📄 guildfortressset.h
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#if !defined(AFX_GUILDFORTRESSSET_H__36ADCF11_6B24_447C_AD37_9BA6500D4305__INCLUDED_)
#define AFX_GUILDFORTRESSSET_H__36ADCF11_6B24_447C_AD37_9BA6500D4305__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GuildFortressSet.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGuildFortressSet recordset
class CGuildFortressSet : public CRecordset
{
public:
CGuildFortressSet(CDatabase* pDatabase = NULL);
DECLARE_DYNAMIC(CGuildFortressSet)
// Field/Param Data
//{{AFX_FIELD(CGuildFortressSet, CRecordset)
int m_sFortressID;
long m_iGuildSid;
CString m_strGuildName;
int m_sTaxRate;
long m_iGuildDN;
CTime m_GetTime;
CTime m_WarTime;
CTime m_WarPlan;
BYTE m_tWarType;
CByteArray m_HireGuardList;
CByteArray m_strAttackList;
CByteArray m_strRepairList;
int m_sPotalX;
int m_sPotalY;
int m_sZone;
CTime m_MopPartyTime;
CTime m_ReleaseTime;
//}}AFX_FIELD
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGuildFortressSet)
public:
virtual CString GetDefaultConnect(); // Default connection string
virtual CString GetDefaultSQL(); // Default SQL for Recordset
virtual void DoFieldExchange(CFieldExchange* pFX); // RFX support
//}}AFX_VIRTUAL
// Implementation
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUILDFORTRESSSET_H__36ADCF11_6B24_447C_AD37_9BA6500D4305__INCLUDED_)
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