📄 guildstoreset.cpp
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// GuildStoreSet.cpp : implementation file
//
#include "stdafx.h"
#include "server.h"
#include "GuildStoreSet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGuildStoreSet
IMPLEMENT_DYNAMIC(CGuildStoreSet, CRecordset)
CGuildStoreSet::CGuildStoreSet(CDatabase* pdb)
: CRecordset(pdb)
{
//{{AFX_FIELD_INIT(CGuildStoreSet)
m_sStoreID = 0;
m_iGuildSid = 0;
m_strGuildName = _T("");
m_strMasterName = _T("");
m_sTaxRate = 0;
m_iGuildDN = 0;
m_tWarType = 0;
m_nFields = 11;
//}}AFX_FIELD_INIT
m_nDefaultType = snapshot;
}
CString CGuildStoreSet::GetDefaultConnect()
{
return _T("ODBC;DSN=drgamenew;UID=drgame;PWD=drgame");
}
CString CGuildStoreSet::GetDefaultSQL()
{
return _T("[dbo].[GUILD_STORE]");
}
void CGuildStoreSet::DoFieldExchange(CFieldExchange* pFX)
{
//{{AFX_FIELD_MAP(CGuildStoreSet)
pFX->SetFieldType(CFieldExchange::outputColumn);
RFX_Int(pFX, _T("[sStoreID]"), m_sStoreID);
RFX_Long(pFX, _T("[iGuildSid]"), m_iGuildSid);
RFX_Text(pFX, _T("[strGuildName]"), m_strGuildName);
RFX_Text(pFX, _T("[strMasterName]"), m_strMasterName);
RFX_Int(pFX, _T("[sTaxRate]"), m_sTaxRate);
RFX_Long(pFX, _T("[iGuildDN]"), m_iGuildDN);
RFX_Date(pFX, _T("[GetTime]"), m_GetTime);
RFX_Date(pFX, _T("[WarTime]"), m_WarTime);
RFX_Date(pFX, _T("[WarPlan]"), m_WarPlan);
RFX_Byte(pFX, _T("[tWarType]"), m_tWarType);
RFX_Binary(pFX, _T("[strAttackList]"), m_strAttackList);
//}}AFX_FIELD_MAP
}
/////////////////////////////////////////////////////////////////////////////
// CGuildStoreSet diagnostics
#ifdef _DEBUG
void CGuildStoreSet::AssertValid() const
{
CRecordset::AssertValid();
}
void CGuildStoreSet::Dump(CDumpContext& dc) const
{
CRecordset::Dump(dc);
}
#endif //_DEBUG
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