📄 guildmapinfoset.cpp
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// GuildMapInfoSet.cpp : implementation file
//
#include "stdafx.h"
#include "server.h"
#include "GuildMapInfoSet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGuildMapInfoSet
IMPLEMENT_DYNAMIC(CGuildMapInfoSet, CRecordset)
CGuildMapInfoSet::CGuildMapInfoSet(CDatabase* pdb)
: CRecordset(pdb)
{
//{{AFX_FIELD_INIT(CGuildMapInfoSet)
m_sMapIndex = 0;
m_tPkMode = 0;
m_sReleatedStore = 0;
m_sGuildZone = 0;
m_nFields = 4;
//}}AFX_FIELD_INIT
m_nDefaultType = snapshot;
}
CString CGuildMapInfoSet::GetDefaultConnect()
{
return _T("ODBC;DSN=drgame;UID=drgame;PWD=drgame");
}
CString CGuildMapInfoSet::GetDefaultSQL()
{
return _T("[dbo].[GUILD_MAP_INFO]");
}
void CGuildMapInfoSet::DoFieldExchange(CFieldExchange* pFX)
{
//{{AFX_FIELD_MAP(CGuildMapInfoSet)
pFX->SetFieldType(CFieldExchange::outputColumn);
RFX_Int(pFX, _T("[sMapIndex]"), m_sMapIndex);
RFX_Byte(pFX, _T("[tPkMode]"), m_tPkMode);
RFX_Int(pFX, _T("[sReleatedStore]"), m_sReleatedStore);
RFX_Int(pFX, _T("[sGuildZone]"), m_sGuildZone);
//}}AFX_FIELD_MAP
}
/////////////////////////////////////////////////////////////////////////////
// CGuildMapInfoSet diagnostics
#ifdef _DEBUG
void CGuildMapInfoSet::AssertValid() const
{
CRecordset::AssertValid();
}
void CGuildMapInfoSet::Dump(CDumpContext& dc) const
{
CRecordset::Dump(dc);
}
#endif //_DEBUG
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