📄 ebodytableset.cpp
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// EBodyTableSet.cpp : implementation file
//
#include "stdafx.h"
#include "server.h"
#include "EBodyTableSet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEBodyTableSet
IMPLEMENT_DYNAMIC(CEBodyTableSet, CRecordset)
CEBodyTableSet::CEBodyTableSet(CDatabase* pdb)
: CRecordset(pdb)
{
//{{AFX_FIELD_INIT(CEBodyTableSet)
m_sChangeValue = 0;
m_sRandom = 0;
m_sSubType = 0;
m_strText = _T("");
m_tLevel = 0;
m_tNeedClass = 0;
m_tSid = 0;
m_tUpgrade = 0;
m_tWearInfo = 0;
m_nFields = 9;
//}}AFX_FIELD_INIT
m_nDefaultType = snapshot;
}
CString CEBodyTableSet::GetDefaultConnect()
{
return _T("ODBC;DSN=drgame;UID=drgame;PWD=drgame");
}
CString CEBodyTableSet::GetDefaultSQL()
{
return _T("[dbo].[EBody]");
}
void CEBodyTableSet::DoFieldExchange(CFieldExchange* pFX)
{
//{{AFX_FIELD_MAP(CEBodyTableSet)
pFX->SetFieldType(CFieldExchange::outputColumn);
RFX_Int(pFX, _T("[sChangeValue]"), m_sChangeValue);
RFX_Int(pFX, _T("[sRandom]"), m_sRandom);
RFX_Int(pFX, _T("[sSubType]"), m_sSubType);
RFX_Text(pFX, _T("[strText]"), m_strText);
RFX_Byte(pFX, _T("[tLevel]"), m_tLevel);
RFX_Byte(pFX, _T("[tNeedClass]"), m_tNeedClass);
RFX_Byte(pFX, _T("[tSid]"), m_tSid);
RFX_Byte(pFX, _T("[tUpgrade]"), m_tUpgrade);
RFX_Byte(pFX, _T("[tWearInfo]"), m_tWearInfo);
//}}AFX_FIELD_MAP
}
/////////////////////////////////////////////////////////////////////////////
// CEBodyTableSet diagnostics
#ifdef _DEBUG
void CEBodyTableSet::AssertValid() const
{
CRecordset::AssertValid();
}
void CEBodyTableSet::Dump(CDumpContext& dc) const
{
CRecordset::Dump(dc);
}
#endif //_DEBUG
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