📄 serverdlg.cpp
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}
g_arLevelUpTable.RemoveAll();
// Store Table Array Delete ...
for(i = 0; i < g_arStore.GetSize(); i++)
{
if(g_arStore[i])
{
delete g_arStore[i];
}
}
g_arStore.RemoveAll();
// Psi Store Table Array Delete ...
for(i = 0; i < g_arPsiStore.GetSize(); i++)
{
if(g_arPsiStore[i])
{
delete g_arPsiStore[i];
}
}
g_arPsiStore.RemoveAll();
for(i = 0; i < g_arEBodyStore.GetSize(); i++)
{
if(g_arEBodyStore[i])
{
delete g_arEBodyStore[i];
}
}
g_arEBodyStore.RemoveAll();
for(i = 0; i < g_arMapTable.GetSize(); i++)
{
if(g_arMapTable[i])
{
delete g_arMapTable[i];
}
}
g_arMapTable.RemoveAll();
// PA, MA Level Up Table Array Delete ...
for(i = 0; i < g_arPAMAExp.GetSize(); i++)
{
if(g_arPAMAExp[i])
{
delete g_arPAMAExp[i];
}
}
g_arPAMAExp.RemoveAll();
// ServerInfo array Delete ...
for(i = 0; i < g_server.GetSize(); i++)
{
if(g_server[i])
{
delete g_server[i];
}
}
g_server.RemoveAll();
// ZoneInfo (TownPotal) Zone array Delete...
for(i = 0; i < g_TownPotal.GetSize(); i++)
{
if(g_TownPotal[i])
{
delete g_TownPotal[i];
}
}
g_TownPotal.RemoveAll();
for(i = 0; i < g_RandomTownPotal.GetSize(); i++)
{
if(g_RandomTownPotal[i])
{
delete g_RandomTownPotal[i];
}
}
g_RandomTownPotal.RemoveAll();
// Wheather Zone array Delete...
for(i = 0; i < g_WeatherZone.GetSize(); i++)
{
if(g_WeatherZone[i])
{
delete g_WeatherZone[i];
}
}
g_WeatherZone.RemoveAll();
// Map(Zone) Array Delete...
for(i = 0; i < g_zone.GetSize(); i++)
{
if(g_zone[i])
{
for(x = 0; x < g_zone[i]->m_sizeMap.cx; x++)
{
for(y = 0; y < g_zone[i]->m_sizeMap.cy; y++)
{
if(g_zone[i]->m_pMap[x][y].m_Item.GetSize() > 0)
{
for(j = 0; j < g_zone[i]->m_pMap[x][y].m_Item.GetSize(); j++)
{
if(g_zone[i]->m_pMap[x][y].m_Item[j]) delete g_zone[i]->m_pMap[x][y].m_Item[j];
}
}
}
}
delete g_zone[i];
}
}
g_zone.RemoveAll();
// Cell Array Delete...
for(i = 0; i < g_cell.GetSize(); i++)
{
if(g_cell[i])
{
delete g_cell[i];
}
}
g_cell.RemoveAll();
// Event Array Delete
for(i = 0; i < g_event.GetSize(); i++)
{
if(g_event[i])
{
delete g_event[i];
}
}
g_event.RemoveAll();
// NpcTable Array Delete
for(i = 0; i < g_arNpcTable.GetSize(); i++)
{
if(g_arNpcTable[i])
{
delete g_arNpcTable[i];
}
}
g_arNpcTable.RemoveAll();
// CityNpcTable Array Delete
for(i = 0; i < g_arCityNpcTable.GetSize(); i++)
{
if(g_arCityNpcTable[i])
{
delete g_arCityNpcTable[i];
}
}
g_arCityNpcTable.RemoveAll();
// NpcThread Array Delete
for(i = 0; i < g_arNpcThread.GetSize(); i++)
{
if(g_arNpcThread[i])
{
delete g_arNpcThread[i];
g_arNpcThread[i] = NULL;
}
}
g_arNpcThread.RemoveAll();
// DNTable Array Delete
for(i = 0; i < g_arDNTable.GetSize(); i++)
{
if(g_arDNTable[i])
{
delete g_arDNTable[i];
}
}
g_arDNTable.RemoveAll();
// User Status Ablility Array Delete
for(i = 0; i < g_arRecoverTable.GetSize(); i++)
{
if(g_arRecoverTable[i])
{
delete g_arRecoverTable[i];
}
}
g_arRecoverTable.RemoveAll();
// User Status Ablility Rate Array Delete
for(i = 0; i < g_arRecoverRateTable.GetSize(); i++)
{
if(g_arRecoverRateTable[i])
{
delete g_arRecoverRateTable[i];
}
}
g_arRecoverRateTable.RemoveAll();
// NpcThread Array Delete
for(i = 0; i < g_arEventNpcThread.GetSize(); i++)
{
if(g_arEventNpcThread[i])
