[CHAR_NAME_LENGTH + 1]; // 酒捞叼(某腐磐 捞抚)
TCHAR m_AccountBankItem[_ACCOUNT_BANK_DB];// 篮青郴 酒捞袍
DWORD m_dwBankDN; // User Bank DN
};
typedef struct _ITEMLOG
{
CTime t;
short m_sLogType;
char m_strUserId[CHAR_NAME_LENGTH + 1]; // 青困 林眉
char m_strEtc[CHAR_NAME_LENGTH + 1]; // 包访磊
short m_sLevel;
short m_sSid;
short m_sDuration;
short m_sBullNum;
short m_sCount;
BYTE m_tMagic[11];
BYTE m_tIQ;
UINT64 m_iItemSerial;
DWORD m_dwResultDN;
DWORD m_dwInOutDN;
DWORD m_dwRelateDN;
} ITEMLOG;
class CMemUser
{
public:
CMemUser();
~CMemUser();
CMemBank m_UB;
CMemAccountBank m_AB;
int m_uid; // Server User id
TCHAR m_strAccount[CHAR_NAME_LENGTH + 1];
TCHAR m_strUserID[CHAR_NAME_LENGTH + 1]; // 酒捞叼(某腐磐 捞抚)
//-- yskang 0.1 辨靛俊霸 龋莫何咯....
TCHAR m_strLoveName[LOVE_NAME_LENGTH+1];
DWORD m_dwSaveTime; // 斥 4, 岿 4, 老 5, 矫 5, 盒 6, 檬 6 BYTE
short m_sSTR; // 塞
short m_sCON; // 扒碍
short m_sDEX; // 刮酶己
short m_sVOL; // 狼瘤
short m_sWIS; // 瘤驱
DWORD m_iSkin; // 乔何祸
DWORD m_iHair; // 赣府祸
short m_sGender; // 己喊
TCHAR m_strFace[10]; // 倔奔葛剧
int m_curx; // 泅犁 X 谅钎
int m_cury; // 泅犁 Y 谅钎
int m_curz; // 泅犁 粮
DWORD m_dwBuddy; // 滚叼锅龋
long m_dwGuild; // 辨靛锅龋
DWORD m_dwExp; // 饭骇版氰摹
short m_sPA; // PA Point
short m_sSkillPoint; // Skill Point
DWORD m_dwXP; // X Point
short m_sMaxHP; // 弥措 HP
short m_sHP; // 泅犁 HP
short m_sMaxPP; // 弥措 PP
short m_sPP; // 泅犁 PP
short m_sMaxSP; // 弥措 SP
short m_sSP; // 泅犁 SP
DWORD m_dwDN; // 家瘤陛
short m_sCityRank; // 矫刮 殿鞭
short m_sKillCount; // PK茄 冉荐
short m_sLevel; // 拌凯饭骇
BYTE m_byClass; // 努贰胶
TCHAR m_strSkill[_SKILL_DB]; // User Skill DB
TCHAR m_strItem[_ITEM_DB]; // User Item DB
TCHAR m_strPsi[_PSI_DB]; // User Psionic DB
TCHAR m_strHaveEvent[_EVENT_DB];// User Event DB
TCHAR m_strTel[_TEL_DB]; // User Tel DB
short m_sChangeClass[_CHANGE_DB]; // 傈流矫 努贰胶饭骇 历厘
BYTE m_tAbnormalKind; // 惑怕捞惑 辆幅
DWORD m_dwAbnormalTime; // 惑怕捞惑 吧赴饶 巢篮 矫埃
TCHAR m_strQuickItem[_QUICKITEM_DB]; // Quick Item Index
BYTE m_tIsOP; // 款康磊牢瘤 魄窜
// 0: Normal User
// 1: Game Operator
// 2: Server Operator
BYTE m_bLive; // 磷菌聪? 混疽聪?
BYTE m_sTempSTR; // 塞
BYTE m_sTempCON; // 扒碍
BYTE m_sTempDEX; // 刮酶己
BYTE m_sTempVOL; // 狼瘤
BYTE m_sTempWIS; // 瘤驱
int m_iCityValue; // 泅犁 穿利 己氢蔼
DWORD m_dwSaintTime;
DWORD m_dwHiExpTime; // 版氰摹 2硅 拱距阑 冈篮饶 巢篮 矫埃
DWORD m_dwMagicFindTime; // 概流蛮胶 5硅 拱距阑 冈篮饶 巢篮 矫埃
DWORD m_dwNoChatTime; // 盲陛阑 冈篮饶 巢篮 矫埃
BYTE m_tPsiOneKind;
BYTE m_tPsiTwoKind;
BYTE m_tPsiThreeKind;
DWORD m_dwPsiOneTime;
DWORD m_dwPsiTwoTime;
DWORD m_dwPsiThreeTime;
char m_arItemLogData[100][sizeof(ITEMLOG)]; // 酒捞袍 肺彪
int m_iMyServer; // 瘤陛 立加茄 辑滚 牢郸胶
};
#endif // !defined(AFX_MEMUSER_H__A2D30C97_9428_4023_80A4_664B2B403E04__INCLUDED_)
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