📄 guildhouseset.h
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#if !defined(AFX_GUILDHOUSESET_H__E8DCCB52_DA19_42ED_A7B9_13D50E5DA710__INCLUDED_)
#define AFX_GUILDHOUSESET_H__E8DCCB52_DA19_42ED_A7B9_13D50E5DA710__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GuildHouseSet.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGuildHouseSet recordset
class CGuildHouseSet : public CRecordset
{
public:
CGuildHouseSet(CDatabase* pDatabase = NULL);
DECLARE_DYNAMIC(CGuildHouseSet)
// Field/Param Data
//{{AFX_FIELD(CGuildHouseSet, CRecordset)
BYTE m_tSid;
long m_iGuild;
int m_sZone;
int m_sPotalX;
int m_sPotalY;
//}}AFX_FIELD
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGuildHouseSet)
public:
virtual CString GetDefaultConnect(); // Default connection string
virtual CString GetDefaultSQL(); // Default SQL for Recordset
virtual void DoFieldExchange(CFieldExchange* pFX); // RFX support
//}}AFX_VIRTUAL
// Implementation
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUILDHOUSESET_H__E8DCCB52_DA19_42ED_A7B9_13D50E5DA710__INCLUDED_)
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