{
delete g_arEventNpcThread[i];
g_arEventNpcThread[i] = NULL;
}
}
g_arEventNpcThread.RemoveAll();
for( i = 0; i < g_arGuildData.GetSize(); i++)
{
if( g_arGuildData[i] )
{
/* for(j = 0; j < g_arGuildData[i]->m_arUser.GetSize(); j++)
{
if(g_arGuildData[i]->m_arUser[j]) delete g_arGuildData[i]->m_arUser[j];
}
g_arGuildData[i]->m_arUser.RemoveAll();
*/
delete g_arGuildData[i];
}
}
g_arGuildData.RemoveAll();
for(i = 0; i < g_arGuildHouseWar.GetSize(); i++)
{
if(g_arGuildHouseWar[i])
{
delete g_arGuildHouseWar[i];
g_arGuildHouseWar[i] = NULL;
}
}
g_arGuildHouseWar.RemoveAll();
for(i = 0; i < g_arVirtualRoom.GetSize(); i++)
{
if(g_arVirtualRoom[i])
{
delete g_arVirtualRoom[i];
g_arVirtualRoom[i] = NULL;
}
}
g_arVirtualRoom.RemoveAll();
for(i = 0; i < g_arGuildHouse.GetSize(); i++)
{
if(g_arGuildHouse[i])
{
delete g_arGuildHouse[i];
g_arGuildHouse[i] = NULL;
}
}
g_arGuildHouse.RemoveAll();
for(i = 0; i < g_arUserLevel.GetSize(); i++)
{
if(g_arUserLevel[i])
{
delete g_arUserLevel[i];
g_arUserLevel[i] = NULL;
}
}
g_arUserLevel.RemoveAll();
for(i = 0; i < g_arNpcSayEventTable.GetSize(); i++)
{
if(g_arNpcSayEventTable[i])
{
delete g_arNpcSayEventTable[i];
g_arNpcSayEventTable[i] = NULL;
}
}
g_arNpcSayEventTable.RemoveAll();
for(i = 0; i < g_arEventItemTable.GetSize(); i++)
{
if(g_arEventItemTable[i])
{
delete g_arEventItemTable[i];
g_arEventItemTable[i] = NULL;
}
}
g_arEventItemTable.RemoveAll();
for(i = 0; i < g_arAddEventItemTable.GetSize(); i++)
{
if(g_arAddEventItemTable[i])
{
delete g_arAddEventItemTable[i];
g_arAddEventItemTable[i] = NULL;
}
}
g_arAddEventItemTable.RemoveAll();
for(i = 0; i < g_arEventItemNew.GetSize(); i++)
{
if(g_arEventItemNew[i])
{
delete g_arEventItemNew[i];
g_arEventItemNew[i] = NULL;
}
}
g_arEventItemNew.RemoveAll();
for(i = 0; i < g_arGuildFortress.GetSize(); i++)
{
if(g_arGuildFortress[i])
{
delete g_arGuildFortress[i];
g_arGuildFortress[i] = NULL;
}
}
g_arGuildFortress.RemoveAll();
// MonsterPsi Array
for(i = 0; i < g_arMonsterPsi.GetSize(); i++)
{
if(g_arMonsterPsi[i])
{
delete g_arMonsterPsi[i];
}
}
g_arMonsterPsi.RemoveAll();
// Dressing Array
for(i = 0; i < g_arDressingData.GetSize(); i++)
{
if(g_arDressingData[i])
{
delete g_arDressingData[i];
}
}
g_arDressingData.RemoveAll();
for( i = 0; i < g_arMyServer.GetSize(); i++ )
{
if( g_arMyServer[i] )
{
delete g_arMyServer[i];
}
}
g_arMyServer.RemoveAll();
if( g_pEventBlock )
{
for( i = 0; i < g_pEventBlock->m_arBuyBlock.GetSize(); i++ )
{
if(g_pEventBlock->m_arBuyBlock[i]) delete g_pEventBlock->m_arBuyBlock[i];
}
for( i = 0; i < g_pEventBlock->m_arCureBlock.GetSize(); i++ )
{
if(g_pEventBlock->m_arCureBlock[i]) delete g_pEventBlock->m_arCureBlock[i];
}
for( i = 0; i < g_pEventBlock->m_arRepaireBlock.GetSize(); i++ )
{
if(g_pEventBlock->m_arRepaireBlock[i]) delete g_pEventBlock->m_arRepaireBlock[i];
}
for( i = 0; i < g_pEventBlock->m_arSellBlock.GetSize(); i++ )
{
if(g_pEventBlock->m_arSellBlock[i]) delete g_pEventBlock->m_arSellBlock[i];
}
for( i = 0; i < g_pEventBlock->m_arTelBlock.GetSize(); i++ )
{
if(g_pEventBlock->m_arTelBlock[i]) delete g_pEventBlock->m_arTelBlock[i];
}
delete g_pEventBlock;
g_pEventBlock = NULL;
}
// 辑滚 立加 府家胶 瘤快扁...
if ( g_pSQM )
delete g_pSQM;
g_pSQM = NULL;
// 荤侩磊 立加 府家胶 瘤快扁...
if ( g_pUQM )
delete g_pUQM;
g_pUQM = NULL;
// 辑摹 备炼 瘤快扁...
if ( g_pUserList )
delete g_pUserList;
g_pUserList = NULL;
// 农府萍拿 技记 瘤快扁...
// for ( i = 0; i < AUTOMATA_THREAD+1; i++ )
// {
// DeleteCriticalSection(&m_CS_ReceiveData[i]);
// }
DeleteCriticalSection(&m_CS_FileWrite);
DeleteCriticalSection(&m_CS_LoginData);
DeleteCriticalSection(&m_CS_LogoutData);
DeleteCriticalSection(&m_CS_SqlDataProcess);
DeleteCriticalSection(&m_CS_SqlData);
DeleteCriticalSection(&m_CS_EventItemLogFileWrite);
// Fortress Packet CRT
DeleteCriticalSection(&m_CS_FortressData);
return CDialog::DestroyWindow();
}
////////////////////////////////////////////////////////////////////////
// 牢郸胶 沥焊甫 焊牢促.
//
void CServerDlg::SetIndexText(int nIndex)
{
CString szTemp = _T("");
szTemp.Format(_T("Index: %d"), nIndex);
m_staticIndex.SetWindowText(szTemp);
}
/////////////////////////////////////////////////////////////////////////
// Listen Port 沥焊甫 焊牢促.
//
void CServerDlg::SetPortText(int nPort)
{
CString szTemp = _T("");
szTemp.Format(_T("Port: %d"), nPort);
m_staticPort.SetWindowText(szTemp);
}
/////////////////////////////////////////////////////////////////////////
// Zone 沥焊甫 焊牢促.
//
void CServerDlg::SetZoneText(CString szList)
{
CString szTemp = _T("Zone: ");
szTemp += szList;
m_staticZone.SetWindowText(szTemp);
}
/////////////////////////////////////////////////////////////////////////
// NPC Item Table 阑 佬绰促.
//
BOOL CServerDlg::GetNpcItemTable()
{
CNpcItemSet NpcItemSet;
CDBVariant varValue;
int nRowCount = 0;
int i;
int nItem = 0;
try
{
if(NpcItemSet.IsOpen()) NpcItemSet.Close();
NpcItemSet.m_strSort = _T("sIndex");
if(!NpcItemSet.Open())
{
AfxMessageBox(_T("MONSTER ITEM DB Open Fail!"));
return FALSE;
}
if(NpcItemSet.IsBOF())
{
AfxMessageBox(_T("MONSTER ITEM DB Empty!"));
return FALSE;
}
while(!NpcItemSet.IsEOF())
{
nRowCount++;
NpcItemSet.MoveNext();
}
g_NpcItem.m_nField = NpcItemSet.m_nFields;
g_NpcItem.m_nRow = nRowCount;
if(nRowCount == 0) return FALSE;
g_NpcItem.m_ppItem = new int* [g_NpcItem.m_nField];
for(i = 0; i < g_NpcItem.m_nField; i++)
{
g_NpcItem.m_ppItem[i] = new int[g_NpcItem.m_nRow];
}
NpcItemSet.MoveFirst();
nRowCount = 0;
while(!NpcItemSet.IsEOF())
{
for(i = 0; i < g_NpcItem.m_nField; i++)
{
NpcItemSet.GetFieldValue(i, varValue, SQL_C_SSHORT);
nItem = varValue.m_iVal;
g_NpcItem.m_ppItem[i][nRowCount] = varValue.m_iVal;
}
nRowCount++;
NpcItemSet.MoveNext();
}
}
catch(CMemoryException * e)
{
e->ReportError();
e->Delete();
return FALSE;
}
catch(CDBException* e)
{
e->ReportError();
e->Delete();
return FALSE;
}
return TRUE;
}
//////////////////////////////////////////////////////////////////////////
// NPC Chat Table Data 甫 佬绰促.
//
BOOL CServerDlg::GetNpcChatTable()
{
int i = 1;
BOOL bQuerySuccess = FALSE;
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